I haven't gotten my print copy yet (the store was sold out thanks to that cover), but I can try to fill in based on what I submitted:
Saurstalk wrote:
1. Entrance. The description seems to reflect entering the servant's door. However, the map (and description later) reflect entering the double doors from its balcony a great distance up.
The description on reaching the castle makes reference to area 3 (the service entrance), though area 1 is also a likely entry as Jeremy points out. I put the service entrance in to give poor climbers/flyers an easier way up, and the smashed elevator was just a means of foreshadowing conditions above.
Saurstalk wrote:
2. Room 6. I've had to keep going over this issue with the boats on how exactly you are to descend into the dungeon without being bounced to Ibex's antechamber.
As I imagined it, the only way down to the dungeon initially is through the canal which leads to the seal in area 2. You are correct that getting into the pool while the chamber is in Ibex mode (special oil in the lamps etc.) should bounce you into his antechamber. Not sure if I included this in the final copy, but Tealpeck used to enjoy tricking his prisoners by letting them escape, find a boat, and ascend to the pool, only to get zapped into the abyss (out of the frying pan...). The description of area 6 is unclear, now that I reread it, but the intent is that, when the room is in normal mode (ie, normal oil in the lamps), the sacrificial pool is DISABLED, making it just a simple extension of the boatlift.
Saurstalk wrote:
3. Room 7. This appears to be the entrance from Room 6, but I'm not clear how ... especially when Room 8 is described as being linked to Room 6. Moreover, the map for Room 7 doesn't really reflect the description. Further, the room is filled with water? But then a trap causes it to fill with water to reach the ledge above? Huh? (Granted, "Dungeon Features" says 4 ft deep ... but unless stated otherwise. Is this stating otherwise?)
I'd echo Jeremy's response to this room. I actually have a rough side-view sketch of the room to illustrate the balcony, but I never submitted it (it was really a sad drawing).
Saurstalk wrote:
4. Room 17 throws me. It's a room in the description. It's a canal on the map. I thought maybe it was a map device to reflect Room 17 was above Room 16, which was also circular, but then the small circle in Room 16 appears to be Room 16a, the scrag trap.
Right. It's not really a room. That seal is just a picture painted atop the giant peg that makes up that trap.
Apologies for the confusion, and my thanks if you decide to play it through. Looking forward to hearing how it goes.
btw, I appreciate the use of "swamped" with problems. hee hee...
-Peter