Lirianne

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Greetings all. Today I would like to talk about rebuilding of Kerdak Bonefist, who is the ruler of Shackles, as well as the final boss of S&S AP. Why do I want to rebuild? Because I find his build pretty boring. He is an 8 pirate/10 inner sea pirate with hit and damage feats. This is a normal idea, considering that while he shoots, Tzadok will melee. But for an arch-villain obsessed with firearms, he only has a unique pistol (revolver) without much damage, but with a large hit. On the other hand, I don't want to do special minmax for a huge amount of damage, I just want to make battle interesting. In addition to how classes are chosen for a story, classes create a story and hooks for it.

Let's move on to some of my ideas: Kerdak is obsessed with weapons that use black powder, so he must have Gunslinger levels. 1 level gives firearms profiencies, grit, deeds and gunsmith. 5 levels for more deeds and dex to damage

I thought about Grand Marshal Prestige class due to the concept of a certain sheriff with a firearm. Plus legal judgment interesting buffs in battle. The only thing that confuses me here is that this prestige class does not have a lawful alighment in the requirements, but the concept itself speaks of this. Its conflictibg with NE Kerdak's aligment.

I would also like to show some influence of Raugsmauda on him through a dip for example into a witch or something that gives a small supernatural (like hexes) or magic ability (I thinking that Raugsmauda is Kerdak's patron). Some vide of Deadeye hexer hybrid class from Legendary Games, but Kerdak more martial than some kind of caster.

As for gear... I don't know much about high-level magical items yet, but since Kerdak is the king of pirates, I don't think cost matters.

Speaking without the context of story, then I'm need a tough reckless cursed gunner

What are you think about this idea? What ideas you have?