Poog

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Organized Play Member. 21 posts (22 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


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Thank you!!!


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I look forward to championing Paizo once they recognize the union. I'll go straight to the FLGS and pick up a slew of books the moment they announce their full support!


Necro Thread Go!

Say I'm a Tattoo'd Socrcerer, and I want to go Sleepless detective.

I assume while my familiar is in tattoo form I don't get Alertness.

In this case, how would it affect my ability to take the PrC, and will I lose my abilites while my Familiar is a tattoo?


Abraham spalding wrote:
Quote:
Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat.

You gain the feat -- just as if a magic item gave it to you. The issue is when the familiar is more than an arm's reach away you lose the feat again.

Now fortunately the general rules for prestige classes say that you don't lose your abilities only that you can't level in that class again until you meet the prerequisites again (specific classes can and will differ).

This helps me a great deal thank you!

Damanta, My build has me as a full caster with magical knack already, I like the flow of your build though may consider something similar in the future or for an npc in one of my games.

BretI, I hadn't considered that so I will have to ask, but right now we are discussing a custom familiar option to fit the character's story. I'll update you all again if/when I actually reach trickster.


If I wasn't the party skills monkey, I'd have considered alternatives for the first 1d6 SA.

That said I have already run into a few traps. I think the ability to deal with magical traps will be a boon worthy of the one dip in rogue.

Also I'm banking on the skills boost to make a difference that will keep me alive early on.

I'm paranoid, I carry multiple spell componet pouches, I intend on getting a backup spell book, and I worried a familiar will be more vulnerable than a ring. I understand the ring can be sundered or stolen just as easily, but here's the other problem: The character doesn't feel like a person who would have "a pet."

To some that may be a weak reason to gimp myself, I feel your pain trust me.

So: A. Does the Alertness feat granted by the Familiar work in the instance of qualifying for a PrC?

B. If A = Yes, the familiar will never effectively be over level 4 on the chart, How scared should I be regarding its safety/survival?


Alertness is required for the sleepless detective PrC or I wouldn't bother.

Also we just hit level 2, so I need to choose familiar or ring before next sesh. (2 weeks out.)

I'm hoping the full caster can mitigate some need for low level survival with buffs, shes using a very crowd control themed spell list.

Point blank shot was insanely useful, however I could forgo precise shot for weapon finesse as I did have to flank off Butch (the strong and fair) our trusty sword and board fighter once and it was pretty much worthless aside from giving him a +2 to hit...

I didn't manage to take any damage yet (except non-lethal from a fall) within these last two sesh. so that accounts for something right?

Cheers!


Shameless Thread Necro Go!

So I am a long time DM and I have the opportunity to join a game as a player, with aspirations of going to 16-20 level to do the whole story arc.

I know it's highly unoriginal now but using your guide as a road map and making alterations of my own, I will be trying to play a Tiefling Rogue, Admixture Wizard, Sleepless Detective, Arcane Trickster.

I normally wouldn't play anything I wouldn't allow, a level dip in a PrC for optimization of another PrC seems cheesy to the max. But the GM has allowed it so I won't fight it.

Because of my suffering BAB and need to get the alertness feat I have opted to forego weapon finesse and arcane armor training. I understand that my survival to AT will be difficult at best.

My GM thinks because of the alertness feat tax, not choosing a familiar would cripple me. I don't expect you to see this but if you do, I'd like to get your opinion on the matter. I understand I could get a scorpion and hide it for an init. bonus and the feat I need.

Some notes: following alternate racial rules, I got the prehensile tail feature, I lost my darkness 1/day, but gained detect evil 3/day and the see in darkness ability.

my stats (after racials) are-

Str- 11
Dex- 20
Con- 15
Int- 20
Wis- 10
Cha- 9

He told me he tries to keep close to the character wealth table, knowing I will need a ring of invisibility, likely a ring of evasion and I want a ring of sustenance, I am favoring the bonded ring.

I hate scribing scroll, I know I suck, but I got the approval to get the PFS swap and get spell focus (Evocation) in it's place.

My feat progression I am considering is:

1. Point Blank Shot
3. Precise Shot
5. Alertness*
7. Imp. Init.
9. Great Fort.
11. Spell Pen.
13. G. Spell Pen.
15. G. Spell Focus (Evo)

Thoughts and opinions welcomed


I own hard copies of core book, APG, Bestiary I, ult. combat, ult. magic, ult. equipment, advanced race guide, and gamemastery guide. I just need to finalize the build before I shell out cash for pdfs or whatever I'm missing.


fair points both,

Master_Mashmellow I like the flow of your stat progression a bit more.

I would opt for the recommended spread but not sure I want to make the and I have no issue with switching power attack 1st level with quickdraw at 3rd level.

deadly aim can stay at 5th as I'm not wanting a huge focus on archery mainly because in my experience, GM's shut archery down fast thru wind walls and such. That's a big annoyance I don't want some annoying spells every other caster seems to have shut my character down every single combat.

