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GM Blake

thsnks for your imput i just want to check im reading this right.

if i create a new ifrit sorcerer with the efreet bloodline ability. it is to supliment what i no dont get from the fire affinity racial?

so my choice is to get tbe bonus either be a element fire blood line and not use boon or use boon and efreet bloodline as it does not give aditional ontop of fire affinity

again thanks for your help


I've had one argue that as it would in effect although not actually raise my CHA to 20 it would give me more bonus spells from the bonus spells from ability scores list due to CHA 20 as spells are a sorcerer class ability and the + 2 CHA would not make my CHA 20 but make it act as 20 for bonus spells ECT.

also as you have said some argued that skills should be +1 well only the CHA based ones if they were class skills that is.

another disputed this.

also they could not be sure as they said i sort of already get this from fire affinity racial and they was not sure taht it could stack.

which if it cannot stack then it makes the boon pointless for a Ifrit sorcerer unless i am miss understanding something.

sorry if my grammern and spelling are not to great also :)


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If possible could some one tell me what official ruling there is on the following boon please.

Spoiler:
Genie Heritage: "Ifrit: Ifrit bloodragers with the elemental (fire) bloodline and Ifrit Sorcerers with the Efreeti bloodline treat their Charisma score as 2 points higher for all sorcerer and bloodrager spells and class abilities.",

what I am looking for is what this boon increases (in regards to my character being a Ifrit sorcerer, I.E increase spell DC would it affect bonus spells as it counts as +2 CHA to all sorcerer class abilities and spells. I am getting different answers from different GM's

thanks in advanced just i would like to know before i lock in the use of this boon.

also i appologise if this is asked in the wrong section i just would like to get an official answer one that my GM'S will accept


He's not disallowing them just not said we can use them yet as he not decided. And for deities he still using normal pathfinder ones.


Oh and sort for grammar stuff. Typing on phone.
Also I will be asking GM if I can use from campaign and regional but for now I can't but if you think any are worthy of note let me know. As he thinking of running skull and shackles or serpents skull so if any suit those campaigns or regions I may be able to convince him to let me use


Good day fellow pathfinders I am looking for some advice.
My friend is going to be running a home game and I am going to be a teifling alchemist. I am just looking for pointers on traits so far I have picked:
Firebug(combat)
Pragmatic activator(magic)

I also have the additional traits feat and looking for tips on additional two traitd.

One I been looking at is is the adopted ones so I can get racial increase to initiative. But really don't know what to pick for the last one.

I can't use campaign or regional ones so any tips for faith or religion ones or would be grand. Or equipment ones I think the GM will allow them