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Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig races over to the last remaining thug and leaps up onto his chest, grabbing the hapless man's ears to pull himself up. You killed Scout! GIVE ME ONE GOOD REASON I SHOULDN'T PULL YOUR SPLEEN OUT OF YOUR MOUTH AND LEAVE YOU BLEEDING ON THE FLOOR! Intimidate: 1d20 + 0 ⇒ (15) + 0 = 15 ![]()
Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() DC 12 Refl: 1d20 + 4 ⇒ (14) + 4 = 18 Quig dives out of the way, get back on his feet in a trice (swift action), then fires at the passing bad guy! bang: 1d20 + 2 ⇒ (3) + 2 = 5
2/9 loaded ammunition used ![]()
Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig pulls his tactical semi-auto pistol and fires at Blue!
THAT'S FOR SCOUT, YOU WALL-EYED MUCKSUCKER! 1/9 loaded ammunition used ![]()
Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig announces what he sees and then the screen goes dark. He falls silent for a moment. Uh... He taps his HUD with no effect. ...uh-oh. With a determined look on his face, he pulls out a frag grenade, takes a single step, and flings it at Red!
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Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig brings up the rear of the group, but sends Scout ahead to the mine shaft split. Quig can see through Scout's sensors. ![]()
Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig moves into the room, sticking to the shadows, and sends Scout ahead to, er, scout. Sent above Noble's head. Can Quig have reloaded Scout's weapon in the interim? ![]()
Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig directs Scout: b]Shoot her! SHOOOOOT HEEEEEERRRRR![/b]
Meanwhile, Quig peers out from behind his barricade and tries to do the same.
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Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig takes time to direct Scout — she's over there! OVER THERE! Control Scout as move action, then move action to create a barricade.
Barricade:
As a move action, Quig can stack and reinforce objects too small to provide cover normally into a single adjacent square of partial cover. (The GM can rule that particularly barren areas lack the material needed to create a barricade.) If built in a square that already provided partial cover, the barricade instead provides cover. The barricade has hardness 6 and 6 Hit Points. If the barricade or a creature adjacent to it is hit by an attack, the barricade collapses 1d4 rounds later even if it has not yet been destroyed by damage. Normally there is not enough spare material to build a second barricade in the same square. Scout flies over putting a table between it and the shobhad and fires again tactical semi-auto pistol vs. KAC: 1d20 + 5 ⇒ (4) + 5 = 9
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Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig stands from prone behind the bar and moves out, taking cover behind one of the chairs at a nearby table. He orders Scout to move and attack.
Swift, move as move action, control Scout as move action using standard. Scout flies over within range, its mechanical arm slowly rotating a semi-automatic pistol at the shobhad. tactical semi-auto pistol vs. KAC: 1d20 + 5 ⇒ (13) + 5 = 18
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Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig looks up from behind the bar, where' he's slipped to help himself to unlimited refreshments. One minbute to whabt? he asks, his mouth gorged with alcohol and nachos while trying to piece the details together. ![]()
Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Diplomacy (aid another): 1d20 ⇒ 4 Quig helpfully tries to join in the conversation, but his words end up with much expectorate on the table around the shirren, which he sheepishly mops up using his arm. Say it, don't spray it, he reminds himself. ![]()
Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() ...and no mass killin' spree, Quig scrawls into a battered notebook, which he promptly closes and shoves into his left cheek. Got it. What are we waitin' fer? he exclaims quite suddenly. Let's go! ![]()
Male CN Ysoki Mechanic (bounty hunter) 1 | SP 7/7 | HP 8/8 | RP 4/4 | EAC 13, KAC 14 | F +3 R +4 W +1 | Init +2 | Prcptn +5 (darkvision) | | Speed 30ft | Active conditions: None.
![]() Quig listens closely. For about ten seconds. He knows nothing about "culture" — he's a rat, after all — but seems to rouse at the mention of Akiton. I speak Akiton! Er, Akitonian! |