Agents of Edgewatch Adventure Path (Closed) (Inactive)

Game Master Dorian 'Grey'

Absalom, the City at the Center of the World, has
always drawn travelers from distant lands. Yet this year
is different, for it is the year of the Radiant Festival, a
celebration of epic proportions held every hundred years
to commemorate the failed Radiant Siege of Absalom in
1619 ar.


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Fort vs disease: 1d20 + 5 ⇒ (4) + 5 = 9
Fort vs para: 1d20 + 5 ⇒ (2) + 5 = 7

Watanabe would scream out in terror but his face seems to not be working.


Male Archives of Nethys Human Loot List Roll20

Watanabe takes a bit of ghoul saliva into his veins. The stiff Wizard feel like he spent two straight nights posing as a Calistrian!
Fail! Stage 1!

Why are Watanabe Hp 8?


Commandant Lassard wrote:

Watanabe takes a bit of ghoul saliva into his veins. The stiff Wizard feel like he spent two straight nights posing as a Calistrian!

Fail! Stage 1!

Why are Watanabe Hp 8?

Took a bunch of acid to the face. No one declared healing me and didn't bother to ask.


Male Archives of Nethys Human Loot List Roll20

The Cube did f!~@ you up...lol. Father Emmett is up!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett delays in the order and will jump back in after the far-away monster gets within 30 feet. After its turn, he'll jump back in and...

Father Emmett sends a quick, desperate prayer to Dammerich as these unholy beasts surround his fellow officers. Feeling the tickle under his balls that signals his prayer has been answered, Father Emmett releases a wave of hot pink energy that heals his friends and damages his undead foes.

3 Action Heal w Healing Hands: 1d10 ⇒ 10 healing and undead damage

Father Emmett gives a satisfied moan and then quickly regains his composure.

He whispers Praise Dammerich


Watanabe feels moist and gross but has no idea why. He starts to wonder if the pay is worthwhile.


Male Archives of Nethys Human Loot List Roll20

Bridge and Barricade

Round 1

Father Emmett decides not to pee his pants; just yet....

Ghoul #3 wants in on this magnificent feast! He strides over to the crevasse, jumps over with glee, and attempts to bite our poor Miss Canella!
Bite: 1d20 + 9 ⇒ (10) + 9 = 191d6 + 1 ⇒ (6) + 1 = 7

Ghoul Fever (disease) Saving Throw Fortitude DC 15; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.
Paralysis (incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul’s attack must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Hit! Please make your Saves...

Father Emmett then snaps back to reality, oh what a tragedy!
Ghoul #1 Fort DC 18: 1d20 + 4 ⇒ (19) + 4 = 23
Ghoul #2 Fort DC 18: 1d20 + 4 ⇒ (6) + 4 = 10
Ghoul #3 Fort DC 18: 1d20 + 4 ⇒ (17) + 4 = 21

The Three Ghouls scream in agony! Ghoul #2 melts into the crevasse....meanwhile, Watanabe contemplates the dirtiness of the experience...

Pen, Ono, and Miss Canella are up!


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

fort dc15: 1d20 + 7 ⇒ (13) + 7 = 20

fort dc15: 1d20 + 7 ⇒ (1) + 7 = 8

Miss Canella gets bit and opens her mouth to scream but can't.

fort dc16: 1d20 + 7 ⇒ (6) + 7 = 13


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Male Archives of Nethys Human Loot List Roll20

Bridge and Barricade

Round 1

Miss Canella literally freezes in place!

The two remaining ghouls seem to be patiently awaiting their turns. They begin conversing.

Necril:
So, what's your plans for Father's Day?
Not too certain. Wuz planning ta go ta da Fair, ut we may be stuck here fer a bit.
Dat's too bad. I really wuz looking forward ta da grilled human legs!
Yum! Perhaps sum cotton candied human brains

Happy Father's Day Agents! Ono and Pen are up...


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono grins, and says, ”My turn. Watch this.”

Ono assumes his picturesque ‘Point Blank’ stance, and fires two quick shots into the undead abomination before him.

Composite Shortbow #1: 1d20 + 11 ⇒ (16) + 11 = 27
Dmg #1: 1d6 + 3 ⇒ (2) + 3 = 5 piercing

Composite Shortbow #2: 1d20 + 6 ⇒ (5) + 6 = 11
Dmg #2: 1d6 + 3 ⇒ (1) + 3 = 4 piercing

Huh… that was less impressive than I was hoping for. You’ll get him next time, Ono., the elf thinks to himself to bolster his confidence for the next attack.