Lamontia, I assume that having web links isn't acceptable? Aka I have to own some form of the sourcebook each feat trait comes from? For the most part that isn't a huge issue as I own a lot of source books but I don't have the one with boon companion, extra item slot, or Agile weapon enhancement, so thats annoying.


Okay updated character so far with musings;

Character:
Urban Ranger Archtype; Switch Hitter Custom Build (Bounty Hunter)
- Human, Chelaxian - Faction: Andoran Chaotic Good
Combat Style Archery

STR 19 +4
DEX 13 +1
CON 14 +2
INT 10 0
WIS 13 +1
CHA 7 -2

Alternate Racial Trait: Eye for talent, +2 Sense Motive, +2 Dex Animal Companion.

^No bonus Feat.

Traits\

Combat - (Reactionary: +2 Init.)

Social - (Adopted: Gnome)
Racial Animal Friend: +1 Will Saves within 30 ft. of animal. Handle Animal always considered class skill.

Additional Ability Points
4- Dex
8- Str
12- Wis
16 & 20- Str

~Feats
1. Quick Draw
2. Rapid Shot
3. Power Attack
5. Deadly Aim
6. Manyshot
7. Boon Companion
9. Imp. Critical Falchion
10. Imp. Precise Shot
11. Outflank (Animal Comp.)
13. Critical Focus Falchion
14. Pinpoint Targeting
15. Blinding Critical
17. Combat Reflexes
18. Shot on the Run
19. Paired Opportunists (Animal Comp.)

Skills : Every level

[[Perception, Handle Animal, Stealth, Disable Device, Knowledge Local, Survival, Spellcraft]]

Animal Companion: Cat, Small.

~Animal Comp. Ability Score increase
1st- Int.
2nd- Dex.
3rd- Dex.
4th- Dex.

~Animal Comp Feats.
4. Dodge
5. Weapon Finesse
7. Power Attack
8. Extra Item Slot (Belt)
10. Outflank (Master)
13. Wind Stance
16. Combat Reflexes
18. Paired Opportunists (Master)

Light Load 116 lbs or less; 150 gp
Armored Coat 50 gp 20 lbs.
Sling - -
Sling Bullets 1 sp 5 lbs.
Falchion 75 gp 8 lbs.
Dagger 2 gp 1 lbs.
Backpack 2 gp 2 lbs.
Bedroll 1 sp 5 lbs.
Belt Pouch 1 gp 1/2 lbs
Flint & Steel 1 gp -
Iron Pot 8 sp 4 lbs.
Mess Kit 2 sp 1 lbs.
Rope (50ft) 1 gp 10 lbs.
Torches (10) 1 sp 10 lbs.
Trail Rations (5 days) 2 gp 5 sp 5 lbs.
Explorer's Outfit Free 8 lbs.

Spent 135 gp 8 sp = 14 gp 2 sp left

80 1/2 lbs. Carried


Sweet, thanks for the comparison to the wolf data :) Considering trips will be only if and when he cat can get them, that little sidebar on weapon finesse frees up another feat which is pretty awesome. Looks like I get power attack back.


Yeah then he'll stay small, otherwise, cat is in, dog is out. Thanks for all the help so far in the build guys! If you think of anything else let me know :)


or wait, does he lose trip if he goes up in size?


Right on, ok here's what I have,

Drop Imp. Init. for Eye for Talent. +2 Dex

Not going to have the room to sacrifice anything for Huntsman...

Going with small cat instead of dog (cats get the scent and low-light vision too plus a special charge ability and trip, no brainer.)

Also going to increase it to medium just because I can. Big kitten!

~Animal Comp. Ability Score increase
1st- Int.
2nd- Dex.
3rd- Dex.
4th- Dex.

~Animal Comp Feats.
1. Dodge
2. Weapon Finesse
3. Agile Maneuvers
4. Extra Item Slot (Belt)
5. Outflank (Master)
6. Wind Stance
7. Combat Reflexes
8. Paired Opportunists (Master)

He'll be more about landing hits than bonus dmg, try to compensate that with magic items mid-late game, Amulet of mighty fists or something. The high Dex will hopefully add much needed survivability.


Calagnar, I could go with the cat, what two feats need locked in? I also love the Extra Item Slot feat! Another gem I had never seen prior to this. I went with dog because of the scent and it being an in town animal, however the animal companion can be anything really, I don't have my heart set.

Also just got told by a friend that the adopted trait to get the Gnome trait, Animal friend might work better for me then the region trait I was leaning towards... I figured RP-wise it's less cheesy to be raised by gnomes as a quirk than go from living in the plains to being an Urban Ranger. Better or worse do you think?


Ok dropped Vital Strike for Boon Companion and sacrificed the shortbow and thieves tools for an Armored Coat and Sling. Frees up some more gold to start with and now other than researching the houses, including the silver crusade, I need to check out my companion's feat tree. I have an additional feat to assign thanks to boon companion and I'm not sold on the weapon focus, everything else looks solid.


