Pronate's page

Organized Play Member. 8 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



1 person marked this as a favorite.
oholoko wrote:
Pronate wrote:
about 90% accurate.
Where does that comes from? In regular already existing weapons it detects with 90% accuracy? Or something else?

Yep, it can recreate about 90% of the existing weapons perfectly, but a few are off by a point or two, as Paizo tweaked somethings from their formula, so perfection is impossible (without being 10000% more complicated)


1 person marked this as a favorite.

Hello, after going to through every weapon in the game,I have constructed a balanced guide to custom weapon creation. Here's the link
https://paizo.com/threads/rzs42wf8?After-going-over-evary-weapon-in-the-gam e-I


12 people marked this as a favorite.

Rules here

Excel to make creation easier here

Hello, after really wanting to a chain whip ala vampire killer, I was inspired to do the math paizo did to make weapons balanced, have created a system that's about 90% accurate.

Now, it's not perfect, paizo probably didn't have an exact formula like I do, and a few things like daggers are a point higher, and sawtooth sabres are 2 under, but for most of them, they're right on the money. The only major exceptions are advanced weapons, which other than the flickmace, are one point under. I'm ok with this, as I think the opportunity cost to use advanced weapons should mean that they need to be on par with the flickmace, but if you don't that's fine, simply reduce the points advanced gives you by one.

Any feedback or ideas would be appreciated, thank you.