
Plotty Fingers |

I have reviewed the past posts & questions on this subject but did not come across an 'official' ruling on what action, if any, needed to engage or change the Adaptation ability in combat rounds.
"Adaptation (Ex): At 3rd level, an infiltrator learns how to copy the unusual abilities of his prey He chooses one type of creature he has selected as a favored enemy, such as “aberrations. The Ranger selects one ability or feat from the adaptation list for that type (see below). A Ranger can use adaptations for 10 minutes per day per Ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. If the adaptation requires the Ranger to make a more specific choice (such as what skill to use with Skill Focus), this choice is permanent and cannot be changed."
and this definition of an Ex ability via PRD/Core rules:
"Extraordinary Abilities (Ex): Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are usually standard actions that cannot be disrupted, do not require concentration, and do not provoke attacks of opportunity."
I read this as there is NO action other than reaction to activate this ability. But it does say 'most'... Is the CHOICE to active Adaption an action? If so, then activating an Adaption would require a standard action?
Just looking of clarification as this comes up in PFS games with my 10 lvl ranger quite a bit and with no definite ruling it has come down to a discussion and ruling by the GM, which can vary game to game.
Official ruling please? Would be grand if the next errata of the Archetype rules included the ruling as well.
Thank you.