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Two decades ago, 2.5 decades ago, there was a short-lived trend for writing versions of fantasy settings in the equivalent of the year 2000 ~ *Dragon* did Greyhawk 2000, one of the writers on Legend of the 5 Rings got the job by doing a fan project called Rokugan 2000, etc. These settings took the pre-existing worldbuilding and reinterpreted with modern-to-cyberpunk societal and technological innovations, and sometimes blending the narrative constructions of genres pointing more towards the modern world with those of the high fantasy genre. Occasionally, there were anime conventions brought in, such as mecha and the like.

Starfinder wouldn't be Golarion 2K, since it is set in a conceptual "further future" than modern-to-cyberpunk.

So.... that was a long-winded intro to asking:
In G2K (Golarion 2000), where would the equivalent of Hollywood end up, the center of the film industry? Oppara, maybe? Absalom? Somewhere in Varisia or Arcadia? Something else? Would it end up kinda like the US structure wherein movies are more Hollywood and TV is more NYC but neither of those are anywhere near monolithically true? What about a more global view (irl tehre's Bollywood, Nollywood, etc.) ~ what other centers of the film industry might exist?


I reminded myself today that the Tower of Slant Shadows had a strange syncretic religion pop up around it a few Golarion-decades ago - cultists of Desna and of Rovagug who originally named together simply to protect the Star Tower from a group of demodands (shaggy and tarry, iirc). One interesting dimension which probably has a slight (but prolly no more than) influence on their religious understanding is that both are opposed to Zonny K but are now defending his works or one of them, at least... So there is a TINY chance that he might end up being worshiped by the cult as well? Mostly, I imagine it would just be Desna and Rovagug.

Complicating the question is that James Jacobs has said that they wouldn't be doing anything with demodands in 2e XD

Wondering if anyone has any ideas about what that syncretism might look like and how it has evolved in the time gap between 1e and 2e (both from a world building POV and mechanically as a 2e pantheon)?


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I'm a dirty immersionist who read too many Tolkien encyclopediae in my formative years ~ this kind of deep inquiry into worldbuilding elements that are not directly relevant to the game-as-game of Pathfinder (or any fantasy setting) is fun for me XD

Do we have any definitions for any words in the languages of Golarion? Like, do we know any words in Azlanti or Vudran or Taldane?

So far I've only found one ~ Cities of Golarian mentions that "Nisroch" means "Place of the Drowning Spirits". The book describes it, I believe, as either "the language of the ancient horselords" or "the ancient Kellid language" cuz back then the Nidalese were considered Kellid and not their own ethnicity (being their own ethnicity makes more sense imo), but I have mentally placed it as a word in the Proto-Avistani language I mentioned in my Nidalese linguistics thread.

Oh! and I just remembered that Nidal, Land of Shadow does give us the names of two horse breeds. One of them is chiardmarr, I think, but I can't recall the other one off the top of my head.

Are there any other words defined anywhere in any Golarionic language? I imagine place-names will be the most fertile crops here, as those seem most likely to be defined as Nisroch was.


I'm a bit confused by the languages used in Nidal . . . They speak

* Common/Taldane ~ but they were never ruled by Taldor, requiring it only to trade (not a huge focus of theirs for many years) until Cheliax conquered them, which was only a very short time in Nidalese history (which is twice as long as **all of human (written) history in our world**

* Shadowtongue ~ a combination of Infernal (okay ig altho velstracs feel like something else but they are LE and have origins in Hell), Azlanti (okay ig cuz Nidal accepted so many refugees) and . . . Taldane for some reason??? Why not Infernal, Azlanti, and Hallit ~ certainly their ancestral language should still be present in their language somehow?

* Varisian ~ why??? Like, yes, it's a neighbor, but it's also one very much associated in Nidalese culture with Desnan worship, which is a driving force of rebellion. I would imagine speaking Varisian is likely to be met with at least a little suspicion from the Nidalese (and very often, maybe most of the time, not too much more than that, tho when it invites more suspicion, I would imagine it invites a **lot** more)

Why no Hallit? Why those languages?


