
| Protomeathian | 
Currently running this campaign for a group of 4, all new to roleplaying games, and this is my first time GMing, so we have had a lot of fun with remembering and forgetting rules.
As the following account of my adventure is long, I'm shortening it into a spoiler.
Of the two that left, one was the barbarian who rampaged in the bar and was imprisoned until he could pay back the damages, and the other was the paladin who knocked on the wrong door and got kidnapped by a bachelorette party, to be seen again briefly throughout the adventure.
Gaining the new player, I had her be part of the daughters of the desert party, but she wanted to leave due to bad party chemistry and I almost had a fight in the bar with Sigrun (who I made an actual ifrit).
Sadly, I have one player who likes to "call the ending" and so immediately was hostile towards the scorched hand, so I couldn't do much roleplaying there.
The house didn't have too much excitement. Even the Sandman fight was lame because the paladin found the flail and two hit it.
This is the point where I finally got in gear with GMing though.
My investigator, who has some ties with a shady market, likes to go off alone and found himself in the bar with Sigrun, finding out that her party left her because she was too dangerous, and there may have been a romance started there.
The paladin doesn't actually know who his deity is, but has a rat that whispers his spells to him, and I'm hoping to make this rat be part of the Forgotten Pharoah.
The ranger is looking for the guy who killed her parents who she thinks is an enemy of Sarenrae, but I have it so that he was actually sent by the church to quell the dangerous cult that her parents were part of.
Then the celestial sorcerer was chosen by Sarenrae for a purpose, and I'm still looking for a story there.
In the Temple, my party took out the div relatively easily (as I forgot about his gaze) but each got cursed, which they promptly got healed in town because they are lame.
They have been beset upon by a vengeful spirit (the Akhat) hurling pots and rocks at them and they have no idea what it is.
Then I almost killed the investigator with the scroll because the rest of the party left him alone to open the case as they explored the rest of the temple, only to have him be grappled and try to run to them because he couldn't scream.
Anyway, this is a lot longer than I had planned. They are now on the first floor of the Temple and are facing the door to the trapped corridor. I'm hoping that I will remember all the fun things waiting for them downstairs.
And for the actual reason I wanted to make this post:
Reading through the Scorched Hand persons, I kept thinking of the Fifth Element with Azaz, because it is close to Aziz ("Aziz! Light!") and then I notice that Azaz does, in fact, have light. So that will be my opening to that combat. Then reading the background fo Khelru, I found this gem:
a beat, and he wondered that the handsome young man
with eyes for him alone, but lately Khelru has felt stifled,
and he wonders whether Azaz is just going through
the motions of being interested in Nethys and the
Sanctum of the Erudite Eye to appeal to him.
Rather than being in love with Aziz, Khelru is
in love with his faith, though he does not fully
understand this about himself.
And so now I am curious if that name is not just a coincidence.
 
	
 
     
    