Male Archives of Nethys Human Loot List Roll20

Bridge and Barricade

Round 1

Ono sees the nasty ghouls hopping about, freely taking nibbles of his fellow Agents!
The Elf decides to Elf up!
Hit!

Pen seems to be frozen in place by the sheer horror of the experience!
Pen may go...

Round 2

Watanabe is up!


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Pen starts singing The Monster Mash (+1 to attack and damage!), then she telekinetically chucks one of the arrows Ono fired at the most damaged looking ghoul.

Attack: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Fort vs para, DC 14: 1d20 + 5 ⇒ (7) + 5 = 12

Watanabe has a mouth but cannot scream.

Side note, that game does not hold up at all.


Male Archives of Nethys Human Loot List Roll20
Watanabe Ren wrote:

[dice=Fort vs para, DC 14]1d20+5

Watanabe has a mouth but cannot scream.

Side note, that game does not hold up at all.

Game? I am slow; remember...


I have no mouth. I completely forgot it was a book too.


Male Archives of Nethys Human Loot List Roll20

Bridge and Barricade

Round 1

Pen sings a song of Healthy Living and Gainful Exercise. Everyone feels inspired! Pen then tosses an Ono arrow in the direction of the same Ghoul.
Miss!

Round 2

Watanabe decides to contemplate the career choices he has made recently....

Who looks the most tasty!: 1d5 ⇒ 3
The nasty Ghoul #1 seems not to be enjoying the singing!

It gleefully strides over to our Bard!
Bite: 1d20 + 9 ⇒ (7) + 9 = 161d6 + 1 ⇒ (1) + 1 = 2
Miss!

Ghoul Fever (disease) Saving Throw Fortitude DC 15; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.
Paralysis (incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul’s attack must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

Frustrated, it attempts another bite!
Bite: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 1 ⇒ (6) + 1 = 7
Hit! Please attempt both Saves...

It howls with delight, as it tears a part of Pen away!

Father Emmett is up!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Father Emmett calls forward an additional throbbing wave of positive energy from his #1 in this world and the afterlife, Dammerich.

3 Action Heal: 1d10 ⇒ 5 Healing and Undead damage.

As a free action, Father Emmett lights a cigarette.


Male Archives of Nethys Human Loot List Roll20

Bridge and Barricade

Round 2

Father Emmett bursts forth another channel!
Ghoul #1 Fort DC 18: 1d20 + 4 ⇒ (19) + 4 = 23
Success!
Ghoul #3 Fort DC 18: 1d20 + 4 ⇒ (1) + 4 = 5
CRIT Fail!

The ghouls scream again in pain; not the good pain, but bad pain!

Seems living still get Healed also! Any Agents damaged may Heal from both Channels: 15 hp healed total.

Heal 3 Actions:
(material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

Ghoul #3 decides that Eight Is Enough! ; even though, it was not 8, but 10 didn't make sense for his Pop reference to make sense...He Steps closer to Father Emmett and kisses him!
Bite: 1d20 + 9 ⇒ (11) + 9 = 201d6 + 1 ⇒ (4) + 1 = 5

It decides it really wants to know how many licks it takes to get to the center of an Emmett pop!
Bite: 1d20 + 4 ⇒ (13) + 4 = 171d6 + 1 ⇒ (3) + 1 = 4

Ghoul Fever (disease) Saving Throw Fortitude DC 15; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.
Paralysis (incapacitation, occult, necromancy) Any living, non-elf creature hit by a ghoul’s attack must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

The ghouls laughs in delight!
It takes two licks of the Emmett!
Hit! Hit! Both sets of Saves; Twice!

Pen, Ono, Miss Canella up!


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Oh no. Get away from me! AAaaaarggghhh!!!

Fortitude for Ghoul Fever 1: 1d20 + 5 ⇒ (1) + 5 = 6

Fortitude for Ghoul Fever 2: 1d20 + 5 ⇒ (1) + 5 = 6

Fortitude for Paralysis 1: 1d20 + 5 ⇒ (16) + 5 = 21

Fortitude for Paralysis 2: 1d20 + 5 ⇒ (17) + 5 = 22

I don't think I remembered to take my vitamins this morning. Something feels...off

I believe in one day, I'll be Stage 2 of that Ghoulie Fever. Afflictions aren't additive through multiple exposures so I think my bad news is maxed out after my first critical fail.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

fort dc13: 1d20 + 7 ⇒ (16) + 7 = 23

Miss Canella tries to stop her paralysis.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono takes aim at the ghoul standing next to him, and gives this whole killing ghouls thing another go.

