Blacksmith

Preli Othont III's page

95 posts. Alias of Louxman.


Race

Stats:
CN Aasimar Male Gunslinger 1 | HP: (9/12) | AC: 18 (T: 15, F: 14) | CMB: 0, CMD: 14 | F: +3, R: +6, W: +3 | Init: +4 | Perc: +7 | Speed 30ft | Effects:

About Preli Othont III

Aasimar Plumekith (Gnome) Male Gunslinger Pistolero 1
CN Small Outsider (Native)
Init +4; Perception +7;
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AC 18, TAC 15, FAC 14,
(+3 Armor, +4 Dex, +1 Size)
HP 9/12 (1 HD)
Fort +3, Ref +6, Will +3
Base Atk +1; CMB +0; CMD 14
Abilities: Str 10(0), Dex 18(+4), Con 13(+1), Int 12(+1), Wis 16(+3), Cha 10(0)
Speed: 30 ft. (6 squares)
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Offense

Melee:
Cestus +2 (1d3/19-20)

Ranged:
Pistol +4 (1d8/x4) (20ft) Touch AC when within first Range bracket
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Grit Points: 2/3
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Skills:
Acrobatics +10 (4+1+3+2)
Bluff +4* (0+1+3)
Craft: Alchemy +5 (1+1+3)
Perception +7 (3+1+3)
Survival +7 (3+1+3)
Stealth +8 (4+0+0+4)

ACP: -1

Feats:
Rapid Reload, Gunsmithng,

Extraordinary Class Abilities:

Gunsmith:
At 1st level, a gunslinger owns a pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condition. If the weapon already has the broken condition, it does not work at all for anyone else trying to use it. This starting weapon can only be sold for scrap (it’s worth 4d10 gp when sold.)

Grit:
At the start of each day, a gunslinger gains 3 grit points. Her grit goes up or down throughout the day, but usually cannot go higher than her Wisdom modifier.

Deeds:

Quick Clear: As a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

Up Close and Deadly:When the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. She must choose to spend the grit point before she makes the attack roll. This is precision damage and is not multiplied if the attack is a critical hit. This precision damage increases to 2d6 at 5th level, to 3d6 at 10th level, to 4d6 at 15th level, and to 5d6 at 20th level. This precision damage stacks with sneak attack and other forms of precision damage.

Gunslinger’s Dodge: When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armour, and while carrying no more than a light load.

Other:

Equipment:

Small Explorer’s Outfit 2lbs
Mastercraft Tricorn Hat -
2x Bandoliers -
Medium Pistol 4lbs
Small Cestus 0.5lbs
Small Dagger 0.5lbs
Small Studded Leather Armour 10lbs
Small Backpack 0.5lb
Small Bedroll 1.25lbs
Small Blanket 0.75lbs
Flint and Steel -
Gunsmith’s Kit 2lbs
Mess kit 1lb
3x Powder Horn 3lb
24x Black Powder -
24x Lead Balls 0.5lbs
5x Torches 5lbs
5x Trail Rations 1.25lbs
Small Waterskin 1lb
Medium Manacles (Common) 2lbs
Smoked Goggles -
Weapon Cord -

Carrying Capacity
Light 0-33 lb. Medium 34-66 lb. Heavy 64-100 lb.
Current Load Carried 34.25lbs. Medium
Money 132gc 4sp 3cp

Other Character Stats:
Languages: Common, Celestial, Gnome,
Traits:
Signature Moves +1 trait bonus on Bluff and Intimidate checks while wielding his Masterwork Hat in one or both hands
Innocent When you make a Bluff check to tell a lie, your target always wants to believe you, granting you the standard +s bonus on your Bluff check. This bonus only applies if the lie you tell is either believable or unlikely.
Robot Slayer You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
Drawback:
Avarice Whenever monetary treasure is divided, you must end up with a greater share of that treasure than your companions or you’re wracked with feelings of jealousy and ill will. When treasure is divided, if you do not end up with at least 10% more treasure than any other individual companion does, you have a hard time being helpful to your allies. You become irritable, and can’t take the aid another action for the next week.
Racial Traits:
Darkvision (60ft).
Skilled +2 racial bonus to Acrobatics and Fly
Spell like Ability May cast See Invisibility once per day as a spell like ability (CL 1)
Celestial Resistance Acid, Cold and Electricity Resistance 5

History and Appearance:

Backstory:

Preli Othont was born with a silver spoon in his mouth, firstborn son of a powerful Gnome family he was set to inherit a fortune. All he had to do was pull the line. Unfortunately, Preli was born different. Try as he might he couldn’t behave as he was expected to, following rules is not in Preli’s nature. After one disgrace too many, Preli was summoned before his father. He was forced out of the town, out of the country. Lost, penniless and not finding rest anywhere thanks to his outlandishness, Preli bounced from border town to border town for months. He eventually fell in with a gang of ruffians the group travelled together for a few months but Preli could never get behind theirt criminal ways, he’s not bad just... Chaotic! After an ill advised drunken barroom brawl Preli made himself scarce and was left alone again. But something of the arrogant bandit had sprouted in Preli’s psyche, he has come to believe that he deserves the wealth and fame that he was born to, only now he has to grab it for himself!

Appearance and Demeanour:

Preli is of average height for a Gnome. He has wild blue hair with feathers in it, to the casual observer these feathers look like ornaments, but the truth is that they grow from Preli himself. But this is not the most outlandish thing about the young Aasimar. Preli’s eyes are large with big circular pupils, they do not move in their sockets, much like those of a bird, this has lead Preli to move his head like a bird, he holds it to one side a lot and generally moves in a quick jerky fashion. He dresses in leather mostly, favouring long coats for extra epic style. He wears a tricorn hat that he thinks makes him look intimidating. He is a greedy soul and getting rich is never far from his mind but for all that he is not evil. The angel blood flowing through him has given him a definite sense of justice, just not the justice of law.