Fire Elemental

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58 posts. Alias of Jarred Henninger.


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sorry guys. i've been sporadic at best about this, thanks for putting up with me so far.

Edit: did that sound like i was quitting, because I'm not.


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Everything you need to transport and care for the hippogriffs is there in the camp of note are the Animal Harness (3), Bit and bridle (3), Cage, Large (3), Feed (per day) (30), Saddle, Exotic (Military) (3), Saddlebags (empty) (20. There are also several varying lengths of rope, hemp, and 5 nets. This is not in addition to the loot noted earlier

as you are searching for items of value you find a letter stating that someone named Oakir will be coming by in 3 days to claim his new mount.


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The sleeping hippogriff has been trained, the others have not. all the materials you need to ride or train the hippogriffs is here.

There are 3 hippogriffs, 2 in cages and 1 sleeping.

Argus is able to calm the hippogriffs down (the ones in the cages were getting restless)


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With ser manfred's retreating strike the orc staggers and finally falls. A bored Hengest, who was supposed to wait at the cave comes wondering out of the forest, declaring that things were taking to long so he came to see how he could help.
Channel 1d6 ⇒ 2
Channel 1d6 ⇒ 5
Channel 1d6 ⇒ 6
Channel 1d6 ⇒ 2

While this is going on Ser manfred has time to secure the rest of the camp and collect the spoils of victory.

Loot:

Orc Ranglers Chain Shirtx2, Sapx2, 100Gp
Orc Leader Greataxe, Longbow, Comp. (Str +4), Masterwork Scale Mail, Potion of Cure Light Woundsx2, Potion of Cure Moderate Wounds, 539Gp
Training SuppliesAnimal Harness (3), Bit and bridle (3), Cage, Large (3), Feed (per day) (30), Saddle, Exotic (Military) (3), Saddlebags (empty) (2)


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i am noticing, Favored enemy human may have been a strong feature for an orc


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you call a horse to fight me? Strange human.
the orc follows his new target and attempts to strike.

Attack 1d20 + 10 ⇒ (4) + 10 = 14
Damage 1d12 + 8 ⇒ (7) + 8 = 15


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Bleeding profusely the orc has begun to babble incoherently. as he continues to attack Argus, his strikes seeming to lack the power they once had. stoped using power attack

Attack 1d20 + 10 ⇒ (19) + 10 = 29
Damage 1d12 + 8 ⇒ (10) + 8 = 18


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{b]Brahg! you are starting to annoy me![/b]
The orc seems more serious now that the 2 of you have steped up to him.
the orc 5 ft steps out of flank and attacks Argus.
Attack 1d20 + 9 ⇒ (6) + 9 = 15
Damage 1d12 + 11 ⇒ (10) + 11 = 21


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Not sure what that was, should not have been there. to clarify there is no wall between the 2.


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The red wall? 15 ft


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AoO 1d20 + 9 ⇒ (3) + 9 = 12
Damage 1d12 + 11 ⇒ (6) + 11 = 17

Keep in mind you have +4AC for this attack because he i attacking from around the corner


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The orc does not try to run, we'll keep the attack (it did not confirm), but would you have attacked from around the corner, or would you have provoked to get a clean shot?

gah metal one! that almost hurt lets see how you like it
Attack 1d20 + 9 ⇒ (4) + 9 = 13
Damage 1d12 + 11 ⇒ (6) + 11 = 17


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I shall never be killed by a puny human!


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Sadly your 20 ft of movement dosn't allow you to reach the orc
The orc laughs as he takes aim at gundahar
i'll show you how it's done
attack 1d20 + 5 ⇒ (16) + 5 = 21
damage 1d8 + 6 ⇒ (8) + 6 = 14
The orc laughes as he drops his longbow and readys his greatax to attack ser manfred.


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those are very nice rolls, and both would have hit if he didn't have a +4 AC vs ranged attacks from being prone.

You may not be stupid, but you can't aim ether, ha!
the orc decides that he is better off on the ground and pulls himself off the side of the 20 ft tower.
Acrobatics to reduce the falling damage 1d20 - 2 ⇒ (3) - 2 = 1
And lands quite loudly on his face.
nonlethal falling damage 1d6 ⇒ 2
lethal falling damage 1d6 ⇒ 3


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The Orc laughs as he twits out of the way of your arrow.
Pathetic humans! Come closer and try again.


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The Orc looks at Ser Manfred and grins menacingly. "just try it puny human, I don't need help to destroy you!"


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Sorry guys. RL has been a little nuts lately. Things are mostly worked out now but my weekends for the next few weeks are most likely to be little to zero activity from me but I will try to get things rolling agin.


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Gah, the post eater has struck again!

Ser Manfred-The purple area is the grease spell, if you want to keep the rolls for an AoO you can. but if you want to attack him you'll need to make an acrobatics check.

It may just be anger from the grease spell but the orc does not seem to be in the surrendering mood. you can make a diplomacy/intimidate check to change his mind if you would like.


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The last orc is up in his lookout tower, floundering on the floor from the grease. He is supposed to be the lookout but was to busy watching the hippogriff.


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Reflex1d20 + 4 ⇒ (7) + 4 = 11
the orc falls.
1d20 - 2 ⇒ (11) - 2 = 9
And is unable to get up


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The orc is struggling to stand after the arrows from Argus and Gundahar, Ser Manfred seizes the opportunity and delivers the killing blow.


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Argus's arrow finds the eye socket of the wounded orc dropping him before he has a chance to react. His second arrow also strikes true on the second orc, as does Gundahar's.