I'm considering a campaign in which the PCs are a group of sentients involved in the judicial system somehow, which leads me to wonder....

How does the judicial system of the Pact Worlds work? Is it more like the US, more like Britain, etc. Are jury trials common, are they juries of one's peers, juries of elders, juries of clergy, juries of professional jurists, juries of Councillors or appointees thereof?

Is it mediation-focused? Evidential argumentation-focused? Criminal, civil, both, neither? Is it transformative, punitive, restorative?

Are there lawyers? How many sides are there in a case (one, arguing for the facts, OR a defense and a prosecution OR three, with an added side representing the state/society itself)?

Is there a series of courts, with a ladder of appeals that slowly shifts focus from proving what happened to ensuring the validity/propriety of the previous proceedings to determining if the judgment/law was even legal?

Et cetera, et cetera, et cetera....


I am considering a campaign in which the PCs come across evidence that the Pact Council somehow arranged for the Swarm attack in 291 AG as a means to engineer an end to the Silent War, probably using the Exo-Guardians faction of the Starfinder Society as their agents (possibly including several who joined the Acquisitives after the Scoured Stars Incident). Or maybe the Aspis Consortium?

So I'm trying to figure out how the Council/Starfinders/Consortium could have done that....

So how does the Swarm choose its targets?

Do they just wander aimlessly, striking at whatever decent target they come across like some Hollywood misunderstanding of a biker gang, or is there some kind of plan or deliberation behind it?


The Pact Council is made up of delegates representing member planets, their number determined by their sentient population.

As far as I can tell, we are never given numbers of delegates or planetary populations. If I think about running a campaign in which political maneuvering or repercussions are important, then it might be useful to develop an idea of the numbers on the Council.

So in the absence of canon, how do you imagine the makeup of the Pact Council?

Voting members: Aballon, Castrovel, Absalom Station, Akiton, Verces, Idari, Eox, Triaxus, Arkanen, Osoro, Bretheda, Kalo-Mahoi, and Apostae


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I had the idea to stat up Hello Kitty mostly because one of my Beloveds is a GINORMOUS Hello Kitty fan. Well, okay, zey is actually a Bad Batz Maru fan, but guess whose merch is easier to find?

So then I started thinking about a world called Sanri, a D&D setting I could slowly build up from that base idea. Only I couldn't decide between statting up HK in D&D5 or PF1. I could see benefits to both, but the way either system would shape Sanri was less easy to predict.

Meet Haroktii Howait, ruler of the realm of Mishru in Sanri Phaivii. She has a counterpart, of course, in Sanri Pyefwan, and I plan to stat out more and more characters from this and other IPs to explore the similarities and differences between the types of setting each system is most suited towards.

Lemme know what you think!


I'm a dirty rotten immersionist with an interest in fantasy languages. Too much Tolkien, I suppose.

Are there any web resources that have dictionaries or glossaries of any of the Golarion languages? I'm kind of curious about conlanging up some etymologies......


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In Nidal, Land of Shadows, it is noted that some few deities other than Zon-Kuthon and the velstrac demagogues are allowed to be worshiped in Nidal. However, no actual list is given (no doubt for a variety of reasons, including not trying to limit individual DMs' story ideas). That's kind of unsatisfying to me, however, and so I ended up writing this little-piece of in-universe writing to list out which gods I see as being allowed, and why.

What do y'all think? Is my reasoning solid, in your opinion? How's my list ~ does it include everyone it should and no one it shouldn't?

************************************************

Wandering Nidal are a variety of Umbral Court agents, inquisitors, shadowcallers, and others who police the behavior of those within the realm. Many among them bear a slim book of about 80 illuminated pages, hand-lettered by means of a Nidalese pen. These pens are specially constructed to pierce the thumb and finger and channel the writer's blood to mix with a dark powder and form an ink.