Composite Shortbow #1: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
Dmg #1: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 piercing

Composite Shortbow #2: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Dmg #2: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 piercing

Composite Shortbow #3: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Dmg #3: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6 piercing

Switch to the other ghoul if the first goes down after the first shot.


Male Archives of Nethys Human Loot List Roll20

Bridge and Barricade

Round 2

Ono watches in horror in which his companions are so intimately treated by these nasty, darn right nasty ghouls!

So, the Elf does what any good citizen (who is a cop) would do; he plants an arrow into each of their yucky, open mouths!
Hit! Hit!

Combat over!

After a few moments of stillness, silence, and peace; Ono's friends begin moving, yawning, and complaining about their most recent engagement...

Father Emmett Ghoul Fever (disease) Stage 2 after 1 day.

Across the Bridge and to the Barricade

Perception DC 18:
You hears the sounds of whispering coming from behind the Barricade...


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

”I hear whispers. They’re coming from over there!”, Ono says as he points towards the barricade.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

perception dc18: 1d20 + 3 ⇒ (11) + 3 = 14

Miss Canella walks over the bridge and looks around. She then begins to
groom herself.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

I need a moment to treat my wounds.

Treat Wounds: 1d20 + 8 ⇒ (15) + 8 = 232d8 ⇒ (1, 5) = 6 HP back

Father Emmett steps forward with his crossbow loaded and ready.


Male Archives of Nethys Human Loot List Roll20

Across the Bridge and to the Barricade

Father Emmett tosses a bit of partially chewed Hubba Bubba bubble gum on his wounds.

Ono and Miss Canella venture across the rickety bridge. The other side seems to have a portion of the area blocked by a turned over cart, filled with various supplies.
Two voice are heard once the Agents get a bit closer to examine the blockade.
Hey out there. Are the ghouls gone?


F Melixie Sprite Bard 1 || AC 18 | Hp 24/24 | Fort +5 Ref +7, Will +6 | Perception+6 LLV|

Fort Save Fever: 1d20 + 5 ⇒ (12) + 5 = 17 Thankfully, she has enough cowbell.
Fort Save Paralysis: 1d20 + 5 ⇒ (5) + 5 = 10 FAI-


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Did I hear FEY-L? ;)

”Why yes! The ghouls have been dispatched. A simple matter, really… at least for highly trained Agents of the Edgewatch division.”


Male Archives of Nethys Human Loot List Roll20

Across the Bridge and to the Barricade

The voices begin speaking in hushed tones. A bit chittery of a language.
Anyone speak Undercommon?

The voices then get louder to address the Agents.
We are traders. We got ambushed by those ghouls. Thankfully you shoed up before they got pass the cart.

Some sounds of lifting and grunting begins sounding from the otherside.
A little help here?

Athletic DC 15 to remove/clear away the barricade.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

athletics DC15: 1d20 + 8 ⇒ (12) + 8 = 20

Miss Canella stops grooming herself and walks over to the pill of rubbish
to help remove it.


Male Archives of Nethys Human Loot List Roll20

Miss Canella does some quick furniture moving! There are two small ratfolk standing behind the other side of the overturned cart.

Ratfolk Refuge

The northern and eastern walls of this chamber appear to be excavated from the interior corner of a sunken, crumbling building, some of which has caved in along the eastern wall. To the southwest, a boulder from the cave-in blocks a heavy iron door.

Diplomacy DC 15 Creatures:
The House of the Planes staff and their associates aren’t the only people who know about this corner of the Undercity. Two small-time ratfolk merchants named Kekker and Gref, who call themselves the Whisker Brothers, recently began using this passage to meet with their suppliers from the deep caverns beneath the city. Unfortunately, the meetings have attracted the attention of various subterranean horrors. During their most recent meeting in area D6, the dealers and thieves were attacked by a flock of vargouilles swooping in from the nearby Darklands passage. Both factions fled, but the panicked ratfolk were faster and slammed the door to D4 behind them, consigning their business contacts to their grim fate. All the commotion drew in a group of ghouls who then attacked from the other side, trapping the smugglers in this chamber and forcing them to use their trade goods as a barricade.


