Combat Monster |
Personally I'd go for that to Init and outdraw those yellow bellied varmits and hope that I was never in so dire a straits that I needed to shoot them while my guts were falling out.
I'd say init is less situational and would get more mileage. But Never Stop Shooting may make for a memorable final stand.
Blackwolfe |
i am wondering if i should choose either never stop shooting or a +2 to Initiative. i already have 9 to my Initiative.
Reactionary is nice for the +2 Initiative, and Never Stop Shooting is good too. I found that grabbing a trait that gives you Disable Device as a Class Skill has been very helpful, since you have the big DEX bonus to use. I have been in too many parties that don't have any trap disarming ability, and even if you can't disable magical traps, it has proven very useful on many occasions.