Vencarlo Orinsini

Pieter Üsthåusen's page

84 posts. Alias of DSXMachina.


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True, if all my pbp's are active then I'll be at full stretch. (Especially with Mafia games)


I am very interested in continuing (at some point), however a hiatus sounds good, as I would rather that you didn't burn yourself out. Or feel guilty about not rumbling on with both games.

And Serpents Skull is going well.

Now if we really had to crack on, I may be able to GM it. Not sure how I'd do the maps.


So, we are going to jump to the next section?

I think us players need to work out how much loot we have got already! And who has got what.


That sounds organised, well done.

Yeah, if 12 archers fire at us...2 will crit & 3 will hit, per round; thus we'd be in trouble.


My enthusiasm hasn't waned too much, but I think a string of encounters would be fun. Encounters that we can actually handle, without blowing all our resources in 1 fight.

So whether we diplomance/fight our way out of this or just hand wave it. Followed by a paragraph about is stumbling upon a hole in the ground & entering....


Apologies, for posting in the IC thread last night with OoC suggestions, but I was super ZZzzzzzzzzzz


Pieter keeps apace with Belgeon and looks into the murk before calling out.

"Neighbour show yourselves, it's too dark a night to be lurking in a wood." his large voice resounds, getting lost amongst the trees. "Maybe we can be of assistance?" Though his words are kind they are tempered with a hard steel, miuch like the sword he holds naked in his hand.


So Belgeon & Pieter to the fore, Mai & Mordin flanking. Cereza and Nicci protecting our rears?


"Buck you lad, we'll find your father soon." he slaps the youth on the back.

An unperceptive archer :O


Surely it shouldn't have taken you too long to find the collosal dragon (our foe) :P

Yep, that's really cool and seems like a ton of work. Thanks for doing all of this, Mr Amazing GM, Sir.


Hugs for the awesome GM, don't worry.... moving is such a hassle.


"Da, we can hope. 'Tis for the best t' be on our guard." Pieter says with a nod to the lady for her hopeful words; they seemed to be all to rare in this desolate place filled with danger.


Perception: 1d20 ⇒ 17
Initiative: 1d20 + 1 ⇒ (1) + 1 = 2

Pieter looks up towards the trees that they approach, a quizzical expression upon his visage as he tries to make out the strangeness.


"Of course, Mordin. It'll just be like the forests back home, we get through here find our quarry and complete our hunt." Pieter's voice is lost amongst the forest.


We might be waiting for Mordin or someone competant to make the Survival check....Pieter ain't with his +0

The rangy man strides carefully through the forest, despite being ill at ease he keeps a good pace.


Pieter carries his lantern high, a beacon of hope against the darkness.


Hustling sounds good.

Pieter nods the the others and follows their lead, the flickering torches pierce the darkness through the woods. Roots seem to grasp at his ankles, the mossy track damp with the evenings cold makes the path slick. But he trusts his friends, especially Mordin to lead him upon the route of hope. 'Pharasma save his soul. If he has departed the world, keep it in your good graces. Although I hope he holds to this mortal realm.'


So most importantly, who wants the Magic +1 sword? Pieter is fine with his current equipment.


"Aye we should push on, no point debating. It could take an hour and then another for setting a stable camp." Pieter is eager to help the childrens' father, make them a real family again - even if it's amongst the death that surrounds.


"I brave the light. I fight against the darkness, from the shadows I stand. Ready to destroy the evil and restore natural order." Pieter looks defiantly into the dark.

"And I have a pint" Pieter adds; "Although, I cannot see in the dark and we'll get there after the witching hour." He exchanges a significant glance with Mordin about this turn of events.


Pieter has 1 pint of oil & it looks like it'll be 1:20am before we get to the huts. Of course, Pieter has no night vision - but is fool-hardy enough if we wish to brave it.


My only idea for the weapons, would been to give a couple to the Ferryman to sell for the family. Depending upon how many spares we need, or if we want to leave a cache just in case.


"Huts, we can have a fire, our backs to the wall and a roof over our heads." Then he flashes white teeth in a small grin; "And if the bandits return..." Pieter gives his vote.


How about we take...