Within that book's slim, razored cover of rich, dull blue and gold-leaf, are recorded the following words:

The Black Triune, chosen of the Midnight Lord and rulers of Nidal lo these last ten millennia, would have it known to the Umbral Court, its agents, and all Nidalese who remember whence their salvation came after Earthfall that those foreigners who dare to treat with us upon our own sacred soil have earned by their courage the right to build and maintain shrines to their lesser gods, provided that said gods present neither annoyance nor threat to our hallowed ways. In discussion with the velstracs who serve Zon-Kuthon directly in Xoviakain and with the Prince of Pain himself, your ancient chiefs have determined the following deities to make up that category. Shrines dedicated to any other divinity are to be destroyed upon their discovery, and the devotees who built or frequented such places shall be converted by torture or cruelly slain, as is the wont of you who discover them.

Naturally, of course, all foreigners may consider themselves more than welcome to worship Zon-Kuthon and the velstrac demagogues who have come into alliance with him. They are able to do so without harassment or opposition whether they follow our more perfect ways or approach these divinities in the lesser ways that the other races have developed over the millennia.

The undying love of our cruel master for his sister prevents us from outlawing, interfering with, or hindering the ways of Shelyn’s worshipers or clergy in any direct way. Her shrines and altars here in Nidal are sacrosanct, though oblique efforts to limit her worship and influence are encouraged of you who bear this decree.

Our Chelish friends may worship Asmodeus freely, of course, as may any foreigners who likewise serve him. The Pallid Princess, also, may be honored with small shrines of the sort that adorn the kitchens of foreign taverns, and shrines to Abadar who gifted Zon-Kuthon with his home and the First Shadow may also pock the realm with impunity. The ancient deity Ydersius is halfway to understanding the Nine Truths and the deep understanding the Midnight Lord discovered Beyond Beyond; by allowing him in his throes of agony to receive foreign devotions in our land, we hope to guide him the remaining distance. Ydersius is one of several whose presence here is intended to convert even the gods to the wracking joys of our enlightenment.

In memory of one of their number having granted our velstrac teachers their freedom, two of the Queens of the Night may be worshiped here, though only devotion to them performed by foreigners is allowed by our decree. We Nidalese belong to the Midnight Lord. One of these so allowed is, of course, Doloras, who played a significant role in the events that led to Nidal’s salvation by freeing the velstracs from their prison, and so may be worshiped freely in our borders. Zon-Kuthon remembers the ancient days when Ardad Lili served his beloved sister, and so she too may receive foreign prayers here.

The caligni who have settled among us may feel free to worship the owb to whom they owe their devotion. Be wary, you who bear this decree, for their numbers are legion and so can provide easy cover in their permission to those who would seek to smuggle forbidden ceremonies into our realm.

The archdevil Baalzebul knows well the glory of anguish. Like Ydersius, we hope that by allowing him some meager, foreigner-haunted shrines here in Zon-Kuthon’s land, he might be brought the rest of the way, and see his misery for the gift it is.

Baalzebul is joined by certain of the infernal dukes who serve him and the other archdevils, as the following list delineates.
* Moloch’s servants Alocer and Eligos both call to mind our ancientmost Kellid heritage, reminding us most wistfully of those olden days. They may be worshipped here, though Nidalese themselves are forbidden to join their foreign worshipers in their rites. Bearer of this decree, we bid you to instruct your fellow Nidalese in the treasure that is their inability to join in these rites when you see them looking upon the worshippers of these infernal dukes with longing upon their brows.
* Deumus, liege of Barbatos, is another whose maimed history ~ this time at the hands of dread Ragathiel ~ readies him for the lessons the Midnight Lord and the velstracs teach. May that proselytization be easier by virtue of our allowing him foreign worship in our home.
* Haborym, duke of renewal and shackles in service to Mephistopheles, is an inflictor of those very things we proud Nidalese prize; namely, he brings those in his charge austerity and the pain of immolation, and they rise again with unclouded eyes as a result. His worship shall be permitted here.
* Another of Moloch’s servants shall be allowed shrines within our borders: Ruithvein, Blood Emperor. As we have many native vampires in Nidal and an environment highly amenable to them, we welcome foreign bloodsuckers and the devil they worship to come and join us.
* Similarly, the Prince of Broken Glass, Zaebos, patron especially of the Ustalavic vampires, may be worshiped here by them. Let it not be said that we refuse intercourse with the greater world, as long as those who seek intercourse with us are worthy of our time and efforts.

