Proxy 2.0's page

10 posts. Alias of DeathQuaker (RPG Superstar 2015 Top 8).

About Proxy 2.0


Power Level: 12; Power Points Spent: 182

STR: +0 (10), DEX: +0 (10), CON: +0 (10), INT: +6 (22), WIS: +1 (12), CHA: -1 (8)

Tough: +16, Fort: +10, Ref: +8, Will: +10

Skills: Computers 14 (+20), Craft (electronic) 8 (+14), Craft (mechanical) 8 (+14), Gather Information 10 (+9), Knowledge (physical sciences) 4 (+10), Knowledge (technology) 14 (+20), Notice 2 (+3)

Feats: Attack Focus (ranged) 6, Beginner's Luck, Eidetic Memory, Equipment 1, Fearless, Improvised Tools, Inventor, Skill Mastery (Computers, Knowledge Technology, Craft Mechanical, Craft Electronic), Well-Informed

Biodroid Body (Linked)
. . Biomechanical Immunities (Immunity 26) (Linked; aging, common descriptor: Electricity, fatigue effects, life support, starvation & thirst)
. . Cybernetic Toughness (Protection 16) (Linked; +16 Toughness)
. . Inate Comm Link (Communication 2) (Linked; sense type: radio)
. . Nanite Repair (Regeneration 2) (Linked; ability damage 1 (recover 1 / 5 hours), recovery bonus 1 (+1 to recover))
. . Robot Hand (Anatomic Separation 1) (Linked; separate: hand, 1 separated part)
Machine Language (Comprehend 4) (languages - understand all, languages - you're understood, machines / electronics - speak to, machines / electronics - understand)
Transforming Hand (Device 9) (Hard to lose, Only you can use; Action (Power Switch), Power Loss (Can't use if hand is detached))
. . Zap Gun (Blast 10) (electricity, DC 25; Line Area (5x250 ft. line), Penetrating; Power Loss (If taken Constitution damage))
. . . . Flash Gun (Dazzle 12) (Alternate; affects: visual senses, DC 22)
. . . . Grabby Hand (Snare 12) (Alternate; DC 22; Engulf)
. . . . Grapple Gun (Super-Movement 1) (Alternate; swinging)
. . . . Reinforced Fist (Strike 12) (Alternate; DC 27; Penetrating)
. . . . Shield (Shield 19) (Alternate; +19 dodge bonus; Affects Others)
. . . . Taser (Stun 12) (Alternate; DC 22; Range (ranged))

Equipment: Flash Goggles, Flashlight, GPS Receiver, Laptop Computer, Mini-Tracer

Attack Bonus: +6 (Ranged: +12, Melee: +6, Grapple: +6)

Attacks: Flash Gun (Dazzle 12), +12 (DC Fort/Ref 22), Grabby Hand (Snare 12), +6 (DC Ref/Staged 22), Reinforced Fist (Strike 12), +6 (DC 27), Taser (Stun 12), +12 (DC Fort/Staged 22), Unarmed Attack, +6 (DC 15), Zap Gun (Blast 10) (DC 25)

Defense: +6 (Flat-footed: +3), Knockback: -8

Initiative: +0

Drawbacks: Weakness, uncommon, moderate, Strong magnetic forces/powers

Languages: Native Language

Totals: Abilities 12 + Skills 15 (60 ranks) + Feats 14 + Powers 92 + Combat 24 + Saves 27 - Drawbacks 2 = 182

Noah “The Calculator” Kuttler was a very bad man, using his brilliant mind to steal tech and trade in information, but he did love his daughter Wendy. When she was horribly wounded and rendered comatose during this or that supervillain’s attack on their home city, he focused his life upon saving hers. While he always hoped to see her restored to life, as a programmer he made backup plans--in this case, literally. Step one was easy: simply steal a biodroid prototype from STAR Labs.

Step two was more complicated: using also-stolen state of the art mental scanning hardware (itself rumored to be built in part based on alien tech), he scanned her brain to map out impulses and activity, and fed this information into an artificial intelligence program he had long been working on, called Proxy. Proxy was originally designed to assist him in his digital crimes and device engineering, but he was repurposing the program to save Wendy: he wanted to eventually create a fully formed digital “mind” for his daughter: if her old body and brain failed to support her, he would “rebuild” her in the form of “transplanting” her digitally copied brain into the biodroid’s body.

