Serpentfolk Bone Prophet

Eriss Jörmin's page

No posts. Alias of Agent Eclipse.


Race

| HP: 6/6 | AC: 15 T: 13 FF: 12 | CMB: +2*, CMD: 15 | F: +1 R: +5 W: +2 | Init: +3 | Perc: +4 (Darkvision) | Speed: 20/20ft | Active conditions:

Gender

Serpentine Protean

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Art Inspiration

About Eriss Jörmin

Eriss
Serpentine
CN Medium Outsider (Protean)
Init:+3; Senses:Darkvision 60 ft.; Perception: +4
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Defense
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AC:15, Touch: 13, Flat-Footed: 12 (+3 Dex, +2 Natural)
HP:6 (1d10+1)
Fort: +1, Ref: +5, Will: +2
Resist: Acid 5
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Offense
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Speed:20 ft., Climb 20 ft.
Melee:Bite +2 (1d6+1 plus Grab), Tail Slap -3 (1d6)
Space:5 ft.; Reach:5 ft. (10 ft. with Bite)
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Statistics
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Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Base Atk:+1; CMB: +2 (+6 Grapple); CMD: 15 (Can't Be Tripped)
Skills Acrobatics +7 (+9 to Balance, +3 to Jump), Climb +9, Perception +4, Sense Motive +4
Languages Common
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Eidolon Abilities
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• (1) Darkvision (60 feet): You can see in the dark (black and white only).
• (1) Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
• (1) Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
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Serpentine Abilities
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Climb (20 feet): You have a Climb speed.
Grab (Medium) (Ex): You can start a grapple as a free action if you hit with the designated weapon.
Tail (Ex): Tail grants +2 Acrobatics checks for balance.
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Protean Subtype
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• (1)(Protean) Grab: Gain the grab evolution, applied to any attack.
• (1)(Protean) Energy Resistance, Acid (5): You have the specified Energy Resistance against Acid attacks.
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• (20)(Protean)
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Evolutions
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• (1 Point) Reach: Bite
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Feats
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Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.