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![]() GM Mustache wrote:
And that's great, it's clearly a different sort of game, you've said that you've got some rule changes in mind which we'll discover as we go. I'm also just fine with rule changes on the fly to make things work better beyond that. When I made that statement I was thinking in the context of building a character around a central concept like crafting, and then learning later on that crafting/central concept in the game doesn't work the way I'd expected. That didn't come through with what I wrote at all though, so sorry about that! ![]()
![]() Krugh Drawlin wrote: Note that some of the crafted items will require clerical spells. Easiest option will be to have a divine caster available when the item is crafted. Example: For the Ring of Sustenance the required spell is Create Food & Water. As far as I know there is no way for an arcane caster to get that one.... Actually, if you don't have one of the required spells for (non potion) use items (like rings) you can skip it by raising the DC by 5. By the time you get to craft ring that's probably not much of an issue for many of the rings that you might want to forge. For scrolls, potions and trigger activated items (wands, staves, some rods, some wondrous items,) you do need to know the spell. Also, if you're going crafting (and this is a great setting for someone to do it,) you might consider the Valet Familiar Archetype for your familiar as it will both make skill checks easier and halve the time item creation takes in most cases. Assuming that familiar archetypes are allowed of course which I imagine DM Mustache can weigh in on. |