Goblin

Project_Mayhem's page

RPG Superstar Season 9 Top 32. RPG Superstar 8 Season Star Voter, 9 Season Star Voter. Organized Play Member. 27 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



RPG Superstar Season 9 Top 32

A PC just got killed in the last session of my game and is making a new character. Long story short, it looks like they're probably playing a warpriest sacred fist.

Is there likely to be any big problem if I allow them to use the druid spell list instead of the cleric for concept reasons? I figure they get less buffs to apply with fervour - I'm just looking to see if there's anything unexpected I've missed.

RPG Superstar Season 9 Top 32

So this came up in our Curse of the Crimson Throne game tonight, and I wanted to check if we did it right.

My Bloodrager, lacking improved grapple but having very high CMB, made a grapple attempt against an Imp we'd been fighting, and we realised we weren't sure if that triggered an AOE. The Imp has 0 reach, so it shouldn't be able to attack my square, but I think it's not unreasonable to say that doesn't make very much sense, as my hand has to touch the little guy to actually grapple him.

On the fly we decided to rule he couldn't take the AOE, which I think is right per RAW, but yeah, I just wanted to crowdsource that for next time.

RPG Superstar Season 9 Top 32

There are quite a few ways to get bonuses or penalties to a specific sense that'll refer to, for example, a 'sight-based perception check'. Do people generally interpret that as a check that includes sight amonst other senses, or just ones that are mostly or soley sight based?

The specific example I'm looking for is that I have a partially deaf character (ruled as -2 to hearing based perception checks). There are some checks that are obviously affected, like listening at doors, but quite a lot that seem a grey area, like noticing an ambush. I don't want to make the drawback too irrelevent, but I also don't want to feel like it's affecting all opposed perception checks ever.

What do people think?

RPG Superstar Season 9 Top 32

So I'm aware conventional wisdom says that firearms aren't particularly good outside of a few specific builds, mostly based on the gunslinger or trench fighter, and that most of the archetypes that add guns to other classes tend to be considered somewhere from unviable to weak-but-playable-I-guess.

My next campaign is very likely to have the commonplace guns rule, and quite a few potential advanced firearm drops, meaning the PCs get relatively easy access to them despite the price.

How much does this help the ordinarily weak firearm builds? Does the smaller investment required to reload as a free action, greater range for touch attacks, and reduced impact of misfiring mitigate the downsides of the fighting style? Or are they still going to significantly weaker than the alternatives?

RPG Superstar Season 9 Top 32 , Star Voter Season 8, Star Voter Season 9 aka Project_Mayhem

The destruction of a dike has led to this Sodden Lands saltmarsh enveloping a small marina. Aquatic enemies hide in the murky water, and adventurers must pick a path through the treacherous marsh to investigate a sunken menhir. Alternative encounters could use undead, or other foes unconcerned with breathing air.

RPG Superstar Season 9 Top 32 , Star Voter Season 8, Star Voter Season 9 aka Project_Mayhem

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Storm's Wrath
Aura Faint evocation and necromancy; CL 5th
Slot none; Price 45,600 gp; Weight 3 lbs.

Description
This +1 thundering shock composite longbow (+2 Str bonus) is carved from a blackened branch of lightning-struck yew. As the bowstring is drawn, the air around the wielder crackles with the ozone scent of an imminent storm.

In the place of a ranged attack, storm's wrath may instead shoot a blast of rain-specked wind up to 60 feet, dealing no damage and making a bull rush or trip attempt against the target. The wielder’s CMB for this attack uses the highest of their Dex or Wis modifiers in place of Str. The shot extinguishes any normal fires on the creature, object, or 5 foot square targeted, and can do anything a sudden blast of air would be expected to do, as per the spell gust of wind.

Three times a day, as a standard action, the wielder may use storm's wrath to shoot forked lightning in a 60 foot cone, dealing 5d8+5 electricity damage (DC 14 Reflex save for half). If any affected creature rolls a natural 1 on its Reflex save, it takes an extra 2d8 sonic damage, and must make a successful DC 14 Fortitude save or be deafened permanently.

Construction
Requirements Craft Magic Arms and Armor, blindness/deafness, call lightning, gust of wind; Cost 23,100 gp

RPG Superstar Season 9 Top 32 , Star Voter Season 8, Star Voter Season 9 aka Project_Mayhem

In the contest rules, we have the line

Quote:
Anyone who has been employed full-time as a designer for a game company is ineligible.

So, for the purposes of this competition, does game company include video game design studios, or are we just talking rpg related stuff? I was employed as a junior designer for a year by Revolution Software, working on the last Broken Sword game - does that disqualify me?