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Race

HP 10/10 || AC:17 T:14 FF:13 CMD:16 || Fort:2 Refl:6 Will:1(+2 vs ench). || Init:6 Perception:7 || CN Female Elf Rogue 1 || rapier +4 (1d6+2/18–20); dagger +4 (1d4+2/19–20)

Strength 14
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About Merisiel //Pregen

Female Elf
Rogue 1
CN Medium humanoid (elf)

Init +6 | Perc +7 | Low-light vision
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Defence
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AC
17 | Flat-footed 13 | Touch 14 (+3 armor, +4 dex)
HP 10 (1d8+2)
Fort +2 | Ref +6 | Will +1; +2 vs enchantment
Immune Sleep
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Offense
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Base Atk
+06; CMB +2; CMD 16
Speed 30 ft / 6 sq
Melee
rapier +4 (1d6+2/18–20)
Ranged
dagger +4 (1d4+2/19–20)
Special Attacks
sneak attack +1d6

Skills:
* - class skills, only trained
Ranks 4 + Int + 1(human)/lvl (3)

Acrobatics +7
Climb +5
Disable Device +8
Escape Artist +7
Knowledge (local) +4
Perception +7 (+8 to locate traps)
Sleight of hand +8
Stealth +7
Armor Check Penalty -1

Traits:

Forlorn: You gain a +1 trait bonus on Fortitude saving throws.
Reactionary: You gain a +2 trait bonus on initiative checks.

Feats:

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses Elves: receive a +2 racial bonus on Perception checks.
Trapfinding: Merisiel gains a +1 bonus on Perception checks to locate traps and on Disable Device checks. She can use Disable Device to disarm magic traps.
Weapon Familiarity: Elves are proficient with longbows,
longswords, rapiers, and shortbows, and treat any weapon with
the word “elven” in its name as a martial weapon.
Weapon Finesse: With a light weapon, rapier, whip, or spiked chain. Merisiel uses her Dexterity modifier instead of her Strength
modifier on attack rolls.

Special Abilities:

Sneak Attack:

Equipment:

Combat Gear
Acid
Alchemist's fire

Other Gear
studded leather
daggers (6)
rapier
backpack
hooded lantern
oil (5)
silk rope (50 ft.)
thieves’ tools
13 gp