
PotatoMcWhiskey |

@All - the can flipping examples are perfect illustrations of the different in approach we're going to take compared to CCP.CCP's most basic rule is that if the players find a way to do something interesting and unexpected with the game, CCP will remain "hands off" unless that thing breaks a core game system like the economy, or crashes servers, or compromises player account security. They basically feel that finding advantages from the game system that are opaque to other players is a reward for being clever.(*)
The whole can-flipping scheme derives from a user interface failure, compounded by a game system design flaw. The design flaw is that the contents of objects can be manipulated to change the flags they generate when characters interact with them in illogical ways. The user interface failure is that there was little done to communicate the risk a character is taking when they interact with one of those game objects.
The players who got hurt by this system didn't get hurt because they did something "dumb" within the context of the game world. They got hurt because there was this bizarre corner case where they could effectively be blind to the risk they were taking by doing something that appeared otherwise completely ordinary and routine. CCP sees that as a virtue. I see that as a mistake. The damaged player wasn't making bad choices. The damaged player got hurt because the game had structural flaws. Saying that those flaws might engender some future sense of caution, or that they could be learned by reading extensive and arcane websites and wikis doesn't fix the fundamental problem.
Taking a risk, and...
I think its perfectly fine to fix any issue that causes an incorrect/unfair game system to come about due to a bug.
However to punish players for using it, or to declare in an exploit against the ToS etc and that anyone using it will be reprimanded is an absurd position that a lot of developers take and I hope you dont.
The best example I can describe is a bug that was in Planetside 2 that I had many debates over. It was possible to reload a gun almost instantly if you performed a specific action.
My view is that the only way for there to be a level playing field when a bug exists that gives a player a distinct advantage is for everyone to use it and be informed about it until it is fixed.
I encountered a large portion of players who are "Scrubs", who I name after a little known book "Play to Win".
http://www.sirlin.net/ptw-book/intermediates-guide.html
They felt that anyone using this bug should be banned, regardless whether or not they had any knowledge of the developers stance on it, whether they knew it was an exploit or a mechanic and that it was "dishonourable".
This is an incredibly frustrating mentality and ideal to come up against coming from a background of extreme competitiveness and a mentality of no artificial limitations.
Fix your game, don't punish the player. If you broke the game you have no grounds to punish players from using a bug to their advantage as forbidding it just creates a scenario where the people who know about it, are competitive and aren't using it get very frustrated having to lose to the guys who are using it and not being punished for it. As its inevitable for at least a portion of the people using an exploit to go unpunished you basically give away a lottery system of free wins to people who otherwise don't deserve it. Let everyone use it, and make it a priority to fix it.
I will always follow the rules if the developers state them, but knowing that there are people out there who aren't and are winning when they shouldn't that will also go unpunished really grinds my gears.