I have heard that a lot recently about the wands and such is it necessary to get use magical device? I can drop imp. init. for cosmopolitan to get my use magical device and handle animal and two languages. I can just pick a different trait that way too, it's flavorful enough for a city character I just want to make sure I get enough out of it to make it useful.


No because to start with I'll mostly be Melee anyways, the switch hitter build allows me to cherry pick archery feats without fully specializing in archery so I can use whatever is best at the moment. Flying creatures or battle start with guys far away? Quick draw bow and full attack round one. Guys move into melee range? Drop bow draw falchion and go to town. with my companion I'll be even more melee oriented with a decent ranged option, it's not the highest dpr build out there by any means but it's no slouch on paper. I just need to test drive it to see if it holds water on the field. I could even drop my bow for more armor money if I had to because I'll want a composite longbow asap. The short bow was just to last me until I could upgrade.


Boon Companion is amazing I have never seen it, that's perfect thank you! As far as starting armor goes should I just skip the tools for studded leather or what? 150 gp isn't as flexible for this class to start as I'd like it to be.


I'm on the edge about vital strike feat. I see how it could be useful but I don't like it much. I just can't find a better feat for that point in this build.

I was also considering taking humanoid - humans as first favored enemy going for a bounty hunter type build, not evil just a guy who rounds up wanted criminals in the big cities.

I really only took the plains trait so I could keep handle animal and because I really want to use a dog (or other animal companion) for this character. I hope that can just be a region he grew up in before he started living in the big city. Personality would be wise cracking, hard-boiled, constantly poor, down on his luck detective-like adventurer, a nod to Harry Dresden which I hope I keep just a nod not a carbon copy.

But I like roleplaying and am unfamiliar with Golarion as I've never really played there as a setting. I like the monster with a heart characters, but PFS hates monstrous races apparently so I'm leaning toward Chelaxian just to be an anti-thesis. Outside that, I'm clueless on the houses and trying to see where this character fits in.

I also couldn't afford armor after weapons and thieves tools... I hope this won't gimp me to start out.

Also I will gladly take advice for the companion feat tree if anyone has any to spare.


Hello all! New to the message board new to pathfinder society, lots of local homebrew experience for what it is worth.

That said I've been working on a character to tryout the PFS format and here is my character at a glance, up to 20th just so I can see where he'd go.

For right now the companion linked to this build is assumed to be a dog, which could change depending on actual gameplay, this is a very rough draft.

Urban Ranger Archtype; Treantmonk's Switch Hitter with Custom Build (Bounty Hunter?)- Human, Chelaxian(?)
Combat Style Archery

20 point buy with racial in STR.
STR 19 +4
DEX 13 +1
CON 14 +2
INT 10 0
WIS 13 +1
CHA 7 -2

Traits\

Combat - (Reactionary: +2 Init.)

Regional - (Savanna Child (plains) +1 Handle Animal)

Additional Ability Points
4- Dex
8- Str
12- Wis
16 & 20- Str

~Feats
1. Quick Draw
1. Imp. Initiative
2. Rapid Shot
3. Power Attack
5. Deadly Aim
6. Manyshot
7. Vital Strike(?)
9. Imp. Critical Falchion
10. Imp. Precise Shot
11. Outflank (Animal Comp.)
13. Critical Focus Falchion
14. Pinpoint Targeting
15. Blinding Critical
17. Combat Reflexes
18. Shot on the Run
19. Paired Opportunists (Animal Comp.)

Skills : Every level

[[Perception, Handle Animal, Stealth, Disable Device, Knowledge Local, Survival, Spellcraft]]

~Animal Comp. Ability Score increase
1st- Int.
2nd & 3rd- Str.

~Animal Comp Feats.
4. Dodge
5. Weapon Focus (Natural Attack)
8. Power Attack
11. Outflank (Master)
13. Wind Stance
16. Combat Reflexes
19. Paired Opportunists (Master)

Light Load 116 lbs or less; 150 gp

Short Bow 30 gp 2 lbs.
Arrows (20) 1 gp 3 lbs.
Falchion 75 gp 8 lbs.
Dagger 2 gp 1 lbs.
Backpack 2 gp 2 lbs.
Bedroll 1 sp 5 lbs.
Belt Pouch 1 gp 1/2 lbs
Flint & Steel 1 gp -
Iron Pot 8 sp 4 lbs.
Mess Kit 2 sp 1 lbs.
Rope (50ft) 1 gp 10 lbs.
Torches (10) 1 sp 10 lbs.
Trail Rations (5 days) 2 gp 5 sp 5 lbs.
Thieves' Tools, Common 30 gp 1 lbs.
Explorer's Outfit Free 8 lbs.

Spent 146 gp 7 sp = 3 gp 3 sp left

60 1/2 lbs. Carried

Anything I left out, any advice for character or even how I can find a game to use him in would be greatly appreciated! I loved the flavor of an urban ranger and like having the lock picking ability.