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Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Greetings little rat-faced and likely disease-ridden citizens. I'm glad we were able to free you. Are you suffering any injuries? Let us know and we'd be happy to help. We're exploring this area on behalf of the Agents of Edgewatch. I'm Father Emmett. Can you tell us anything about what happened to you or the area? Speak loudly so we can hear your little rat voices.

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12

Father Emmett does not make a good first impression. Or second impression. Or third, well, you get it...


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

diplomacy DC15: 1d20 + 7 ⇒ (6) + 7 = 13

Miss Canella tries to talk to the refuges but she just meows, meows, and meows.

diplomacy hero point DC15: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18

I'm sorry. It's been a long day. My name is Miss Canella. We are agents of Edgewatch. I'm sorry for the way my robe wearing partner was just now. May we help you? Are you hurt?


Watanabe whispers to the ratfolk, "Don't him "heal" you. It's just an excuse to get you into a patient's gown. Maybe I can do something," he considers the ice pick in his healer's kit.


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Ice pick?!? Is Father Emmett about to get murdered?


Male Archives of Nethys Human Loot List Roll20

Talking to Ratfolk

They both look at each other. One then tentatively gives their story while returning their goods to the cart.

The House of the Planes staff and their associates aren’t the only people who know about this corner of the Undercity. Two small-time ratfolk merchants named Kekker and Gref, who call themselves the Whisker Brothers, recently began using this passage to meet with their suppliers from the deep caverns beneath the city. Unfortunately, the meetings have attracted the attention of various subterranean horrors. During their most recent meeting in area D6, the dealers and thieves were attacked by a flock of vargouilles swooping in from the nearby Darklands passage. Both factions fled, but the panicked ratfolk were faster and slammed the door to D4 behind them, consigning their business contacts to their grim fate. All the commotion drew in a group of ghouls who then attacked from the other side, trapping the smugglers in this chamber and forcing them to use their trade goods as a barricade.

Both ratfolk seem extremely skittish from the way the robe-wearing Agent with the axe is talking....

They still seem a bit Unfriendly now...anyone else?


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Father Emmett Slade wrote:

Ice pick?!? Is Father Emmett about to get murdered?

worse, lol


Male Archives of Nethys Human Loot List Roll20
Watanabe Ren wrote:
Father Emmett Slade wrote:

Ice pick?!? Is Father Emmett about to get murdered?

worse, lol

Pick this up...lol:
PFS StandardRisky SurgeryFeat 1

GeneralSkill
Source Advanced Player's Guide pg. 208
Prerequisites trained in Medicine
Your surgery can bring a patient back from the brink of death, but might push them over the edge. When you Treat Wounds, you can deal 1d8 slashing damage to your patient just before applying the effects of Treat Wounds. If you do, you gain a +2 circumstance bonus to your Medicine check to Treat Wounds, and if you roll a success, you get a critical success instead.


I already have it, lol


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Why is Watanabe staring at me so intensely?

Father Emmett checks to make sure he hasn't soiled himself in all the commotion.


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Ono chimes in, seeing an opportunity to flatter (or perhaps offend) these small rat-like creatures.

Diplomacy: 1d20 + 0 ⇒ (18) + 0 = 18

“All is well here for the moment, my furry rat-like friends. We’ve saved you from the ghouls. Obviously we are friendly, wouldn’t you agree?”


Male Archives of Nethys Human Loot List Roll20

Talking to Ratfolk

Having helped with the ghouls, helped with the cart and the merchandise, and helped deter these jittery ratfolk from carving up the robe-wearing, axe wielding, poop smelling Cleric; Miss Canella's and Ono's honeyed words leave them smiling.

We thank you for your help. Please take these as gifts.

They dig in the cart, bringing out a padded case with nine bottles of lesser alchemist’s fire and a rune of +1 weapon potency rune.

With that the two merchants bid the Agents farewell, leaving with their goods and their lives....


Male Archives of Nethys Human Loot List Roll20

Staircase
A narrow staircase winds up the northern end of this cavern to an iron door. A massive pile of debris takes up the southwestern corner of the area, while passages lead to the west and south.

Please place Tokens on stairs; or, even in the Southern area if continuing...

Ono, Father Emmett Perception checks


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

The way is blocked to us mere players, you’ll need to place us on the stairs mighty GM!


Male Archives of Nethys Human Loot List Roll20

The brave, brave Agents open the door to the staircase, descending down into the darkness.
Light sources?