Though we do not condone the boorish ways of the undisciplined demons, we find the following few to be in line with our own, and acceptable objects of foreign devotions.
* Andirifkhu may be wild and raving and her traps convoluted, but there is much to learn from her torturous ways. Let the foreigner worship her, and study their inventions that we might put them to more purposeful use.
* Mestama has forced herself into our borders, with the Uskwood and smaller groves sometimes hiding paths that leave this world of ours and meander into her Barren Wood. Reluctantly, we bow to these intrusions and call you, decree-bearer, to leave her shrines unmolested in the absence of her worshippers engaging in any act dangerous to Nidal. Watch them for such. We would love an excuse.
* Our relationship to the Nightripper is much the same as ours to Andirifkhu. Learn from him the songs the body can play when plucked by a knife, for there is much to learn there, but do recall that only Zon-Kuthon is your lord.
* As we welcome foreign vampires to our most welcoming land, we welcome Zura, as well.

The qlippoth lord Chavazvug is well-known as a foe to demons, and we hope that by allowing him a presence here, if small, he will serve to curtail the excesses of those demons previously allowed worship in our lands.

In those ancient times when we first met Zon-Kuthon, we promised the Dark Prince that we would learn his joys and attend to them. We have learned of the many types of pain, including the hurting ways that strike without need for skin to bleed. We praise the Midnight Lord, in part, by allowing the worship of some few asura ranas, some few of the grand mistakes of the gods so that Zon-Kuthon can dance in the ache of doubt beside us. But the ranas we allow are few, and limited to the following names.
* We find Andak to have much knowledge to offer in the ways of the mortification of the flesh.
* Chugarra has no skin and so his flesh must be a riot of pain.
* Onamahli is a fascinating one to us, as her myths and stories tell of a departed goddess of beauty. The Midnight Lord has not seen fit to tell even us of the Black Triune whether Onamahli’s former mistress was involved with what he found Beyond Beyond or what he became after. Moreover, Onamahli knows the sound of her skin and her spirit tearing in two, and still feels the anguish therefrom.
All three of these are among those whose foreign worship here may be a means by which they come to see the truths offered by Zon-Kuthon and his velstrac allies.

Worshipers of those foul fiends known as daemons are to be carefully watched, for the oblivion they seek is a surcease to suffering. It cannot be denied, however, that Osolmyr, at least, brings blessed misery to rival that of the velstracs ~ though it may do so without success. Accordingly, worshipers of this daemonic harbinger may build shrines, but you are charged to curtail any doomful plans they may futilely attempt.

Many among our subjects follow the Nine Truths, seeking to improve themselves. Thus, shrines to Irori ~ who preaches his own manner of perfection and enjoys his own painful privations ~ are permitted by us. There exist those who have conquered death, and can writhe in agony forever. We the Black Triune deign to allow one such rakshasa immortal some presence inside our borders. Caera purchased her immortality at the cost of her skin. She is as ready as Chugarra to hear the teachings of the Midnight Lord and the velstracs.

The concerns of the malebranche mostly remain distant from those of our world, but some few have ways close enough to ours that they pose little to no interruption in our customs. They are listed below.
* Cagnazzo, like Alocer and Eligos, is to be allowed free worship by foreigners to remind us Nidalese of what we are, what we were, and what we’ve lost. Savor the feeling.
* Those who worship Rubicante are said to hear words of sense and peace as they burn. This seems not too far from the ways in which Zon-Kuthon has instructed us, and so shall be permitted.

It is perhaps inevitable, given their capricious ways, that some among the fey shall prove to be palatable to the Nidalese spirit. The Lost Prince is one such, and so may be honored with small shrines here. He knows well the restless mind-writhing, and is another good candidate for conversion to the superior ways of Zon-Kuthon and the velstracs.

