* - class skills, only trained
Ranks 4 + Int + 1(human)/lvl (3)
Acrobatics +7
Climb +5
Disable Device +8
Escape Artist +7
Knowledge (local) +4
Perception +7 (+8 to locate traps)
Sleight of hand +8
Stealth +7
Armor Check Penalty -1
Traits:
Forlorn: You gain a +1 trait bonus on Fortitude saving throws.
Reactionary: You gain a +2 trait bonus on initiative checks.
Feats:
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses Elves: receive a +2 racial bonus on Perception checks.
Trapfinding: Merisiel gains a +1 bonus on Perception checks to locate traps and on Disable Device checks. She can use Disable Device to disarm magic traps.
Weapon Familiarity: Elves are proficient with longbows,
longswords, rapiers, and shortbows, and treat any weapon with
the word “elven” in its name as a martial weapon.
Weapon Finesse: With a light weapon, rapier, whip, or spiked chain. Merisiel uses her Dexterity modifier instead of her Strength
modifier on attack rolls.
Special Abilities:
Sneak Attack:
Equipment:
Combat Gear
Acid
Alchemist's fire
Other Gear
studded leather
daggers (6)
rapier
backpack
hooded lantern
oil (5)
silk rope (50 ft.)
thieves’ tools
13 gp