Full Name |
Ptaerox Witchborn |
Race |
Human |
Classes/Levels |
Occultist 1 |
Gender |
M |
Alignment |
CN |
Deity |
Gorum |
Strength |
18 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
0 |
Charisma |
8 |
About Ptaerox the Witchborn
Ptaerox the Witchborn
Human occultist 1 (Pathfinder RPG Occult Adventures 46)
CN Medium humanoid (human)
Init +1; Senses Perception +4
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +1 Dex, +1 dodge, +2 shield)
hp 13 (1d8+5)
Fort +3, Ref +1, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +4 (1d8+4/19-20)
Implement Schools (2 generic focus)
. . Abjuration (shield, 0 points) Resonant—warding talisman; Focus—aegis +1, mind barrier
. . Transmutation (sword, 0 points) Resonant—physical enhancement; Focus—legacy weapon
Occultist Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—enlarge person (DC 12), magic weapon
. . 0 (at will)—message, resistance
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Statistics
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Str 18, Dex 13, Con 12, Int 12, Wis 10, Cha 8
Base Atk +0; CMB +4; CMD 16
Feats Dodge, Toughness
Skills Acrobatics -5 (-9 to jump), Diplomacy +3, Disable Device -3, Disguise +3, Perception +4, Sense Motive +4, Spellcraft +5
Languages Common
SQ implements 2, mental focus (2/day)
Other Gear scale mail, heavy steel shield, longsword, 55 gp
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Special Abilities
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Abjuration (shield) Abjuration implements are objects associated with protection and wards.
Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Aegis +1 (Su) 1 focus: Grant armor or shield enh. bonus and special ability.
Implements (Su) Gain a series of items which grant access to schools and powers.
Legacy Weapon +1 (Su) 1 focus: weapon touched gains enhancement bonus plus a special ability.
Mental Focus (2/day) (Su) You have a pool of points that activate your focus powers.
Mind Barrier (-2 damage) (Sp) 1 focus, swift action: Reduce next damage taken before next turn. 2 for Imm.
Physical Enhancement (-Choose-) (Su) Implement grants bearer enhancement to one physical attribute.
Transmutation (sword) Transmutation implements can alter the properties of both objects and creatures.
Implements: Belt, boots, sandals, vest, weapon.
Warding Talisman (Su) Implement grants Resistance bonus to saves.
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