Polina

Perian Trilling's page

111 posts. Organized Play character for ChesterCopperpot (RPG Superstar 2015 Top 32, Contributor).


RSS

1 to 50 of 111 << first < prev | 1 | 2 | 3 | next > last >>
Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Thanks for running!

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"A demonic plot! Some cultist of Deskari was trying to commit a murder and blame it on us," Perian remarks. "Pathfinders don't skult in the dark like that. If someone needs killing, we stab them in the front."

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Fortitude (Poison): 1d20 + 7 ⇒ (10) + 7 = 17
Poison: 2d6 ⇒ (6, 5) = 11

Perian continues to reel from the poison.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Fortitude: 1d20 + 7 ⇒ (8) + 7 = 15
Poison: 2d6 ⇒ (4, 1) = 5
Slowed 2, Stupified 1

"Gerrie, let's get out of here..."
Perian drawls to his mount.

Command (Stride, Stride)

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Fortitude: 1d20 + 7 ⇒ (4) + 7 = 11
Poison: 1d6 ⇒ 5

The poison in Perian's blood is making him pretty lethargic, "Why do the bugs keep buzzing around at bedtime?"

Slowed 2

He tries to patch up the wound in his leg.

Battle Medicine
Medicine (DC 15): 1d20 + 10 ⇒ (8) + 10 = 18
healing: 2d8 ⇒ (3, 5) = 8

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Fortitude: 1d20 + 7 ⇒ (4) + 7 = 11
Poison: 1d6 + 1 ⇒ (4) + 1 = 5

"No, Gerie, not food!" Perain warns his faithful mount not to put anything icky into his mouth.

Slowed by the poison, Perian hunts prey on Maneki's target and fires off an flare at it.

Hunt Prey, Luminous Spark Strike

luminous spark: 1d20 + 9 ⇒ (7) + 9 = 16 for fire: 1d4 ⇒ 2

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Yes, that ritual was fiendish! We found a dagger with the symbol of Deskari, a demon lord, on it!" Perian adds.

Religion: 1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Religion (Dagger): 1d20 + 8 ⇒ (19) + 8 = 27

Perian points at the dagger's hilt: "This murder was committed by cultists of Deskari! Look at the weapon."

The crowd surges around the sprite, not heeding the little knight.

"No, stop, stop!"

Diplomacy: 1d20 + 5 ⇒ (9) + 5 = 14

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perian lobs a ball of fire at the cultist.

spark: 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24 for fire: 1d4 + 2 ⇒ (3) + 2 = 5

Pretty sure that's a hit, so I'll Dismiss the Vindicator's Mark

spirit/holy: 2d6 ⇒ (6, 2) = 8

He fires another spark.

spark: 1d20 + 9 + 1 - 5 ⇒ (5) + 9 + 1 - 5 = 10 for fire: 1d4 ⇒ 2

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perian tries to call down Raginori's displeasure on the cultist, flashing lightning in his eyes before he attacks with a spell!

Cast distracting decoy, cast vindicator's mark
Distracting Decoy: DC 18 Will (He takes a -1 for being my prey.)
Success The creature is unaffected.
Failure The creature is off-guard until the start of your next turn.
Critical Failure As failure, but the creature also takes a –2 circumstance penalty to attacks while it’s off-guard.

spell attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 for spirit/holy: 2d4 + 1 ⇒ (2, 1) + 1 = 4

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perian urges his mount forward, focuses on the cultist, and unleashes a blast of fire at him:
Command (Stride), Hunt Prey, Strike

luminous spark: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13 for fire: 1d4 ⇒ 2

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Thievery: 1d20 + 9 ⇒ (6) + 9 = 15
Thievery: 1d20 + 9 ⇒ (12) + 9 = 21
If the first check is a critical failure, I'll Hero Point. If not, I'll just try again.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Thievery: 1d20 + 9 ⇒ (20) + 9 = 29
Thievery: 1d20 + 9 ⇒ (7) + 9 = 16

Perian attempts to undo the devilish traps.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Exploration activity: Search

Perian hurries his mount along through the hall, aoiding the distraction of the food spread.

"No, do not eat that, Gerri!"

