Though the “devil is in the details”, I love the broad-strokes I’m reading here. I began role playing decades ago with dreams of playing King Arthur, Zorro, Beowulf, Conan, Grey Mouser, Aragorn, and Doctor Who.
So DND and the “clones” were always a struggle. Sure, you might be cool at a few things at high level (and a wizard was insanely world breaking) but overall you remained pretty focused on the few things you could do well.
Add to this: 3rd editions 4 member party almost ensured that we would be lacking somewhere. Even with the classic choices of Fighter, Cleric, Wizard, Thief didn’t cover all the bases as needed.
So, with enough points, one could create a character like those in Hero or GURPS (and if you squint Savage Worlds at the Legendary level). But most often those games played slowly with so many rules to remember.
So I’ve waundered to more narrative games FATE, Heroquest, Genesys and I’m having a great time but I miss the tactical combat and deeper character creation.
Right now, I am interested in Pathfidner 2 and will be participating in the playtest because this sounds like the type of game I want to play.