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97 posts. Alias of Matt, Garnished Game Designer.


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As you move forward, dealing a considerable amount of damage to the shark formed water elementals who have just finished tearing the mount apart, you notice something strange.

The water seems to become buoyant and light, shining bubbles appearing from below and rising to the surface.

Slowly, the sharks fade away into the waters and a shining passageway appears at the bottom of the room.

From where you are, the tunnel looks a good 100 feet going down.


I will be away on a trip until Wednesday. I apologize for the interruption and we will get right back on track as soon as I return.


Astor Zasz wrote:
So what is M? Sorry if it's been mentioned.

M was the Mount. It will have died by now


Round 2

In a flurry of attacks, you manage to inflict considerable damage upon the sharks.

Radic, you manage to summon a mount near the sharks and instantly pull the threat unto it. The three sharks move in for the kill and disperse of it, yet you nevertheless bought yourself a round.

Louie, you manage a nice critical followed by two more hits, dropping your opponent to the ground.

Nathaniel's attempt to convince them of his mastery falls on deaf ears unfortunately.

Astor's attacks are thwarted by Louie's assault so instead opts to move next to him.

However, in retaliation, some of you are smashed into by the crushing waters that compose their bodies.

Round 3 can begin. It'd be cool if you could write your initiative into each round so I dont need to scroll through the page. Just a quick comment.


I have never imagined using mount for this reason...


Radic wrote:

Remember you are hasted, you get an additional attack on a full round attack action. Also you get +1 to attack and +1 to AC. I would like to know what the sharks do before I post my second round choices, so I will refrain from posting until then.

At 29 initiative you go before them so you wouldn't know. This is why I always post monster attacks last and personally modify if actions would have gone differently. You can give me multiple actions depending on the situation if you want.


Nathaniel. wrote:

I can make that on a nat 1.

GM, can I speak Aquan underwater?

Yes.


The water elemental sharks swim around where they currently are but seem to make no hostile attacks.

However, the water in the room begins to churn, requiring a DC 20 Swim Check to stay afloat.

Any character entering the room needs to let me know where he is moving (on the map).


That'd be nice, ask him to PM me


Perfect! I've just begun University so I might post slower now. Especially since I was hoping we hadn't lost so many players. I'll finalize combat and post later.


Well, seems we're down to just 4 players. Louie, which square are you?


Giving until the morning to see if our last poster will post.


You are in water, but not under it. And you can post your actions for this turn, everyone is aware in the surprise round.


Ultimate Equipment now purchased. Prepare to find some new gear my friends.


As you travel down the waterfilled corridor, you emerge into another chamber, the walls festooned with gold and precious stones.

However, as you enter one by one into the room, a trembling begins and above you a large downpour of water begins pouring in.

As the water falls, it forms itself into four water-formed figures resembling great white sharks.

Roll Initiative. In order, whoever posts first gets to choose their placement from Letter A-F. WE are the monsters. When moving choose where on the grid you move and how you get there to determine AoO

Battle Map


#8 is actually funny as I'm running a PbP Game that is exactly this. Just started too.


The water feels warm to the touch, not the uncomfortable warm mind you, more like a soothing warm.

As long as you remain in the water, and for 1 hour after leaving it, you gain a +2 bonus against fear effects.

Knowledge (history or nature) DC 25:
Soothewater is a type of water more commonly found in the depths of the ocean, but it appears that the Vuljoon have managed to form a pool of it here in the temple.


You all get a wonderful splash of water as Nathaniel dives into the water. As he descends into the pool, the luminosity continually increases until the lighting resembles daylight.

Nathaniel:
As you dive into the pool, the first thing you notice is that the colorful fish seem very attached to you and begin swimming all around you. As you descend even lower, a small sculpted opening in the reef appears before you. From there you can see that the passage only goes for about 10 feet before seemingly ending in a luminous curtain of water.


No problem.

As a note, I am waiting to see if anyone else wants to get wet.


I hope not... I haven't even had the pleasure of drowning you yet...


The pool itself appears to be nonmagical, though the lights are indeed magical, and appear to be a simple continuous light spell.

Astor:
You can't make it out clearly, but it seems to be coming from the center of the room, so probably the pool of water.


The room is a large square, the pool taking up the center. The altar is at the other end.

Nothing has attacked you yet.

It takes more work for me to produce maps of the places, but I can give rough outlines.

As for underwater, I will have a general "regional" map to fill in as you explore.


Just going to bed, so I'll make the big update tomorrow morning

The altar feels warm... then cool to the touch. As you begin to enter the room, lights begin to glow within the tidal pool, and they slowly rise up from the water and drift upwards as if seeds born aloft by gentle winds.

The air now begins to smell slightly off the sea.

