
Plutonius |
Taja the Barbarian wrote:
Xenocrat wrote:Possibly for balance reasons, space constraints, or both.Or because they didn't want players adding reach to a weapon as it progresses (not having reach at low levels, but gaining it later in the game).
There are reach weapons at low levels (taclash level 1, tactical pike level 2).
There are also lots of reach weapons that a player can buy (or drop) later in the game so I'm not sure if and why Paizo would have left it out for balance reasons.
I think there is also a fairness issue. Everyone in the game can now design custom scaling weapons except for people who designed their character builds around reach weapons.
I'm just hoping that someone from the Starfinder design team will read this thread and comment.