Unfortunately, it didn’t quite work out. Wendy’s body began to fail, her brain dying. He frantically tried to get all the information he could into the Proxy system before she died--and then transferred Proxy into the biodroid. The transfer was successful: but Proxy had no sense of identity, no memories of Wendy Kuttler. Quite possibly, Wendy's brain had been too damaged to even properly restore. Her artificial intelligence was… well, it was intelligent, but socially, it was as a child, learning and adapting, and with a fragile sense of self-awareness in the earliest phases. Wendy was dead, and Proxy, in Kuttler’s mind, was a failure.

Before figuring out what to do with Proxy, the police had at last tracked him down and raided his apartment. The police were at a loss for what to do with Proxy: while her body was STAR Lab’s property, she clearly exhibited signs not just sentience, but a desire to interact. Ultimately, she was taken in by Barbara Gordon, who found Proxy to be a remarkably fast learner and deeply curious mind. Maybe she did not have Wendy’s memories, but there was something in the biodroid that seemed more than human enough. Perhaps it was just excellent programming. Or perhaps she had a soul.

Naturally, as her persona has developed, Proxy has found herself wishing to emulate the heroics of the police officers and vigilantes that encircle Barbara Gordon’s realm, not to mention her own caretaker’s compassionate and heroic nature. Based on her own experiences, Barbara knew that trying to shelter Proxy from the world would be a great mistake, so she has given Proxy her blessing--and through various connections, has recommended her for trial service to the Justice League.

Appearance: Proxy looks ALMOST human, as her biodroid nature mimics human form and movements very accurately, and her skin is warm to the touch. She is unusually pale, however, and her eyes have a faint glow to them (which she often conceals with a hood or goggles). She has black hair (which never grows) and usually wears practical street clothes. She has a bad habit of staring, usually a result of her deep curiosity.

Capabilities: Proxy’s biodroid body has some biological features as well as remarkably advanced cybernetics. She runs on a powersource that can draw small amounts of electricity around her to recharge--a constant pull, but on an infinetesimal level, so that her recharging process does not disrupt systems around her. Even the electromagnetic field emitted by living bodies can be enough, over time, to sustain her. This system, combined with additional shielding and grounding technologies make it impossible to be harmed by electric surges or attacks, though strong magnetic forces interfere with her own self sustaining field and can make her slightly unstable--she becomes a bit wobbly and finds it harder to concentrate.

Nanites perform routine maintenance and can repair basic damage to her system, though complex structural damage cannot be fixed. Her body, a prototype, is not remarkably strong or fast, but certainly resilient. She does not need to eat or really breathe as a normal person (the biological components of her body can sustain themselves on small stores of oxygen if she is deprived of it otherwise), but she does need to sleep, to allow her ever-developing digital mind to rest, process information, and develop. One of her hands is fully robotic and detaches, which was a function of how she was assembled, but she has adapted this so that she can send her hand away from her to do two things at once (such as program two computers, or work on a machine from oddly different angles). She has also appended various gadgets and altered her hand's mechanics so she can reshape it into various useful objects and weapons, from basic tools (((this reflects the Improvised Weapons feat)))) to a variety of weapons (including a grapple gun), to even simply a very well-reinforced fist.

As an AI, she is remarkably intelligent and of course has stored in her internal database all languages, human and machine alike, allowing her to program other machines with great capability. She was programmed with a fair amount of technological and mechanical understanding to be able to understand her own systems. She can access a lot of information and learns quickly--but a lot of more “human” skills she is still developing as she learns to navigate the world she lives in. Being resilient and not actually alive, she doesn’t have instinctive survival instincts to fear death, per se--making her effectively fearless--though of course being an advanced intelligence, she would not be irrationally reckless. She is a closed system--she doesn’t directly interface with the Internet--to “hack” her, one would need to access her body directly. But with access to an outside machine, there is little she can’t do with a computer or mechanical device.