Perception 20 (Some may already have succeeded):
A soft music seems to faintly be playing... like a low but steady rhythm on a harp.


The corridor stretches out before you, black sand dulling the sounds... until suddenly, the distant lapping of waves is heard and you emerge into a half-sculpted/half-natural chamber, filled with a pool of brilliant water. The pool's sides are home to coral reef formations and plenty of aquatic life can be seen.

A golden altar resides at the far end of the chamber, while the ceiling itself rises to a lofty 70 ft. in height.

The sounds echo around hear so all Perception checks get a -2 penalty due to the echoes.


Sorry to see you go Drake.

Wish you all the best!

As for the group, we already have a nice size so I won't re-recruit. We can survive right?


Beneath the Southseas Primer Vol. 1
Iced Cream

Iced Cream is a delicacy of the Southseas, though it is extremely rare to come by it in places other than large ports of call. The product is made from a mixture of milk and sugar, with added flavoring such as vanilla, chocolate, spices, rum, etc added in as well. By putting sacks of the mixture inside other sacks, with salt and ice in the, the mixture freezes allowing this frozen delicacy to exist.

Naturally, some place offer magical services, by combining certain spells with the Southsea tradition of magical cuisine, these Iced Cream treats are as costly as they are delicious.


Hank the Bugbear:
The sand is a unique type of volcanic sand known as Ashensand said to have tremendous fireproofing capabilities. And the air flow is blowing down into the bottom of the shaft.

Radic's attempts to discern the mosaic have granted you the following information. Though the exact creature cannot be determined, legends have told of colossal sea serpents in the Southseas, and if the Vuljoon legends are to be believed, they used to be venerated... and commanded. Apparently, the ancient Vuljoon inhabitants of Lacroix Island would often use something within the temple (a strange relic can be faintly seen in the mosaic behind the men and women) which allowed them to call forth the serpents to do their bidding.


Hank the Bugbear made me laugh for like 10 minutes, that's the fun part of hats of disguise.

As for those of you wondering about when we get to submerge, there's only a few more rooms before we sink beneath the waves.

This is mainly a chance to RP your characters and situate them.


It was in the conditions of recruitment sorry.


Nathaniel has sent me his character sheet by email.

I had informed him he needed to copy it back down on the forums though.


Radic:
Your religion and history were both high enough for you to recall the use of Dire Bats, Mobats and Skavelings by the Vuljoon tribes of Lacroix Isle. Their statues are often built into walls and as outdoor statues.

As the light flickers once more, and the arcanist trio descends to statue level, magical auras resonate from it. Assuming three simple rounds pass, the exact aura seems to come from within the statue's gullet.

Spellcraft DC 20 (Tuillien has already succeeded):
The aura is of the evocation type and the statue itself seems to be some sort of conduit for air to get into the lower parts of the temple to circulate air supply. The screeching comes from the ragged holes the air passes through on its way out.

===

Drake and anyone else who can see the floor of the shaft (150 ft. depth):
The floor of this lower chamber is sand. Dark black granules of sand. Before you lies a straight passageway, that nevertheless lies at an angle as if having been shifted or tilted. No light shines beyond you in the hallway. Decorating the frescoes of base of the shaft is a large mosaic showing what appears to be men and women venerating a massive coiling serpent-like beast which seems to rise from the the deeps carrying golden treasures within its mouth.

Once you are able to read the above text (by reaching the bottom of the shaft) you may read the following spoiler if you qualify.

DC 15 Appraise, Craft (Jewelry), Profession (jeweler, miner) or any other skill that relates to gems:
the mosaic is made of stone, mother of pearl, gold and aquamarine


Update will be tomorrow morning


Don't worry about your Mage Armor, you'll more than need it. Drake, you now have enough rope to get to the bottom.


Tuillien:
First let me answer your questions.

Dancing Lights) 150 ft distance is correct, but the shaft is indeed deeper than 100 ft. Also, unless you yourself have 100 ft. vision in the dark, I assumed you wouldn't send him that far as you wouldn't see him. He sheds light only 20 ft, and 20 ft. dim illumination. I assumed that as soon as you spotted the creature you'd leave the lights on there. I apologize for this error.

As for 40 ft. down, I meant 40 ft. down from the rope. It is essentially at 90 ft. depth, 50 ft. away horizontally from you.

For size, it is Large.

Also, love your roleplaying.

Radic:
Your send senses, thanks to "Lucien" creating a light space, essentially lets you notice that the creature is in fact a stone statue carved into the wall, covered with fur. The screeching comes from its mouth, where you can see movement within its gullet.

As the group comes to wait at the shaft, "Lucien" illuminating and both Nava and Drake on the ropes, Drake calls up for more rope as he is informed that the shaft does go deeper.

