Xakihn

Prosybris's page

* Pathfinder Society GM. 8 posts. No reviews. No lists. No wishlists. 20 Organized Play characters.


Scarab Sages

2 people marked this as a favorite.
SuperBidi wrote:


In the case of Chill Touch, the Enfeebled condition is an ongoing effect as its duration is higher than Chill Touch's. So it's an instant spell that benefit from Unleash Psyche.
In the case of Daze, the Stunned condition is a direct effect of the spell.

Not sure I understand this differentiation. To get stunned with Daze, you have to critically fail a saving throw. To get enfeebled with Chill Touch, you have to critically fail a saving throw. Both conditions appear to be a side effect of the spell after taking damage.

Thanks for the responses, everyone.

Scarab Sages

5 people marked this as a favorite.

Just to throw in my 2 cents: I hope a better system can be put in place, because Resonance as it currently exists, will be ignored in my campaigns. I have never experienced any of the "problems" that were given as a reason to have it. No one I've personally gamed with has expressed this either. Since we are not seeing these as issues, we can simply ignore them for home campaigns (replacing Resonance with "spell points" for Alchemists since they are directly tied to Alchemists in this game).

Unfortunately, if we are going to continue with the Pathfinder Society, we will have to deal with these rules. So I'm hoping they fix them, replace them, or remove them officially from the game.

Scarab Sages

1 person marked this as a favorite.

Is there a reason why different classes get different class feat counts? For example, the martial classes (Fighter, Paladin, Ranger, etc.) get a class feat at 1st level, and another class feat at every even level (11 by level 20). However, the spellcasting classes (Wizard, Druid, Cleric, etc.) only get class feats at every even level except levels 12 and 16 (8 by level 20)? Druids get a bonus feat at 1st level based on their order, but I don't believe wizards or sorcerers do. In fact, Sorcerers don't get a class feat at 10th level either, so they are four feats down compared to the martial classes (7 by level 20).

The two reasons I can think of on why this would be is that either their feats are considered "better" than the class feats of martial classes, or their classes overall are considered "better" than the martial classes, so the lack of class feats was seen as an equalizer. I don't believe that either is the case, so I'm not sure why those classes are "punished" by reducing their class feats.

It may be some other reason, and forgive me if I missed an explanation if one was already listed.

Scarab Sages

2 people marked this as a favorite.

I've seen this earlier in the thread and in a few other threads, but can someone tell the reason is for having Resonance as a concept at all? It seems like the most commonly used argument is to limit wands after a battle. Is that it? Resonance seems very restrictive for low level PCs who rely on one-shot items a lot given their limited spell use or variety of permanent items.

If wands abuse is a thing (and I guess I never heard anyone complain about that in any gaming session I've ever been in), can't we just limit wands usage to some number of charges per day? If not wand abuse, what is the point (or goal) of using Resonance to limit usage of potions, scrolls, items requiring investing, etc.? What am I missing about this?

Also, I really wish that Resonance was a separate point pool for everyone rather than tying it directly to a class (Alchemist) directly.