Sajan Gadadvara

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I think rest/meditation to restore Ki is fine, but, like Arminas, I think the Monk needs more Ki points. I personally do not believe that the abilities a Monk can employ with his Ki are that fantastic. At least, they aren't so great as to warrant a huge limitation like they have.

Now, I don't see why a Monk can't have his full Monk level+Wis Mod to determine the number of Ki points, at the very least. Its not a big boost, but, the number seems a bit more fair at least.

At level 20, my Monk build would have 26 Ki Points. Still not as great as a Barbarian's Rage or Bard's Performance at the same level, but its more respectable.

Would also be nice to see some more ki abilities that actually support the Monk's role as being a 'mobile fighter'. Because, as it stands, it doesn't have much. I've found that it can be mobile, and it can fight, but it cant do both very well when combined.

Maybe a Ki ability to let you Flurry as a standard. Or some way to use Abundant Step and still attack in the same turn, otherwise, its not that great in combat.

Of course, I am still very new to all this, and incredibly inexperienced, so my logic may be flawed.


Drejk wrote wrote:
No, they are not of the same value and should not be because bardic performance is primary ability of a bard, while ki points are secondary ability.

Really? Ki points are a secondary ability? What would you consider the Monk's primary ability to be? The ability to do improved unarmed damage? Flurry of Blows? Because, in comparison, those also fall behind. Just my personal opinion.

I agree with Master Arminas. The Monk's Ki Pool seems extremely more limited, especially considering that, even though some of the Ki abilities are helpful, none of them seem to be that particularly great when compared to Rage or Inspire Courage.

Would be cool to see some added Ki abilities to actually support the Monk's basic idea of being a mobile fighter, i.e., the ability to use flurry as a standard action instead of requiring a full attack.

Not saying that whats there isn't okay. Just saying... since the Monk is lacking in BAB and party support abilities, would be cool to see some more varied possibilities with Ki.


Hi all. New to this messageboard thing here on Paizo.

I currently play a Monk under Pathfinder. Im relatively new to this D&D stuff, but nonetheless, I'd like to put in my two cents on the matter. Please forgive if I say something completely 'duh', and if I get at all redundant, as I don't mean to.

Firstly, the Monk is by far my favorite class to play. That being said, and even though I am extremely biased and inexperienced in the matter, I find the class to be just a little sub par in the melee department. Im not sure if its the amount of damage that they can dish out per round, or if its that they dont hit as often. In my experience, my monks damage output was limited only by his ability to hit reliably.

I would recommend leaving the UAS scaling the way it is, or maybe increasing it only slightly. Reason being that yes, even though the monk excels at fighting unarmed, he is still only hitting with his hands and feet. I could understand the change in damage types so as not to cripple the class from doing damage even further, but all in all it isnt that bad to begin with.

I would suggest making him a full BAB class. I mean, he basically is already in regards to Flurry of Blows and Combat Maneuvers, so why should his BAB lag behind when instead of throwing a multiple number of attacks in one round, he focuses on landing only one or two ACCURATE attacks?

I imagine the monk as a mobile chainsaw in regards to his type of attack. The damage doesnt come necessarily from any one attack (Stunning Fist and Quivering Palm exempt from this idea of course, though they have flaws of their own), instead focusing on moving in and chipping away at HP quickly but in small amounts at a time. I dont agree with the logic that a monk should have as many options as a fighter of the same level. Thats not what they are for.

Tactically? They have plenty of options already: run in and grapple/trip/disarm, charge in and quickly set up flanking for other melee classes, chase down those pesky casters or ranged combatants, the options are all there. And with the right selection of feats, some specialization in any of these is possible.

What do you guys think? Am I on to something here?