  • Hand axe
  • +1 Magic Sword
  • 1 bag of caltrops
  • 2 coils of rope,
  • spool of wire
  • 2 small tents,
  • 4 torches,
  • a lantern,
  • mirror shard,
  • 12 gp, 34 sp, 56 cp,
  • various assortment of jewelry worth 18 gp,
  • a couple of journals,
  • miscellaneous utensils, plates, tankard
  • two bottles of wine,
  • enough dried meat, hard cheese and bread to make 7 rations of food,
  • single compass

    Then the family can sell(barring what Hektor wants like the bow & arrows):
    Several canvas bags, a backpack, 2 handaxes, 3 spears, 3 swords , 6 daggers, 3 bows (1 masterwork currently being used by Hecktor), 34 arrows, 1 crossbow, 13 crossbow bolts, , coil of rope, spool of wire, several dirty bedrolls, a couple spare sets of clothing, blankets, a set of false teeth, small cask of ale (half empty).


  • Pieter offers a Handshake and a couple of gold to the Ferryman for the family. "Good man, could you see safe to Ulman's place?" he asks his tone cordial and used to befriending strangers. The words engendering trust, between the pair.


    "I think this is where we part ways kids." Pieter roughly says as they get to the bank. "Take your mother to safety of the town, go find Ulman Dark, give him this..." He puts a score of golden coins into Yulia's hand and curls it around the bounty. "A deposit, if he needs more well... I'll be back."

    "Hektor, you're with us. We find your father..." Pieter looks into the forest darkly.


    Keeping an eye upon the family, they ramble through the dark woods towards the ferry.

    Positions: Mordin - Mai; Hektor -Pieter; Nicci - Mephise; Cereza - Yulia - Pol; Sapharael; Belgeon

    Hows that sound?


    "Good idea, Miss Artieta. We can get a lead upon tomorrow and use our Ferry fares to pay the man to take her to town." Pieter states his apporval at the plan, even if it means that they'll spend the night in the forest. 'Bright, beautiful, benevolent - she really is amazing.'

    Protected only by the illusion of civility and with bandits on their way Pieter knows it might be a rough night. He nods to Hektor as they walk back, "Stay with us, we'll find your father on t' morrow."


    Pieter looks gratefully to Belgeon; "Thanks, keeping her heart-beat slow and steady will slow the poisons spread. I'll protect the youngsters." he watches the siblings with a wary eye.


    Pieter looks to Hecktor; putting his hand upon the young man's shoulders. "I know, believe me I know." he pauses taking a breath. "You have to be strong for your kin, but we can save your mother."

    He looks to the others; "At first light tomorrow, if you'll lead us we'll set out and find your father. The others will be safe, you wish them to be safe?"

    Finally he adds sincerely, "I'll do my utmost to find your father." 'Or if not send him to Pharasma's embrace.'


    "We don't want to be out after dark." Pieter states obviously; "Will she last the night? Because we could go after the spiders, come back here and hole up for the night. Getting to the Zelkors Ferry early tomorrow."

    He pauses with a grimace; "I wouldn't want to endanger Mephise, overly."


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    "Take her t' Ferry, or find her husband and see if we can bring them both back." Pieter worries.

    The leaning away from the younger people; "I don't want them to be orphaned though."


    "Only got Wolfsbane and garlic. I don't know much about it but..." his finger rasps across his chin as he thinks.

    Heal (Aid Other): 1d20 ⇒ 11

    He remembers some of the victims of spider bites from his home forest and advices Nicci, looking concerned for the poor victim.


    "We cannot cure Mephise, getting her to the village - may not cure her. Do you know any way to slow the poison Nicci?" Pieter asks in his Teutonic accent.

    Heal: 1d20 ⇒ 10

    "Or do we hope to find their father, come back here. And take them both to the Ferry? Though the prospect of either or both surviving are slim" he wonders.


    Pieter's face goes dark as the tale is told. He knows the land is a dark and unforgiving place, however his heart goes out to the family. Twin lines of fluid upon his face he looks to the siblings. Detect Evil :P

    "Should we get her to Ulman Darks' house, the Goddess knows that I cannot heal her. Do we have to coin to pay the necromancer though?" Pieter wonders out-loud.

    "But I cannot let the caravaneers and their father die." he looks slightly forlorn as he has a hard time thinking what to do.


    Pieter nods, standing in silhouette. 'Heart of Gold, Steely will and a body of other precious materials.... don't look you fool.' The tall Northman looks away from Nicci and towards the village.


    Pieter looks to the huts and then nods towards the voice; "Aye, good warning shot that was." He feels he understands their trepidation.

    "Aye, beset on all sides by foes. I can see you don't like strangers, rightly so neighbour." he pauses half turning. "I can see you are not happy with your lot, is there any foe, any of those from the place that shall not be named near here?"

