![]() ![]()
![]() I am playing Age os Ashes (4th book) and my Bard died. My new character is an Assassin Rogue, he is from Mediogalti Island and his god is Achaekek (Legal Evil). He joined the party becouse he have a contrat. He have a name and a mision, find and kill this "man". The only thing I know is that he is part of the enemys of the party. My rogue have an strict conduct code, he is a profesional. He don't care about pain, he is cold and lethal but he respect his party and fight with them side by side (even they still don't trust him). In the party there are a good Paladin, Druid and Fighter. This is not a problem, my Rogue is smart and he knows how a Paladin acts, so he will always hide when have to do a bad thing. I am geting a lot of fun and also my party and GM with this character. The travel and adventure is so rich in roleplay and is by far the best character I had in a lot of years. Here I want to share some advices for people that want to play an evil character with a good party. 1- Talk with the GM, set up a good background and a reason to join the party. This reason must be something usefull for you but also for the others. It' also good to talk with your party off game and tell them that your character is evil becouse of how he grew and his origins but that you will still cooparate with them. 2- Your party are you friends or teammates. It's not PvP, it's not good vs bad. You both share a road and an objective. You can care and protect them specially if you are lawfull evil (I recomend). 3- Be sure that your party have fun, involve them in your history and if they try to stop you in something let them do it. Don't put the good characters in a situation when it's either you or the "good" (specially if it's a Paladin). If you want to do evil acts, do it with stealth and deception (I am crazy good on that). 4- Don't destroy your GM campaign, follow the adventure and inside this adventure you will have oportunitys to make evil acts. 5- I suggest to be lawfull evil with some strict codes that you will ALWAYS follow. Share it with your party. In my case:
At the end of the day your gooal as a player is to have a lot of fun and make the GM and your party live a deeper adventure with a diferent prespective. For GM: ¿Do you allow this kind of characterss?
PD: Sorry for my english, it's not my first lenguage and I am learning. ![]()
![]() I am building an Eldritch Archer fighter and for level 2 there is not a good class feat for it (assisting shot but I don't like it). I am taking half-elf as ancestry, so I can have access to some cantrips. At level 1 I want to take "Shield" spell. AGGRESSIVE BLOCK Trigger: You use the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to you and is your size or smaller. You push back as you block the attack, knocking your foe away or off balance. You use your shield to push the triggering creature, either automatically Shoving it 5 feet or causing it to become flat-footed until the start of your next turn. The triggering creature chooses whether to be moved or become flat-footed. If it chooses to be moved, you choose the direction. If the Shove would cause it to hit a solid object, enter a square of difficult terrain, or enter another creature’s space, it must become flat-footed instead of being moved. Am I allowed to do this? ![]()
![]() Ultimate sniper: Ranger precision
1 - X
Hide from the enemy (stealth or invi), hunt pray (ranger) + hunt for dead (assassin). You must be in a spot where you can be for a long time. Every turn you try Devise a Stratagem (investigator) until you hit with a crit. Then you shot: Composite longbow with the best runes and amonition. (Anarchy rune) Damage: (Normal bow damage + STR ) x2 + runes
+ sneak attack dmg
![]()
![]() your falchion should be d10, not d12 pf2 doesn't increase your damage die when the weapon gets bigger. instead you get a bigger bonus on the giant instinct to showcase the "bigger damage" Increasing Die Size When an effect calls on you to increase the size of your weapon damage dice, instead of using its normal weapon damage dice, use the next larger die, as listed below (so if you were using a d4, you’d use a d6, and so on). If you are already using a d12, the size is already at its maximum. You can’t increase your weapon damage die size more than once. 1d4 ➞ 1d6 ➞ 1d8 ➞ 1d10 ➞ 1d12Maybe I am missing something, my english is not the best but this is what I read. ![]()
![]() At the end I took Falchion.
This is my character level 1 Oruk’half Titan
Perception +7, dark vision
Str +4, Des +1, Con +3, Int +0, Wis +2, Cha -1
Orc furocity You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1. 1/day. Trigger hp reduced to 0. Rage +10 damage, -2 CA. 1 minute duration
______ I will take this feats: Level 2: Second wind
AoO and Giant's stature are both level 6 feats. I don't know witch one take before and if it's good take both. |