Pookiebear's page

14 posts. No reviews. No lists. No wishlists.




I really like the crafting feats which I have read so far.

The crafting system seems great and I love Scribe Scroll in particular. You can actually craft batches of scrolls (4/day) without spending the spells.

even at lower levels, I just want to be a wizard coming back from an adventure to spend gold to make more scrolls at home to go back out and repeat the process.

Crafting's never been this exciting.


Maybe I'm blind, but I haven't seen anything which would make a wizard really not want to wear some armor.

Even at the -2 AC, it might still be valuable.

The fighter multiclass archetype gives proficiency in light, medium, and heavy armor as well as martial and simple weapons. That's a hell of a feat for a wizard, especially considering that the Wizard could craft these items.


I'm trying to get back into pathfinder, and the part I love most about the system is its spells. They're deliciously complex and wonderful to work over in my mind.

I always hit a roadblock though when I come across the concept that the DC for spells is related directly to the level of the spell being cast. There seems to be very little good reason for it.

Isn't the wizard already punished enough for needing to cast a level 1 or 2 spell, which is inherently less powerful than a level 8 or 9 spell? (if he has full access)

It seems to me that a spellcaster would have a much greater mastery over lower level spells than higher level spells.

The raw power of the high level spell would (I'd think) be matched by the spellcaster's sometimes years of practice with the lower level spells. It seems to me that these two opposite forces would and could equal out to create an equal spell DC for both.

I see hexes and class features which are spell-like using a DC equal to the spellcasting modifier, 10, and 1/2 the class level.

Is there a good reason why this formula is not used for all spellcasting?

It just seems to me there is not. Please let me know if I am missing anything. :)

THANKS. :P


I would love to see a alternate class for Witch as a "Good Witch" like the witches from Oz.

I mean, it would need a revised spell-list and new hexes, but it would be so great. I'd totally buy a supplement which had the rules for that in it.

Obviously, it'd be similar in style to the paladin's anti-paladin.

Thanks,

-Pookiebear.