No Kuthite seeks death, for though we may disagree about the capacity undead flesh and spirit have for blessed suffering, it is well known that death takes most well distant from pain’s brilliant touch. As a proud Kellid race, no Nidalese seeks death either, for such is a coward’s way. Nonetheless, a few of death’s servants have been found worthy to visit foreign shrines built upon our home’s soil. Those allowed are as follows:
* Dammar invented the hangover, that pain which even those well distant from our borders and rites welcome and invite. This, and the natural interest the rest of the world has in our winery ways, has earned him a few scattered shrines across Nidal.
* Vonymos was long worshipped by our ancestral god callers, and grief is the very reason for loss, an ache of the memory that never heals, a forever misery. The Mourning Prince may be worshipped by foreigners in our land.

We are much more welcoming of the ushers’ fearful brethren, the sahkils, and thus allow the following to receive worship from foreigners here.
* Ananshea and Ozranvial both know the ways of pain. The Skin That Walks on Teeth generously tears the flesh and Despair’s Smile crumbles the illusions of those foreigners we allow to worship them.
* Nameless Upon an Empty Throne not only brings the glorious torment of doubt, it does so to all those who seek power. By allowing it to be worshiped in our borders, we hope that it will do its work amongst those who would come here to take from us what we bargained with Zon-Kuthon for.

Though it may surprise some, we the Black Triune have found some among the empyreal lords to be safe enough for foreigners to worship in Nidal. Be suspicious of them, decree-bearer, for those types of people are well-known for their lack of trustworthiness, but do not prevent their practices for those rites are allowed.
* Foreign workers who come to serve in our vineyards and alien winemakers curious to learn some scrap of our superior skills may worship Halcamora.
* Though ghosts obviously lack the flesh to feel pain, thus obviating the question of whether the undead have the capacity for such wisdoms, there is nonetheless a dull woe only the eternally lost and lonely can know. Ashava is the angel of this ache, and so may be worshiped here by foreigners.
* Foreigners are dangerous, of course, too often seeking to undermine our society or overthrow our rightful Kuthite rule. By allowing them the worship of Ghenshau, we incline them towards his ways ~ his ignorant, placid, simple ways that keep them easily controlled. What fools they are to seek comfort, and the lack of will that comes therefrom. Our ways of pain and grief have truly honed us into a superior people.
* Neshen, on the other hand, understands the development of the will through suffering. In truth, he is but a short way from being a velstrac himself. Do what you can to bring him the rest of the way when you encounter the permitted foreign shrines to him.
* Shemhazai is on the same journey from the other side. Lamashtu has done us the favor of readying him for the Kuthite message and the Nine Truths. By allowing his worship, we hope to make the angel of vision see, and bring him into our ways.

The dwarfs at our bepeaked borders may beseech but a single of their gods to carry their prayers and offerings to those for whom they were intended. That goddess is Dranngvit, for debt is its own misery. Likewise, elfs who know the Savored Sting may offer her devotion in our lands and attempt to seduce her into interceding with the other elfin gods if need be.

Likewise, Vudrans who have come to treat with our Umbral Court for trade or war are allowed to erect shrines for Dhalavei alone, as the ways of the Unsuspected Rot seem closest to our ways out of all the many gods they worship.

Whereas the Vudrans have their appointed divine representative, so too do the Tian, though the latter have two. General Susumu, like Alocer and Eligos, remind us simultaneously that we remain Kellid, born to the wind in our manes and the rhythm of hooves beneath us, and that we are now so much more by the grace of Zon-Kuthon himself. This pain has purchased the Tian right to worship him here. On the other hand, Làu Kiritsu reminds us of what our austerities and agonies have formed us into. Those Tian who come here must do so because they envy what we are ~ let Làu Kiritsu foment this feeling and push them to be good students of our superior culture.

We have heard of the strange gods worshipped among those whom our Chelish friends have encountered in distant Arcadia. Should any of those peoples visit Nidal, let it be known that we are curious about one, supposedly named Ah Pook, and thus permit him shrines in our lands. It is said that he breaks mortal minds on the rack of their doubts and dances in the miserable shards of their life. We approve.

