Aspis Agent

Pulpfan1971's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Edymnion wrote:
Renchard wrote:
Honestly, if people don't understand that 3-18 for Str, Dex, Con, Int, Wis, Cha is fundamental to the definition of D&D and its descendants, they shouldn't poke holes in other people's design.
Many things were "fundamental" to D&D. Like THAC0, and Elf/Dwarf being a class instead of a race. Doesn't mean we kept them.

Actually none of those things are anywhere near “fundamental”

THAC0 is second edition only. Elf/Dwarf as race and class is Basic DND only.

But every Edition of DND and it’s children have the same 6stats and they are rated 3-18.

Now I’m open to thinking that these stats and the range could be a sacred cow...but that’s a different discussion.


I really like this idea. Paladins are a select few, a special calling that’s more restrictive than a class usually is. (Even Clerics can be diverse with the mix of Gods and folks approach the class in several ways)

So an archetype, prestige class (I really dislike these but if they are in PF2...then there we are) or another choice given to another class makes sense.

It also adds a fun character arc, as the novice character earns that title and reward...well, I think that would be fun.

But I understand how losing a beloved class could be distasteful, and the Paladin came into its own with 3rd edition and has been a big part of the game going forward. (Looking back to before it was kinda a mess...but we didn’t have the larger connectedness we have today...so it just seemed a mess at the tables I was aware of.)

That being said, I will come clean and say I would totally be into three broad classes with a plethora of options.


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Though the “devil is in the details”, I love the broad-strokes I’m reading here. I began role playing decades ago with dreams of playing King Arthur, Zorro, Beowulf, Conan, Grey Mouser, Aragorn, and Doctor Who.

So DND and the “clones” were always a struggle. Sure, you might be cool at a few things at high level (and a wizard was insanely world breaking) but overall you remained pretty focused on the few things you could do well.

Add to this: 3rd editions 4 member party almost ensured that we would be lacking somewhere. Even with the classic choices of Fighter, Cleric, Wizard, Thief didn’t cover all the bases as needed.

So, with enough points, one could create a character like those in Hero or GURPS (and if you squint Savage Worlds at the Legendary level). But most often those games played slowly with so many rules to remember.

So I’ve waundered to more narrative games FATE, Heroquest, Genesys and I’m having a great time but I miss the tactical combat and deeper character creation.

Right now, I am interested in Pathfidner 2 and will be participating in the playtest because this sounds like the type of game I want to play.