AC 15, touch 15, flat-footed 10 (+3 dodge, +2 Dex)
hp 10 (1d8+2)
Fort +1, Ref +4, Will +3; +1 vs. charms and compulsions and reroll at +2
if they force her to break the law
Speed 30 ft.
Melee bladed scarf +6 (1d6) Ranged dagger +2 (1d4)
A fixture of a royal court since she was young, Quinn has been roaming the nations of the Inner Sea searching out the trail of her missing brother who she hasn’t heard from since he began investigating allegations of unjust accusations or abuses of power. When she hears of similar offenses, she investigates to see if her brother has pursued the case himself. She is constantly trying to ferret out law enforcement agents and detective agencies he associates with. If a legal system seems fair, she often shows up unexpectedly at the court proceedings to see if her brother is acting as defending counsel for the accused. Even when she doesn’t find her brother, she often takes a more direct hand in protecting the innocent. While she respects the law, she also knows that people are imperfect, and that breaking local laws is sometimes necessary in order to uphold more universal ones. Quinn generally moves along as soon as she has found a new lead, seen justice done, or taken steps to ensure that the victim won’t suffer further abuses.
Quinn is a genial, gentile sort, quick with a joke and able to fit easily into both high society and low. Her well-honed analytical mind is capable of astounding feats of logic and deduction, and she’s fond of sharpening it still further with alchemical extracts learned from her brother and her own personal studies. While formidable in combat, she uses a bladed scarf so as not to unduly tip off her enemies to her abilities, believing that the best weapon is the one your foe never sees coming.