I have a homebrew setting I'm still working on, and I recently did a bit of development on a "race" that would appear to my group as either allies or enemies depending on the direction they took themselves. I made it before, just not with the race builder, so it wasn't quite fleshed out as this. Please note that this isn't available to the PCs to play (yet), so I'm mostly here for some feedback and if I made this thing the right way.
A bit of setting: This world has a massive surplus of souls. There is no reaper, and no place for them to go, aside from residing in a realm closely tied to the material one. Reincarnation does happen, with flashes of previous lives occurring mostly in dreams.
The Corpse Lotus is a specimen found in the easternmost Silmiean forests and marshes. The close proximity to the furious Savage Lands provides for massive overgrowth in the flora and fauna there. Combined with the massive border defense that Silmieoss has kept ongoing for ages, many corpses have been laid bare for consumption by the wildlife found there. Many of the souls of those lost, however, have not moved on from the primal, ancient forest. Driven by duty, loss, or even hope, these souls have manifest themselves in the local flora, becoming not quite a normal plant, but not an undead in the normal sense either. The "Lotus" are people in spirit and plant in appearance, though their very source is from beyond the grave.
Type: Plant (half-undead)
Immune to all Mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
Immune to paralysis, poison, polymorph,
sleep effects, and stunning.
Darkvision 60ft.
+2 on saving throws vs. disease
They don't sleep, no penalties from energy drain, and are harmed by positive energy and healed by negative energy.
Medium, Slow
+2 Con, +2 Wis, -2 Cha
Starting Language: Sylvan. Bonus languages: Common, Elven, Draconic, Giant
+2 Natural Armor
Stability: Quick to root oneself in place when impending danger approaches, a Lotus may stand tall, and be as immovable as an elder oak.
Swamp Stride: They move most naturally in their habitat, and it has no effect on their ability to move.
Camouflage: +4 stealth while in marshes or forests
Treespeech: May converse with plants as though affected by a continual speak with plants spell
Total RP: 20.