    He flashes his most impressive smile, whilst turning to the others and implying that 'discretion is the best form of valour'. "We can help, but we'll leave if you wish. I pledge this upon my honour."

    Survival: 1d20 ⇒ 3
    Sense Motive: 1d20 ⇒ 20


    Pieter straightens up; his voice bouncing around the road as he attempts to obscure the sounds of the stealthy companions. "Good to see you, neighbour."

    "We mean you no harm, though as we are surrounded..." he inclines his head conceding; "... I suppose I should have asked it the other way."

    "We are but travellers hoping to right the injustices of the world. Have you suffered injustice?" he asks in a heart-felt manner despite the villagers seeming to be hostile. He takes a step forward earnestly.

    Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23


    "Of course, it's as good as my usual plans." Pieter replies with a touch of irony; taking the lead walking down the distinct path towards the village. He's aware of the figures lining the path ahead, but keeps to Belgeon's pace.

    Perception: 1d20 ⇒ 4


    Pieter looks around the group; "Do we have quieter people? I am not the most silent, I'll be with the main group. Plus people like me, I hardly ever get axe's thrown at my head." he looks to Mordin pointedly. "Yes, except for that one time."

    His words have been quiet in the woods, whilst he looks towards the small huts.


    Pieter stops, "So we scout them out? They maybe the evil goblins? Or friends" he then remembers where he is and shakes his head. 'Not unless we got turned around.'

    "I am not too quiet." he whispers putting the dummy against a nearby tree trunk. "But we don't split up." He says hopefully.


    "Good point, could be t' mannequin has properties to keep spiders at bay." he replies generously ignoring the insult, or being oblivious to it. "Useful for town then." Pieter adds whilst he carries on walking through the forest.

    Pieter looks to Cereza, a sheepish look on his face; "Sorry, should I chuck it over me shoulder?" A strange look breaks across his countenance as his vision glides to Sapharael. 'Is it an angel, I never did ask?'


    Looking back at the young looking aasimar; "Sorry about that, I thought I could use it to spring traps. Rather than this dummy." he pokes himself in the chest, his handsome face splits into a warm smile. This is promptly wiped off by Mordin's grim words that remind him of a story his nanny used to read to him.


    Pieter carries the effigy, like he would a drunk companion. Thick muscled arm around its shoulder, he drags it along in a slight stagger whilst still moving at Belgeons pace.

    Dropping back a step he whispers softly to Mai; "You don't think they are innocents? Ya know, people getting eaten by spiders." he wonders. Then his eyes glance to Nicci, just in case she thinks he's whispering honeyed words into Mai's ears. But he gives a little shrug.


    Pieter climbs down from the tree, a feline landing amongst the soft forest floor creates barely a whisper. He examines the mannequin closely upon the floor. "Sorry, thought they strung it up to ambush me & I wouldn't have you hurt for my sake. A warning, a boundary marker instead?" he wonders.

    He picks up his sword again, in his other hand he lifts the leather model. "This'll be useful to spring traps." Then he sets off once more down the trail.


    Tying a rope around the ankles of the mannequin, he loops the other end around the branch and after tossing the other end down for someone of the forest floor to take the strain with he cuts the figure off. Slowly backing off he ensures that it's safely lowered to the ground.

    Unless things happen. What rolls are required?


    Carefully he scoots out onto the branch pretty sure it'll support his weight, the life-less figure might hold some clues to what is going on around here.

    'Much rather it wasn't cold wood between my thighs.' he thinks whilst he slides down the branch not taking any chances with his balance.


    Pieter hisses down from the tree. "AMBUSH!" in a low hiss that carries easily to Mai.

    Knuckles turn white as they grip tightly on the leather hilt of his knife. Pieters eyes dart around the canopy looking for signs of life. 'Or is this a warning?'

    Perception: 1d20 ⇒ 12

    (If he sees nothing and nothing happens in the next few moments) He'll edge his way out onto the branch trusting that it can hold both his and the figures weigh.


    Hopefully it's not a stabbing pain in the arse.

    Pieter continues to climb up the tree, the soft white webbing not giving as much purchase as the armoured man expects. His powerful thighs wrap around the course trunk whilst he fluidly thrusts his body up towards the prize. His free hand grasping at the lower bowers.

    Climb: 1d20 + 1 ⇒ (5) + 1 = 6
    Climb: 1d20 + 1 ⇒ (5) + 1 = 6
    Climb: 1d20 + 1 ⇒ (13) + 1 = 14
    More climb checks if required (no ranks so he cannot take 10)


    Pieter is incorrigible. (Especially given half a chance).