Offensive Abilities overcharge
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Statistics
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Str 8 (-1); Dex 14 (+2); Con 11 (+0); Int 18 (+4); Wis 10 (+0); Cha 12 (+1)
Skills Acrobatics +5 (+9 to escape), Athletics +4, Computers +10 (2 ranks), Culture +5, Engineering +10 (2 ranks), Medicine +8, Perception +5, Physical Science +8, Profession (Electrician) +10, Sense Motive +1, Stealth +9; (reduce the DC of Culture to recall knowledge about local laws, the criminal underworld, rumors, and power players in the area)
Feats Iron Will
Languages Castrovelian, Celestial, Common, Pahtra, Shirren, Skittermander, Vesk, Ysoki
Other Abilities bypass, custom rig, experimental weapon prototype[COM], superior firepower[COM]
Other Gear vesk brigandine I (upgrade: jump jets)[AR], tactical baton, tactical plasma bolter with 1 battery (20 charges)[AR], tactical semi-auto pistol with 9 small arm rounds, datapad[AR], engineering tool kit, everyday clothing, industrial backpack, small arm rounds (30), tier 1 antibiotic[COM], tier 1 antitoxin, toolkit (hacking), credstick (411 credits)
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Special Abilities
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Nimble (Ex) An off-kilter pahtra doesn’t gain the flat-footed condition or take the normal penalty to attacks, and she can steady herself as a swift action instead of a move action.
In ship combat, he is best at Engineer or Science Officer.
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