
QuestionC |
Hello, I just wanted to clarify what I was talking about here exactly with a little anecdotal experience.
I generally run low-level adventures, and this problem originally arose because I ran Goblin Dogs assuming they would present a similar challenge to Hyenas. This is far from true, and Goblin Dogs are probably more in line with a 1/2CR monster. The challenging encounter of the adventure was turned into a nonevent, so I started adding a "Balance" section to the bottom of my creature statblocks in order to calculate their 'true' CR using Table: Monster Statistics by CR, and eyeballing for the special abilities, and it soon became apparent that the listed values had a margin of error of about 2CR, which is extreme IMO.
I understand that the table is simply a guideline, but I honestly believe there is a large disconnect between the monster CRs and any real system, which adds to my work as a DM.
Anyhow, here is a bit of an extreme example, but one which certainly comes up in low-level play: Goblin Dogs and Ghouls. The parenthetical numbers are the suggested CR matching to that stat.
Goblin Dog: HP 9(1/2), AC 13(1.5), Hit +2(1), Damage 6.5(1)
- The Goblin dog has an "Allergic Reaction" special ability, which has no meaningful combat impact.
Ghoul: HP 13(1), AC 14(2), Hit +3(1.5), Damage 13.5(3)
- The Ghoul has a "Paralysis" special ability, which tends to removes a PC from the fight if he fails the save.
I want to point out that this isn't a great criticism against the system; every RPG I have ever played has had oddball difficulty assignments. I was just hoping that someone had maybe gone in after the fact and 'fixed' the ratings so I don't have to. It is one of the more time consuming parts of planning a game.
Barring that, does anyone have the Bestiary stats in a database format?