Going to assume at least Light spell?

Creepers’ Last Stand

As the Agents descend to the door at the bottom of the stairwell, Ono and Miss Canella leading the way, the Elf and possibly Father Emmett thinks he hears a noise coming from the East right as they exit the stairwell.

Initiative!:

Pen Perception: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Father Emmett Perception: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Watanabe Ren Perception: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Miss Canella Perception: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Ono Perception: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
TIANO: 1d20 + 8 ⇒ (11) + 8 = 19
MORVIGGUS: 1d20 + 8 ⇒ (7) + 8 = 15

Coming out of the darkness are two gaunt small humanoids, with pale flesh and white eyes. They are brandishing daggers!

Recall Knowledge - Humanoid (Society): DC 16:

Father Emmett and Ono are first!
Map is currently under repairs....


Male Cavern Elf Fighter 3 | HP 42/42 | AC 20 (21 w/ shield) | Fort +8 Ref +11 Will +8 | Per +8 | Speed 35ft | Conditions: Brave

Sensing the aggression these creatures harbor towards him, Ono takes a short range bow stance and fires a few arrows at the closest creature.

Composite Shortbow #1: 1d20 + 11 ⇒ (9) + 11 = 20
Dmg #1: 1d6 + 3 ⇒ (2) + 3 = 5 piercing

Composite Shortbow #2: 1d20 + 6 ⇒ (17) + 6 = 23
Dmg #2: 1d6 + 3 ⇒ (5) + 3 = 8 piercing


Male Human Cleric 3 (Cloistered) | HP 35/35 | AC 16/17 w Shield | Fort +8 Ref +6 Will +11 | Per +9 | Speed 25ft | Conditions: Rested and Refreshed | 4 Heal Left | 0 Hero Point

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

I also hear a noise. And I think it is these evil lads ahead of us!

Pre-combat, Father Emmett casts Light.

In combat, Father Emmett fires off a Divine Lance at the one Ono hit (if still standing) or the other one.

Divine Lance: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 4 ⇒ (4) + 4 = 8 Good damage.

He then casts Shield on himself.


Male Archives of Nethys Human Loot List Roll20

Creepers’ Last Stand

Round 1

Ono quickly decides that these two punks are in need of a good sharp talking too!
Hit! Hit!

Father Emmett decides that these two punks must be Evil! His Divine Lance strikes the closest--arrow infused--punk. He giggles with laughter because it only tickles!
Not Evil.

The punk with arrows in his chest decides that he doesn't like those arrows in his chest! Suddenly, blackness blinds our Agents!

DM screen:
Stealth to Hide: 1d20 + 10 ⇒ (2) + 10 = 12

I put on Fog of War; I just wanted to Hide the area, but it wouldn't let me?

Miss Canella is up!

You cannot currently see.


Female shield 20/20 Hero Points 3/1 Catfolk Champion 3 HP41/41 | AC 21/23| Fort +8 Ref +6 Will +6| Per +4 | Speed 25ft | Conditions:

society DC16: 1d20 + 5 ⇒ (9) + 5 = 14

Miss Canella tries to identify the creatures but fails. She moves 10' and raises her shield.


Male Archives of Nethys Human Loot List Roll20

Creepers’ Last Stand

Round 1

The darkness invades the mind and courage of our Miss Canella! She scoots over opposite to where she seen the mean-looking fellows with knives.

Meanwhile in the darkness....:
MORVIGGUS decides that the Elf is a supreme asshat! He decides to cause him pain!
Ranged dagger, flat-footed, 2nd range, sneak attack: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 241d4 + 1d6 ⇒ (3) + (3) = 6

Without warning (because that would be stupid), Ono feels the sharp cut of something!
Hit! 6 piercing

Fort DC 16:
and Black Smear Poison: Uncommon, Alchemical, Consumable, Injury, Poison Saving Throw DC 16 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison and enfeebled 1 (1 round); Stage 2 As stage 1; Stage 3 1d6 poison and enfeebled 2 (1 round).

If only you had Darkvision:
That seemed to work just fine; so the little S*%~ does it again!
Ranged dagger, flat-footed, 2nd range, sneak attack: 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 221d4 + 1d6 ⇒ (3) + (3) = 6

Another sharp pain erupts from the Elf!
Hit! 6 piercing and Fort DC 16.

The Elf begins feeling a bit put upon!

Watanabe and Pen are up! Ono and Father Emmett may go for Round 2...

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