Ser Manfred:

the orc next to you dies before you get to go, i'm assuming you will charge orc2 to attempt to finish him off.
1d8 + 3 ⇒ (4) + 3 = 7


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sure
Round 2
Gundahar, Ser Manfred, Hengest, Ixiomar, Argus, Orcs

Also a will save
1d20 + 2 ⇒ (10) + 2 = 12


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Don't forget to place yourselves on the map.


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Bold means you have not acted
Round 1
Gundahar, Ser Manfred, Hengest, Ixiomar, Argus, Orcs

You guys get a surprise round and then we start at the top.
So far for the surprise round

Gundahar, Ser Manfred, Hengest, Ixiomar, Argus

Argus has taken aim but did not fire
Ser Manfred has skewered an orc! but his strike is slightly off center, allowing the retched creature to survive the blow.

Ser Manfred:

When mounted, are you wielding your lance with one hand? if yes your damage should be 1d8+3, 2d8+6 on a charge, not a big deal now but when you get power attack or crit it will make a difference.

Spoiler:

I'm rolling initiative for ser manfred and Hengest
M1d20 + 1 ⇒ (19) + 1 = 20
H1d20 + 1 ⇒ (20) + 1 = 21


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no new members are at the camp, one of the orcs is training a hippogriff.


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it will have to wait till tomorrow. Stealth check time!
Unless you don't plan on using stealth. in witch case ignore completely.

Perception: 1d20 + 5 - 10 ⇒ (10) + 5 - 10 = 5

Initiative: 1d20 + 1 ⇒ (7) + 1 = 8


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Not if you want to approach quietly. You can get the mounts there however.


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There is only ever one in the tower and not all the time. but there seem to be 3 guards. The creatures in the cages are large 4 legged creatures with feathered wings. you can attempt to get closer before heading back to camp.

Stealth DC:
Perception: 1d20 + 5 - 10 ⇒ (15) + 5 - 10 = 10

Kn(Nature)DC 12:
All 3 cages are housing Hippogriffs


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The map link is ^^^

There is one gate on the east side of the camp, at the center of the camp is a banner proclaiming this to be an orc encampment.

The fence is made of logs, most likely cut from the 20 ft clearing on ether side, you also see 3 large cages in the camp holding some sort of winged creature.


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you feel you've done a good enough job that unless they are actually hunting you they wont notice you trail.

You have found the camp.As you approach from the west you see one guard tower next to the main gate, maned by an orc and facing the other direction, he hasn't noticed you.


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that's how it appears, who is going to scout out the area if he doesn't come back?


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just waiting for pike's scouting plans
The camp is to the south. How are you going to scout the area? Straight to the camp, do you want to circle the area and parochial from the far side? Stealth and perception checks.


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Constructing a baracade is possible however consealing it would be difficult. Brandt understands the concept of traps but the trigger mechanisms have always eluded his understanding. without Craft (trap smithing) there is only a 20% chance of your trap activating.
Pike is correct about the fire.


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Argus is able to figure out that 3 humanoids and 1 four legged animal were the last to occupy this cave. You are unable to determine how long ago this was however.


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You make remarkable time. Arriving at the cave in 6 days, only slowed by a detour for more water. As you enter you notice a small tree has been dragged to the back of the cave.

Perception DC20:
You notice hoof prints and the remains of a small fire pit, a group of people camped out in this cave and were careful to cover there tracks when they left.


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"How about this then, your 12 will be a down payment on a light combat trained horse, I'll even reduce my fey so that when you return you will only owe 22 gold. Do we have a deal?"

not a direct reduction but it's upgraded to a light warhorse


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"hhmmm. I'll take your 12 gold, and 50 upon your return. in exchange i will rent you a horse, not a combat trained one, but a horse none the less."

some clever haggling and a Diplomacy (DC15) check can reduce it 25 gold


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"You can requisition whatever we have if you can afford it. Worst case scenario, your in a forest, hunt something. "

"We have people working on repairing the bay, you can help them when your not on assignment if you wish, but we can not allocate resources to a new recruit."

armor, weapons, and equipment up to 30 gp is available


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Sure


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"There doesn't seem to be anyone worthy of mention involved at the camp, there may be logs at the camp that bring names to light but the priority is stoping this outpost. We need to build morale and victories are the fastest way to do that. We are unsure about the nature of the beasts, it has been different creatures every time.


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"They wait till they're fully trained, we can't tell how far along they are with the training at this point. They may have fully trained war mounts at the camp."

hengest looks over the map of the area. A small cave is marked not far from the circled area that the camp is located in.

She watches you study the map
"The cave is a possible base camp while you serch for the outpost."


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As you enter the red and gold tent marking the Phoenix Battalion War room, you are greeted by an elven female in full plate.

"At ease men, We found a small outpost about 2 weeks out. It's in a forest to the east, they appear to be war training captured beasts and shipping them out to different locations. If you can stop or delay the formation of beast mounted cavalry this mission is a success, anything else is icing on the cake."

She points to a roll of paper and 5 vials marked CLW.

"Those are your supplies, we will discuss your findings when you return.


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ok, if your ready to get started, hit the gameplay tab


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new link to Phoenix discussion.


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Human are always a good choice, undead are a personal favorite of mine, so the will make an appearance. Beyond that it's up to you.


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Where is the DR 15/Magic coming from? Also what is your favored enemy?


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Looking to get started tomorrow, all characters have bee reviewed and approved, minus imimrtl.


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Deploying Dot

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