Full Name |
Phifer Firesnout |
Race |
Male Human Bard-7 HP 50/50 | AC:18 | T:11 | FF:17 | CMB: +8* | CMD:17* | Fort:+7 | Ref:+10 | Will:+8*| Init:+8 | Perc: +8 | Speed 30/40 |
Strength |
14 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
8 |
Charisma |
19 |
About Phifer Firesnout
Phifer Firesnout
Male human (Shoanti) bard 7
CG Medium humanoid (human)
Init +8; Senses Perception +8
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Defense
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AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex; +2 deflection vs. evil)
hp 50 (7d8+12)
Fort +7, Ref +10, Will +8; +2 morale bonus vs. fear and charm effects, +4 vs. bardic performance, language-dependent, and sonic; +2 resistance vs. evil
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Offense
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Speed 30 ft.
Melee mwk longspear +8 (1d8+3/×3) or
. . mwk rapier +8 (1d6+3/18-20) or
. . mwk whip +8 (1d3+3 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork whip, 10 ft. with masterwork longspear)
Special Attacks bardic performance 21 rounds/day (move action; countersong, distraction, fascinate [DC 18], inspire competence +3, inspire courage +3, suggestion [DC 18])
Bard Spells Known (CL 7th; concentration +12)
. . 3rd (2/day)—haste
. . 2nd (4/day)—allegro[UM], cacophonous call[APG] (DC 18), mirror image, suggestion (DC 18)
. . 1st (6/day)—charm person (DC 17), feather fall, grease, saving finale[APG] (DC 16), silent image (DC 16)
. . 0 (at will)—dancing lights, detect magic, ghost sound (DC 15), mage hand, prestidigitation, read magic
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Statistics
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Str 13, Dex 12, Con 12, Int 14, Wis 8, Cha 21
Base Atk +5; CMB +8; CMD 17
Feats Flagbearer[ISWG], Lingering Performance[APG], Prodigy[UM], Skill Focus (Perform [keyboard instruments]), Spell Focus (enchantment)
Traits mentored, reactionary
Skills Appraise +7 (+8 circumstance while in Absalom), Bluff +23 (+24 circumstance while in Absalom), Climb +4, Diplomacy +27 (+28 circumstance while in Absalom, +29 when you mention the Yagevna family and how you assisted them), Disguise +13 (+14 circumstance while in Absalom), Escape Artist +4, Intimidate +27 (+28 circumstance while in Absalom), Knowledge (arcana) +11 (+12 circumstance while in Absalom), Knowledge (dungeoneering) +11 (+12 circumstance while in Absalom), Knowledge (engineering) +10 (+11 circumstance while in Absalom), Knowledge (geography) +10 (+11 circumstance while in Absalom), Knowledge (history) +10 (+11 circumstance while in Absalom), Knowledge (local) +11 (+12 circumstance while in Absalom), Knowledge (nature) +11 (+12 circumstance while in Absalom), Knowledge (nobility) +10 (+11 circumstance while in Absalom), Knowledge (planes) +11 (+12 circumstance while in Absalom), Knowledge (religion) +11 (+12 circumstance while in Absalom), Linguistics +9 (+10 circumstance while in Absalom), Perception +8, Perform (dance) +9 (+10 circumstance while in Absalom), Perform (keyboard instruments) +27 (+28 circumstance while in Absalom), Perform (percussion instruments) +15 (+16 circumstance while in Absalom), Perform (sing) +23 (+24 circumstance while in Absalom), Sleight of Hand +4, Spellcraft +9 (+10 circumstance while in Absalom), Stealth +4, Use Magic Device +18 (+19 circumstance while in Absalom)
Languages Ancient Osiriani, Azlanti, Common, Draconic, Dwarven, Shoanti, Terran
SQ bardic knowledge +3, lore master 1/day, masterpieces (the lullaby of ember the ancient[UM], triple time[UM]), silver tongued[ARG], versatile performances (keyboard, sing)
Combat Gear potion of fly, wand of cure light wounds, wand of shield (50 charges), acid (3), alchemical grease[APG], reagent, dew of lunary, reagent, magnesium (3), reagent, quicksilver, reagent, silver; Other Gear +1 mithral breastplate, mwk longspear, mwk rapier, mwk whip, banner of the ancient kings, circlet of persuasion, cloak of resistance +3, cracked dusty rose prism ioun stone, cracked pale green prism ioun stone (saves), headband of alluring charisma +2, sleeves of many garments[UE], bandolier[UE], earplugs[APG], masterwork Accordion, masterwork Sing, Percussion, retraining feats (worth 600 gp), smoked goggles[APG], weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, alexandrite gem (continual flame heightened to 3rd level spell [cl 5th] (worth 750 gp), courtier jewelry (worth 400 gp), 215 gp, 23 sp, 7 cp
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Bardic Performance (move action, 21 rounds/day) Your performances can create magical effects.
Flagbearer Grant bonuses to allies who see your flag.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Prodigy (Perform [keyboard instruments], Perform [sing]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
The Lullaby of Ember the Ancient You can put powerful creatures to sleep with the power of your song.
Prerequisite: Perform (sing) 7 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: When you activate this soothing performance, one ta
Triple Time Your lively cadence puts a spring in the step of weary marchers.
Prerequisite: Perform (percussion) 3 ranks, Perform (string) 3 ranks, or Perform (wind) 3 ranks.
Cost: Feat or 1st-level bard spell known.
Effect: This bri
Versatile Performance (Keyboard Instruments) +27 (Ex) You may substitute the final value of your Perform: Keyboard Instruments skill for Diplomacy or Intimidate checks
Versatile Performance (Singing) +23 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks