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![]() I think the Bard is pretty easy for a new person(It was my first class). When in doubt sing your heart out. I started my wife out with a Ranger. It is easy for her to under stand how it is built and played. Also I saw someone say the unchained monk, i agree that it can also be an easy first class. Hard ones for me at least are the barbarian(not unchained) and the rogue(to many people think Assassins Creed when they roll one I think). Just my two coppers worth. ![]()
![]() Tyler Burns 127 wrote:
I wanna update this I have been playing an Oracle lately which has been great and versatile. I would rank it higher than the gunslinger which has been very lackluster in the last few games I have played. ![]()
![]() Thanks for the reply. Here is what I have come up with for the races but they seem to be a bit over powered, thank you for your insight. Fairy Creatures:
Small (0 RP): Small races gain a +1 size bonus to their
Slow Speed (–1 RP): The race has a base speed of 20
Flexible (2 RP): Members of this race gain a +2 bonus to
Linguist (1 RP): Members of this race start with
Flight (6 RP): Prerequisites: None; Benefit: Members
Spell-Like Ability, Lesser (2 RP):
Dog/Human Hybrid:
Medium (0 RP): Medium races have no bonuses or
Normal Speed (0 RP): The race has a base speed of 30 feet. Human Heritage (0 RP): Prerequisites: Human subtype;
Standard (0 RP): Members of this race start with Common and Pack-Speak (No verbal communication with other Hundo and dog like animals.) Furthermore, choose
Scent (4 RP): Prerequisites: None; Benefit: Members of this
Scent (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights. The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. Dual-Minded (1 RP): Prerequisite: Humanoid with two
Eternal Hope (2 RP): Prerequisites: None; Benefit:
Integrated (1 RP): Prerequisites: None; Benefit: Members
Sprinter (1 RP): Prerequisite: Normal speed; Benefit:
TurtleMan: Monstrous Humanoid (3 RP)
Medium (0 RP): Medium races have no bonuses or
Slow Speed (–1 RP): The race has a base speed of 20
Standard (0 RP): Members of this race gain a +2 Constitution, a +2 Charisma, and a –2 Wisdom. Standard (0 RP): Members of this race start with Common and
Natural Armor (2 RP): Prerequisites: None; Benefit:
Improved Natural Armor (1 RP): Prerequisite: Natural
Swim (2 RP): Prerequisites: None; Benefit: Members of
Lucky, Lesser (2 RP): Prerequisites: None; Benefit: Members
Faun:
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![]() Hello I am converting my home game from Basic Fantasy to Pathfinder, and unfortunately the not all the players races have a pathfinder equivalent. I looked over the race builder section in the advanced race guide, but everything I have come up with seems to powerful. The Races I have to convert are: Turtle-Humanoid: Basic Fantasy + amount to their armor class.
Any ideas would be most helpful, since everything I build seems very overpowered compared to the base races. ![]()
![]() Deadmanwalking wrote:
Thanks for the reply I went with Doom instead of Bane, I grabbed a wand of Obscuring Mist as well. ![]()
![]() Gnome Oracle 1; Neutral Small Init: +2; Perception: +6 DEFENSE AC 18, touch 13, flat-footed 16, ( +4 armor +1 shield +2 dex +1 size) hp 11 (11-11) Fort +2 Ref +2 Will +1 OFFENSE Speed: 20 Melee Morningstar +2 (1d6 +1 20/x2); Longspear +2 (1d6 +1 20/x3); Ranged Sling +3 (1d3 20/x2); STATISTICS Str 12, Dex 14, Con 14, Int 10, Wis 8, Cha 18 Base Atk +0; CMB 0; CMD 13 Feats Extra Revelation; Skills Knowledge (arcana) +4; Stealth +6; Perception +6; Use Magic Device +5; SPECIAL ABILITIES Specials Obsessive; Defensive Training; Gnome Magic; Weapon Familiarity; Low-Light Vision; Slow Speed; Small; Keen Senses; Languages; Illusion Resistance; Hatred; Moonlight Bridge; Heavens; Haunted; Awesome Display; Perception; Lvl 0: Create Water, Mage Hand, Ghost Sound, Read Magic, Detect Magic and Light Lvl 1: Bless and Bane |