Magical Strikes: All of Petal's strikes count as magical.
Elemental Blast
- Requires Channel Aura
- Melee attack adds Strength bonus
- 2 action version adds Constitution bonus
- Choose damage type:
• Wood 1d8 bludgeoning or vitality, 30 feet
- Impulse Junction (Triggered by any Wood impulse that takes 2 actions or more) You gain temporary Hit Points equal to your level that last until the start of your next turn.
>Weapon Infusion<
- Blasts can be changed to Bludgeoning, Piercing or Slashing
- Melee attacks can take one trait: agile, backswing, forceful, reach, sweep.
- Ranged attacks can switch to: 100 foot range increment with the volley (30 feet) trait, 50 foot range increment with the propulsive trait, or 20 foot range increment with the thrown trait.
Melee
[dice=Wood Kinetic Blast]1d20+7[/dice]
[dice=Bludgeoning]1d8+1[/dice]
Longspear
Tiny, Reach (5ft), 2 handed
[dice=Longspear]1d20+4[/dice]
[dice=Piercing]1d8+1[/dice]
Ranged
[dice=Wood Kinetic Blast]1d20+7[/dice]
[dice=Bludgeoning]1d8[/dice]
Hand Crossbow
Tiny, Range Increment 60 ft, Reload 1
[dice=Longspear]1d20+4[/dice]
[dice=Piercing]1d8+1[/dice]