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Psykir Ashtares's page

No posts. Organized Play character for Agent Eclipse.


Race

| HP: 10/10 | AC: 13 T: 12 FF: 11 | CMB: +0, CMD: 12 | F: +1 R: +2 W: +2* | Init: +4 | Perc: +0 (Darkvision) | Speed: 30ft | Active conditions:

Classes/Levels

Resources:
| Summon Monster I: 7/7 | Spells (1st): 3/3 |

Gender

CN Unchained Summoner 1

Special Abilities

Eidolons: Bipedal / Quadruped / Serpentine

Languages

Common, Protean

Homepage URL

Art Inspiration

Strength 10
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 10
Charisma 19

About Psykir Ashtares

#54329-22 Psykir Ashtares
Male Ganzi Unchained Summoner (Morphic Savant) 1
CN Medium Outsider (Native)
Init: +4; Senses: Darkvision 60 ft.; Perception +0
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Defense
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AC: 13, Touch 12, Flat-Footed 11 (+1 Armor, +2 Dex)
HP: 10 (1d8+2)
Fort: +1, Ref: +2, Will: +2; +2 vs. Polymorph Effects, +1 Resistance Bonus vs. Inhaled Poisons And Other Airborne Effects That Require Breathing.
Resist: Acid 5, Electricity 5, Sonic 5
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Offense
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Speed: 30 ft.
Melee: Dagger +0 (1d4/19-20) or
. . Shortspear +0 (1d6)
Special Attacks: Ganzi Oddity (Prehensile Tail)
Summoner (Unchained) Spell-Like Abilities (CL 1st; Concentration +5)
. . 7/day—Summon Monster I
Unchained Summoner (Morphic Savant) Spells Known (CL 1st; Concentration +5)
. . 1st (3/Day)—Magic Fang, Protection From Law
. . 0 (At Will)—Acid Splash, Detect Magic, Guidance
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Statistics
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Str 10, Dex 14, Con 12, Int 10, Wis 10, Cha 19
Base Atk +0; CMB +0; CMD 12
Skills Sense Motive +2, Spellcraft +4, Survival +2 (+4 to avoid becoming lost), Use Magic Device +8; Racial Modifiers +2 Sense Motive, +2 Survival
Languages Common, Protean
Weapons: Longspear, Dagger
Armor: Haramaki
Gear: Masterwork Backpack: Acid, Caltrops, Chalk (10), Compass, Filter Scarf, Flint and Steel, Masterwork Backpack, Silk Rope (50 ft.), Smelling Salts, Torch (5), Wrist Sheath (Spring Loaded)
Wallet: 26 gp, 8 sp, 5 cp
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Traits:
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• (Region) Hermean Paragon (Steaming Sea):
You are a product of Hermea’s breeding programs—either your parents were chosen to be citizens, or you were, but later failed to live up to the island’s high standards. Whatever the case, you are quicker than normal members of your race, and gain a +2 trait bonus on Initiative checks.
• (Magic) Transmuter of Korada:
You learned the secrets of transmutation from a follower of the empyreal lord Korada. Whenever you cast a spell from the transmutation school, its effects manifest at +1 caster level. Additionally, select one of the following transmutation spells: bear’s endurance, bull’s strength, cat’s grace, eagle’s splendor, fox’s cunning, or owl’s wisdom. Once per day when you cast that spell, its duration is doubled. A spell affected by this trait cannot be modified further by the Extend Spell metamagic feat or similar abilities.
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Feats
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• (1) Extra Evolution: Your eidolon’s evolution pool increases by 1.
• (3)
• (5)
• (7)
• (9)
• (11)
• (13)
• (15)
• (17)
• (19)
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Class (Unchained Summoner) Abilities
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• (1) Spells & Cantrips
• (1) Eidolon (Unchained): Can summon a powerful aspect of an outsider. Altered by Morphic Savant.
• (1) Life Link (Su): Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
• (1) Summon Monster I (7/day) (Sp): Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon. Altered by Morphic Savant.
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Archetype (Morphic Savant) Abilities
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• (1) Eidolon of Chaos:
A morphic savant's eidolon must be of a chaotic alignment (if using the summoner from Pathfinder Unchained, the eidolon must have the azata, demon, or protean subtype). The morphic savant's eidolon has three base forms: biped, quadruped, and serpentine. Each form has the same feats and skills, but has its own set of evolutions. When the summoner meditates and regains his spell slots for the day, he can select any of the three base forms of his eidolon. The eidolon has 1 fewer evolution point than normal for an eidolon of the morphic savant’s summoner level, and has 1 fewer skill point per Hit Die. This ability alters eidolon.

• (1) Morphic Monsters:
Since a morphic savant’s power is drawn from planar energies aligned with chaos, all the creatures he summons must be of a chaotic alignment. If a creature would normally be celestial or fiendish, it is instead an entropic creature (Pathfinder RPG Bestiary 2 292).

This also causes the morphic savant’s summoning power to be less reliable than a standard summoner’s. Each time he uses his summon monster spell-like ability to summon multiple creatures, there is a 50% chance he summons one more monster than normal for the summon monster spell he uses, in which case the creatures remain for only 1 round per level (instead of 1 minute per level).

Also, starting at 2nd level, the morphic savant can grant one 1-point evolution to all the creatures he summons with his summon monster spell-like ability. He can’t grant an evolution that duplicates the function of, or has the same name as, any ability the summoned creatures already possess (for example, he can’t grant a creature with a bite attack another bite attack), nor can he add an evolution that causes the summoned monsters to have more attacks than his eidolon’s maximum number of attacks. The creatures do not have to be of the correct subtype to gain an evolution, but do have to meet any other prerequisites. This ability alters summon monster.

• (1) Chaos Magic:
A morphic savant gains the following bonus spells known at the listed spell level: 1st—protection from law, 2nd—shard of chaosUM, 3rd—magic circle against law, 4th—chaos hammer, 5th—dispel law, 6th—word of chaos. The morphic savant gains one fewer spell known per spell level for spell levels 1–6. This ability alters the summoner’s spells known.
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Race (Ganzi) Abilities
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Native Outsider: Ganzis are outsiders with the native subtype.
Medium: Ganzis are Medium creatures and have no bonuses of penalties due to their size.
Normal Speed: Ganzis have a base speed of 30 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Maelstrom Resistance: Ganzis have acid resistance 5, electricity resistance 5, and sonic resistance 5, and they gain a +2 racial bonus on saving throws against spells of the polymorph subschool.
Skilled: Ganzis gain a +2 racial bonus on Sense Motive and Survival checks.
Ganzi Oddity (Prehensile Tail) (Ex): Use your tail to retrieve small, stowed objects as a swift action.
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Pathfinder Society Reputations
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Boons
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Completed Scenarios
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