Danse Macabre

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Goblin Squad Member. 9 posts. No reviews. No lists. 1 wishlist.


Goblin Squad Member

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I concur. Of all the things that should be available for play at the outset, races tops the list. Mounts/Fast travel doesn't affect my initial choice when beginning to play. pNPCs (personal NPCs aka Pets) have no real affect either, though it would be preferable to have pNPCs an available option for those classes which have them as integral class features. Still, because it is a classless system and 'class' skills and features are based on skill choice and progression, the game design can be updated in a more modular fashion and pNPCs can be folded in to the skill tree easily enough when it's added. The available pantheon definitely has an impact on beginning play choices, but not as big of an impact as available races. When the expanded pantheon is added, it is feasible to include an option that allows a PC to change the deity it follows, as long as it is within one step of the current alignment, or some sort of game mechanic that allows for a change. It is somewhat awkward, depending on how it's implemented, but not nearly as awkward as not5 having all of the core races available at the outset. With the other options, you can continue playing the same PC you've started with, but with races you'd have to start over with the new race. Your PC can't simply change to another race when another core race becomes available.

Having all of the core races available at the outset is far more important than any other crowdforging option thus far presrnted.