Alchemist

Professor Henry Bradley's page

36 posts. Alias of Wilhelm Shieldbreaker.


Full Name

Professor Henry Bradley

Race

Human (English)

Classes/Levels

Bard (Arcane Healer) 2:- HP 14/18, Spells 1/3

Gender

Male

Size

Medium

Age

35

Alignment

Neutral

Languages

Common and Silvanesti

Occupation

Patent Medicine Seller/Cartographer

Strength 14
Dexterity 14
Constitution 12
Intelligence 13
Wisdom 10
Charisma 16

About Professor Henry Bradley

Professor Henry Bradley
Male Bard 2 (Arcane Healer)

Init: 2; Perception: +4

DEFENSE

AC: 14 (+2 Armour, +2 Dex); Flatfooted: 12; Touch: 12

HP: 18

Fort: 1; Ref: 5; Will: 3

OFFENSE

Speed: 30ft

Melee: Whip +3 (1D3+2)

Melee: Long Knife (Shortsword) +3 (1D8 +2 or 3)

STATISTICS

Str 14; Dex 14; Con 12; Int 13; Wis 10; Cha 16

BAB: +1; CMB: +3 (+2 for Trip); CMD: +15 (+2 vs Trip)

Languages: Common and Silvanesti.

FEATS

Combat Expertise: -1 on melee attack for +1 dodge bonus to AC

Improved Trip: No AOO when performing a trip. +2 when making a trip attack. +2 to CMD vs trip.

SKILLS

Acrobatics +6

Appraise +5

Bluff +7

Climb +2

Craft(Cartographer) +5

Diplomacy +7

Disguise +3

Escape Artist +2

Fly +2

Heal +1

Intimidate +7

Knowledge(All) +2

Knowledge(Arcana) +6

Knowledge(Geography) +6

Knowledge(History) +6

Linguistics +5

Perception +4

Perform (Oratory) +7

Perform (String Instruments) +7

Profession (Herbalist) +4

Ride +2

Sense Motive +4

Spellcraft +5

Stealth +6

Survival 0

Swim +2

SPECIAL ABILITIES

Skilled (applied)

Favoured class +1 SP per lvl (applied)

Bardic Knowledge All Knowledge skills untrained and add ½ class level (min 1)
Bardic Performance 9 rounds per day. Countersong, Distraction, Fascinate, Inspire Courage(+1)
Cantrips

SPELLS

Spells per day
1st Level: 3

Spell DC
13+spell level

Known

0 Level
Detect Magic
Ghost Sound
Mending
Mage Hand
Spark

1st Level
Grease
Cure Light Wounds
Ear Piercing Scream

To hide Spellcasting
Spellcraft DC 10+spell lvl
If passed can make stealth check, every 5 over DC on spellcraft check gives +5 on stealth check.

Channel Energy

1/day, 30ft radius, std action, no AOO, D6HP,
All living or all undead, Save DC 14

GEAR
Leather Armour
Whip (D3, x2, Disarm, Non-lethal, Trip, Reach 15ft doesn't threaten, No damage if Armour over +1 or natural armour over +3)
Shortsword (D6, 19-20 x2)
Dagger x 2 (D4, 19-20 x2, 10ft)
Traveller's outfit
26lbs

Backpack, 1 bottles of 'Professor Bradley's Panacea for Heroes', a belt pouch, a flint and steel, ink, an inkpen, a journal, a mess kit, a mirror, rope, soap, torches (5), trail rations (1 day), and a waterskin.
12.5lbs

Waterproof bag
1 bottles of 'Professor Bradley's Panacea for Heroes'
Cartographers Gear (Ink, Pen, Paper, Large Map case)
Cold weather outfit
Grooming kit (a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder.)
a bedroll, a fiddle, an iron pot, torches (5), trail rations (4 days)
32.5lbs

Gold
10.5

Carrying Capacity
Light 58lbs
Med 59-116lbs
Hvy 117-175lbs

Appearance:

Henry is a tall, thin man with half moon spectacles balannced on his nose (for effect!), he is always well dressed and well groomed with silk cravat and waistcoat. On his hips reside a whip and a long knife and a buff coloured leather 'duster' jacket sits over the top of all.

Background:
'Professor' Henry Bradley was born in Bristol, England. At an early age he watched his father's honest cartography business wither and perish, through the winner takes all attitude of others and the whispers of who and what his family were. After watching his parents fade away under this constant pressure, Henry vowed to make the most of the New World and its opportunities and to use his skills to get ahead.
Arriving in America, Henry quickly saw the success of the snake oils supplied by the Qualinesti labourers for joint pain and realised that there was money to be made.
Making use of the family bardic skills passed to him from his mother's side, Henry had a successful run from city to city selling 'Professor Bradley's Panacea for Heroes'.
Now however, finding himself in a spot of bother with some not entirely happy customers "ungrateful rednecks who expect miracles". Henry has crept away from his wagon and his panacea business, with just what he could carry. Henry will tell all that ask that he is using this trip as an opportunity to prove the power of his elixir/ that this is a bet/ that he misses the use of the skills of his youth, in fact whatever he is currently trying to convince himself. It may just be that he loves the thrill of adventure and the chance to make money, not even Henry knows.