Full Name |
Quijiomientarae |
Race |
Gnome |
Classes/Levels |
Master Summoner 1 |
Gender |
Male |
Size |
Small |
Age |
77 |
Alignment |
Chaotic Good |
Strength |
8 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
18 |
About Quijiomientarae
HP: 8/8
AC: 17 (10 base, +2 Dex, +4 Armor, +1 Small)
Touch AC: 13
Flat-footed AC: 15
Saves:
- Fortitude: +1 (0 class, +1 Con)
- Reflex: +2 (0 class, +2 Dex)
- Will: +1 (+2 class, -1 Wis)
Speed: 20 ft.
Initiative: +2
Feats:
- Extra Evolution (lvl 1): +1 Evolution point for Eidolon
Skills: Acrobatics +2, Appraise +1, Bluff +6 (1 rank), Climb -1, Diplomacy +10 (1 rank), Disguise +4, Escape Artist +2, Fly +2, Heal -1, Intimidate +4, Knowledge (Arcana) +7 (1 rank), Perception +1, Ride +2, Sense Motive -1, Stealth +6, Survival -1, Swim -1, Use Magical Device +8 (1 rank)
Traits:
- Get the Cargo Through: +300 gp
- Fangwood Diplomat: +1 Diplomacy checks, and Diplomacy is a class skill
Racial Traits:
- Low-light vision
- Academician: +2 Knowledge (arcana)
- Gift of Tongues: +1 Bluff & Diplomacy, one additional language/linguistics rank
- Keen Senses: +2 Perception
- Gnome magic: +1 DC of illusion spells; use dancing lights, ghost sound, prestidigitation, and speak with animals 1/day each as a SLA.
Languages: Common, Gnome, Sylvan, Elven
GP: 138.9
Equipment:
- Chain Shirt (100 gp): +4 AC, +4 Dex Bonus, -2 ACP, 12.5 lbs
- Light Crossbow (35 gp): attack +3 (+2 Dex, +1 Small), damage 1d6, 19-20/x2, 80 ft, piercing damage, 2 lbs
- Bolts: 29 (3 gp): 1.5 lbs
- Dagger (2 gp): attack -1, damage 1d3, 19-20/x2, 10 ft, P or S, .5 lbs
- MW Backpack (50 gp): Str+1 for encumbrance, 1 lb
- Bedroll (1 sp): 1.25 lbs
Spells (DC 14+SL):
- 0-level (unlimited): Detect Magic, Daze, Guidance, Message
- 1-level (2/2): Enlarge Person, Grease
Special Abilities:
- Summon Monster I (9/9): Cast as a standard action; duration equals 1 min/level.
- Gnome Magic: dancing lights (1/1), ghost sound (1/1), prestidigitation (1/1), speak with animals (1/1)
Eidolon (Ilum):
Form: Small Biped
- Abilities: Str 12, Dex 16, Con 11, Int 7, Wis 10, Cha 11
HP: 10/10
AC: 16 (10 base, +3 Dex, +2 Natural Armor, +1 Small)
Touch AC: 14
Flat-footed AC: 13
Saves:
- Fortitude: +2 (+2 class, 0 Con)
- Reflex: +3 (0 class, +3 Dex)
- Will: +2 (+2 class, 0 Wis)
Natural Attacks:
- 2 claws: attack +3 (+1 Str, +1 BAB, +1 small), damage 1d3+1
Equipment:
- Light Crossbow (35 gp): attack +5 (+1 BAB, +3 Dex, +1 small), damage 1d6, 19-20/x2, 80 ft, piercing damage, 2 lbs
- Bolts: 56 (6 gp): 3 lbs
Feats:
- Simple Weapon Proficiency
Skills:
- Chosen class skills: Acrobatics, Disguise, Sense Motive, Use Magical Device
- Acrobatics +7 (1 rank), Perception +12 (1 rank), Stealth +7 (1 rank), Use Magical Device +12 (1 rank)
Evolutions: (4 pts available)
- Ability Increase (2 pts): +2 Dex
- Skilled (UMD) (1 pt): +8
- Skilled (Perception) (1 pt): +8