All this assuming Drake was warned and passed rope.


Answer to most of the questions:

1) The dancing lights spell doesn't go nearly far enough to get a good glimpse of the bottom of the shaft.

2) Nava, you can climb down the shift, it's sandstone so it's pretty rough.

3) 50 ft. of silk rope is fine, you drop down to that height in the shaft.

Nathaniel:
The piece of chalk touches the ground. Having counted the seconds, you can tell the shaft is anywhere from 100 - 150 ft. deep.

Radic and Tuillien:
You manage to spot a strange, furred creature clinging to the far side of the shaft some ways down but it's too dark to see much more than that. I'll assume if Radic had known this from the start he would have warned the others so the group is now considered to be aware of the monster in the surprise round. As well, your Knowledge checks meet with failure but you both have a sense that the creature isn't quite natural, thanks to the strange dull screeching.

As Drake straps the grappling hook to the sandstone shaft, Radic spots something in the shaft below, warning you that a large creature is currently hanging on the far side of the shaft, some 50 ft. opposite from you. Drake and Nava, with Drake in the lead both climb down the rope and make their way down the shaft, aware of the screeching creature.

The creature itself, still waiting at least 40 ft. below is not moving, instead continuing its strange dull screeching.


Gameplay begun!


Chapter I: Above and Below

Beneath the Southseas Homepage

Lacroix Isle. Known for its ruins and for the Vuljoon tribe of native elves, this island has recently become your home base as you explore newly discovered sections of the Tal'vokech Temple. Your job is simple, clear out any hostiles, recover whatever is important and if you have the time and proficiency, decipher the strange language written on the walls of the newly uncovered hall.

After having entered the halls, you all find yourselves in a large vertical chamber, the center of the room giving way to a descending shaft of darkness. The ceiling rises another 30 feet high or so and the walls, and the floor, are made of a hard sandstone.

The only way to go is down... but the sounds of screeching below emanate faintly upwards to reach your ears.

What do you do now?


Southsea Discussion here!


Glad to see some fun discussion going on here! Just to finish up Recruitment we're moving this chat to Discussion.


I play from time to time as well, still wondering what to make though xD


Drake Rainser wrote:
Nathaniel. wrote:
Great to be on board. I have already done my equipment, ready to go when you are.
Looking forward to playing with Nathaniel in both this game and Jelani's...are you going to be using the same eidolon in both games?

And perhaps myself.


Zissren Daggermaw wrote:
I am sorry, after thinking it though, I have decided to withdraw my application. While I love the concept of a water based campaign. I perhaps choose to bit off more than I chew. Again apologies.

Saddened to hear this mate. Good luck with your other gaming.


Welcome to the Team!

Drake Rainser
Radic
Tuillen Aelethsyl
Nathaniel
Zissren Daggermaw
Astor
Nava Mugtal

7 is only one more than 6 so this works out nicely.

I apologize to those who did not meet requirements but had good ideas nonetheless as well as to those who dropped out or did not reply. We begin in 24 hours, giving you time to equip and arm yourselves.

Letting you all know that the adventure begins right in the midst of combat so be prepared.

Recruitment Closed


STARTING FINAL VERIFICATION


Astor Zasz wrote:
I got back sooner than I expected, here he is.

Impeccable timing!

5 minutes until verification process commences.


Cuàn wrote:
HP is fixed but I'll do the rest tomorrow (which you said to be fine for equipment and you seem to be fine with a delay on background as well judging by some other characters). It's 4 am here so I think I'll head for bed.

Goodnight mate. 34 minutes until I start my selections.


Equipment is in the 1st post, HP is mentioned a few posts down and background is anything non-Golarion. Make places up if you wish.


wolfman1911 wrote:
All right, I'm off to a friends house, who is apparenlty experiencing power outages from the weather. I'm not sure I'll have an alias up by 11, but if not then it won't be long after that.

Thanks for the heads up, I'll give you until 00:00 then. I don't normal go to sleep until 03:00 anyways.


Zissren Daggermaw wrote:
Falashir the Corsair wrote:


I'm withdrawing my interest. I apologize, but I really have no interest in spending my time dealing with players who are overly antagonistic.

Good luck with your group! I mean that. :)

Sorry mate, was not my intent.

@OJR If Falashir wants to play I'm happy to dip out so that he can participate. Currently I am in 5 pbp's so it's ok, since I see that he is not currently in any.

Currently he has bowed out and you have not, you therefore retain priority. Please do not drop out for someone else's sake. It is up to them.


Well, strictly speaking, you don't know your going underwater. I've allowed high swim checks and the purchase of Buoyant Armor as they would be reasonable in an Island Campaign which is how everything begins.

From there, you'll find things you need below the waves.

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