Iblydans may bring their rumored vampire god Chinostes to our shores, should they have the courage to come here. Write down everything you may witness about this worship, however, O decree-bearer. We are as yet uncertain about this new god whom our vampiric subjects may wish to worship, and would like to learn more,

We are certain those so honored by this decree as to be allowed a scattering of small altars across our lands will do as they are bid by their brave fellows who take step upon our soil. If they do not, then perhaps those dwarfs, Vudrans, Tian, Arcadians, and Iblydans should worship stronger gods.

These forty-five divine beings ~ with the addition of the various owb prophets our caligni friends worship and our own teachers, Zon-Kuthon and the vestrac demagogues ~ shall be considered the only deities allowed worship wherever in Nidal our reach may stretch its fearful arm, and you who bear this decree are the weapon we wield in that hand. Should you see a foreigner in our lands worshiping any other god, or one of us worshiping any but Zon-Kuthon and the demagogues, you are hereby empowered by our word to enforce this decree by whatever means you so deem fit. Let your cruelty be loosed.

As a reminder, ten of these forty-five are allowed for the express purpose that we might proselytize the lessons learned from misery to them. These such are Ydersius, Baalzebul, Deumus, Andak, Chugarra, Onamahli, Caera, the Lost Prince, Neshen, and Shemhazai. Find what ways you can to accomplish this by the indirect means available to you, using their worshippers as your tools.

This has been decreed by the Black Triune, and the Umbral Court has been instructed in its reasoning and workings. It shall be so.


Way back in the long ago, when I had to walk uphill both ways in the snow barefoot to purchase D&D3.0 books and the internet was full of really ugly webpage design, there was a small trend of taking fantasy settings and advancing them in culture, history, and technology to approximately the equivalent of the modern day, maybe with a few cyberpunkish elements. Dungeon and Dragon did a thing on Greyhawk 2000, which was fascinating if frustratingly light on actual setting information, and one of the designers of Legend of the Five Rings (was it Rich Wolf?) had a website called Rokugan 2000, updating that setting to a near-future setting, complete with stories, RPG rules, CCG cardsets, and mecha-piloting Unicorn Clan detectives.

So I've been thinking lately.....

What would Golarion look like in *cough*cough* years, with the advancement of technology and the increasingly entangled sociopolitical scene that comes with all of it? Nidal would have to still be around ~ it's already twice the age of Earth's recorded history! ~ but I can imagine it accidentally creating a World War by seeding its advisors throughout the various governments of the world and binding them all together in a complicated mesh of treaties/alliances that only require the murder of a relatively obscure noble to make explode.

Galtan troll farms mucking about with Iblydan elections for hero-gods, Segada-as-Hollywood (but better, cuz duh), ... What do y'all think G2K might look like?


First of all, I'm honestly not sure if this should be here or in the Paizo Products forum. I decided to put it here because I'm approaching the text from an immersionist perspective (has any RPGer used that term in the last decade?), meaning I want to do a deep dive into Nidal as a setting element. Moderators, if it's more appropriate elsewhere, I welcome you moving it!

***

I love Geek and Sundry's Knights of Everflame, and in fact just finished watching Season Two. However, I kinda feel like Jason Bulmahn done Nidal dirty. The shadow-hugged land of Nidal is one of my favoritest places in Avistan. I've long adored the velstracs (nee kytons) as proponents of the exquisite enlightenments of pain ~ I see elements of myself mirrored in their personality and exaggerated until horrifying. Zon-Kuthon . . . well, I want to like him, but it feels like Paizo has often tried to stress WAY too hard for li'l ol' masochist me to stress how corrupt, evil, and alien he is for liking pain (this is a large part of why I disliked how Jason portrayed Nidal and the Kuthites in Knights of Everflame ~ I'm not trying to make them good, but I am interested in crafting them as a place and a religion with which good people can interact reasonably). Which is weird, cause the velstracs are perfectly placed in the uncanny valley for me, so I know that Paizo can do it. I'd love to read (and might try to write) a syncretic deity composed of the two siblings (Shelyn and Zon-Kuthon) much like Shimye-Megalla is a syncretization of Gozreh and Desna. Might try to cherry pick a few empyreal lords and kyton demagogues for those devotees to include.

