Race |
Init +2; Senses darkvision 60 ft.; Perception +12; |
Classes/Levels |
AC 19; hp 43/43; Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil]; |
Gender |
Resist acid 5, cold 5, electricity 5; |
About Phana Hartsong
Phana Hartsong
Female aasimar oracle 5 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 7)
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +12
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 43 (5d8+15)
Fort +3, Ref +3, Will +5; +1 trait bonus vs. illusion effects, +2 vs. [evil]
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee unarmed strike +3 (1d3 nonlethal)
Spell-Like Abilities (CL 5th; concentration +11)
. . 1/day—daylight
Oracle Spells Known (CL 5th; concentration +11)
. . 2nd (6/day)—cure moderate wounds, flaming sphere (DC 18), hypnotic pattern (DC 21), communal protection from evil[UC], resist energy, scorching ray
. . 1st (8/day)—burning disarm (DC 17), burning hands (DC 17), color spray (DC 20), cure light wounds, ears of the city, endure elements, sure casting
. . 0 (at will)—create water, detect fiendish presence, detect magic, enhanced diplomacy, guidance, virtue
. . Mystery Heavens
--------------------
Statistics
--------------------
Str 10, Dex 14, Con 14, Int 10, Wis 13, Cha 23
Base Atk +3; CMB +3; CMD 15
Feats Angelic Blood[ARG], Greater Spell Focus (illusion), Spell Focus (illusion)
Traits demon eradicator (mendev), pattern speaker, talented organizer
Skills Acrobatics -1 (-5 to jump), Diplomacy +15, Heal +7, Knowledge (arcana) +5, Knowledge (history) +8, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +5, Perception +12, Sense Motive +6, Spellcraft +8; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Azlanti, Celestial, Common, Draconic, Ignan, Infernal, Sylvan
SQ oppressive expectations, oracle's curse (blackened), revelations (awesome display, lure of the heavens)
Combat Gear runestone of power (1st)[ACG], wand of cure light wounds, healer's kit, smokestick (2); Other Gear +1 breastplate, boots of the cat[UE], headband of alluring charisma +2, imbued votive, bedroll, blanket[APG], celestial censer[ARG], incense (arg)[ARG] (10), masterwork backpack[APG], trail rations (7), 45 gp, 9 sp
--------------------
Special Abilities
--------------------
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Awesome Display -6 (Su) Your Illusion (pattern) spells treat observers as -6 HD lower than their actual HD.
Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Greater Spell Focus (Illusion) +1 to the Save DC of spells from one school.
Lure of the Heavens (float) (Su) Steps leave no tracks and can float 6 in. above the ground or liquid surfaces.
Oppressive Expectations When you fail a skill check -2 with that skill until you succeed or fail a different skill.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
--------------------
Phana Hartsong was once an astoundingly beautiful woman, being that she had the blood of angels in her. With ruby thread-like hair, gleaming amber eyes, and tanned skin, she was quite the looker.
However, she had been briefly captured by a pit lord, which left her hands and forearms badly scorched and scarred where his burning whip held her. The rest of her has less concentrated scars where burning embers touched her. She had been rescued, but not before the injuries were permanent.
Since then, she's taken to a more organizational route in her faith, but uses her magic to support and back up others in battle. She has recently come to Kintargo to research the bells, and has a theory that the underlying bit of the cosmic order that was connected to Aroden has something to do with their ringing.