But anyway: when I first read Nidal, Land of Shadows I was ready to hate it. I was bracing myself for a one-dimensional "Hurr, hurr, hurr, see how evil and edgy we are!" realm; what can I say? I'm of such an age that I was escaping from being a not-boy at an all-boys' school by playing D&D and a lot of Word of Darkness at peak-edgelord in the late '90s, so my expectations of such things are low.

But I LOVED the book, finding that it keeps the pre-ouchyouchyfunfun history of the kingdom alive, rounding out the Chronicles of Riddick meets Hellraiser vibe of the place with a settled horselord culture that felt quite real and pastoral vineyard rusticism scattered throughout. It's a nation of fiercely proud people, unbent, unbroken, some of whom still remember that they were that way before the Chained Hooks sunk into their soul-flesh and whom one can easily imagine enjoying a quiet moment with some simple food and a great wine beneath the gloomy sun. The combination even lends itself to an emergent fertile ground for ghost stories.

The cover, by an artist with the wonderful name of Kiki Moch Rizky, depicts the iconic hunter Adowyn, her pet wolf, and the escaped halfling slave bard Lem fighting an umbral dragon, no doubt somewhere deep within the Uskwood. They're intriguing choices, and not what I would have suspected for the iconics that might be presented on this cover. I actually kind of dislike Lem, whose backstory includes an important moment where he burns down his master's villa and then walks away disgusted by the halfling slaves who rushed to rescue their demon-worshipping masters (he's Chelish). It's left a bad taste in my mouth, as it seems to lack understanding of what liberation actually means and a disavowal of the ongoing work necessary to actually build folk a better life. Half-assed and objectifying revolution is oppression in its own way.

Sorry for that aside ~ I'm a bitter ol' anarchist and that comes burbling out sometimes >.< Anyway, I would not have expected either Adowyn or Lem to be on this cover, as they seem not have overmuch to do with the themes of Nidal. Which makes their appearance a good sign that the book will avoid the one-dimensionality I was worried about before my first readthrough. It's a clear message that there will be thematic weight and adventure here for even pretty bright, more traditional (less Gothic/dark) fantasy heroes as well as for, well, Riddick and the like. But come on, there's an iconic FROM Nidal, the iconic villainous inquisitor Zelhara. Why couldn't we see her somewhere in the tableau as well?

Actually, my biggest complaint with this cover image is that the umbral dragon just doesn't feel very umbral to me. It's more like a gray dragon than anything else. Even the wisps of shadow around its mouth read more like smoke than anything. A smoke dragon? A cigarette dragon? The image tells me there's more here than I feared it would be limited to but doesn't evoke any of the actual themes of the realm. They overcorrected with this one and missed a lovely opportunity to concretize a creature that, at least for me, can sometimes be difficult to conceptualize. The umbral dragon is almost queer in that it attempts to straddle seemingly contradictory tropes/themes/archetypes ~ the imposing muscle and maddening treasure hoard of a dragon with the fear of the hidden and the unknown and the lack of safety found in the formless, gossamer shadows. This cover would have been a great place to really help sink that image into many gamers' minds.

Oh, well. The rest of the book certainly makes up for the cover!

P.S., I really like the lead author's name ~ Liane Merciel. It's quite beautiful, and almost Kyoninite in its sound. Ever notice how Kyoninite names seem to mimic some sort of hybrid between Hebrew angel-names and French? Except for the country, of course, which always sounds so Japanese to me. But, yeah, Seltyiel and Merisiel and Tariel (from Knights of the Everflame) immediately come to mind when I see Merciel on a Pathfinder product..... Although I can't help but imagine the book being written by the half-elf Alkenstarian iconic gunslinger, Lirianne, who just seems to always be in it for the wild rides and the gonzo adventures of everything. It's an interesting voice to imagine this book written in....