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"This place is full of champions to help the fallen," Perian reminds the group. "Let's track that trail!"

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perian draws his whip and lashes at the (blue dash) fiend next to him.

+1 whip: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 for slashing: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
+1 whip: 1d20 + 10 + 1 - 5 ⇒ (13) + 10 + 1 - 5 = 19 for slashing: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perian draws a bead on the imp flying above the tower and strikes out with it with Raginori's blessing.

"Taste holy justice, fiend!"

Hunt Prey (Red), Cast Vindicator's Mark

spell attack: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 for spirit/holy: 2d4 + 1 ⇒ (1, 3) + 1 = 5
Hero Point: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Maybe?

Vindicator's Mark:
Vindicator's Mark ◆◆
Uncommon Manipulate Sanctified
Range 60 feet; Targets your hunted prey
Saving Throw AC; Duration 1 minute
You launch a magical dart at your hunted prey, which marks them with a nimbus only you can detect. Make a spell attack against the target. On a hit, you deal 2d4 spirit damage and the target is marked by a glowing nimbus of energy that only you can see. For the duration of your spell, the marked target takes an additional +2 damage from all your weapon or unarmed attacks. Invisible targets marked by your vindicator's mark are concealed to you, rather than undetected.

You can Dismiss the spell on your turn if your last action dealt damage to the target with a weapon or unarmed attack, instantly dealing an additional 2d6 spirit damage to it.
Heightened (+2) The initial damage increases by 2d4, the additional damage you deal increases by 1, and the damage dealt when the spell is Dismissed increases by 1d6.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Religion: 1d20 + 8 ⇒ (4) + 8 = 12

Perian squeezes his heels into Gerrie's sides and gallops toward the tower.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perian slips between the legs of a nearby partygoer.

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
Hero Point: 1d20 + 9 ⇒ (17) + 9 = 26

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

"A stormcloud is coming our way, friends," Perian points out the angry woman. "Maybe we should try to blend into the crowd."

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"I think that you are exaggerating; everything I have heard about the Iomedars has been positive," Perian counters.

Diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Wax is an easy thing to alter, if it comes to that," Perian comments. "And the knights will still be getting 50 marks."

I have +9 Thievery

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Yes, bid with someone else's gold? I don't see why not," Perian offers.

He examines the ring on the table to see if it has the described markings.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Taking care not to wander too far from the other Pathfinders, Perian secures a glass of mead for himself. He urges his mount away from the hors d'oeuvres.

Returning to the group, he asks, "Should we check on that busy table? It seems a center of attention."

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perian rides through the gate without donating, while Geri sniffs at the painting of the Jumper.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Ah, so the Iomedars lead the knights into battle! How thrilling," Perrian comments. "If this fundraising is the Watcher-Lord's specialty, I assume he is quite good at it. I will try to stay out of his way."

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

A tiny sprite with wings that shimmer like sparking electricity rides up on a bigger-than-usual corgi.

"Hail and well met," he greets, formally. "I am Sir Perian Trilling, knight of the wild, and this is my faithful steed, Gerald Fumpwhistle Eddington III." Geri wags his butt at the mention of his name.

"I hear we are recruited for a formal occasion. Despite my prestigous title, I know little of Absalom's nobility. Is anyone able to help me?"

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Ha! 4 glyphs. I think we are set for hero points.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Thanks so much for running. That was an intense battle at the end, but a fun adventure overall.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Well, Gerald is going to have words with me about that little encounter, I think. But, we were able to help the people, and that's what matters!."

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Barbarian might just save our bacon!

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Thanks for the heal! I looked at my health after I decided what to do with my turn.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

No worries! And thanks for putting Gerald right, I had confused the tokens on the map.

Fortitude: 1d20 + 9 ⇒ (15) + 9 = 24
Perian prefers his blood on the inside, so he spurs Barty across the room while Gerald pursues the div and takes a swing once he is in flanking position.

◆◆Act Together
--◆Perian: Command Familiar (Stride, Stride)
--◆Gerald: Stride
--◆Gerald: Stride
◆Gerlad: Strike

fangs: 1d20 + 9 ⇒ (1) + 9 = 10 for piercing: 1d6 + 1 ⇒ (1) + 1 = 2
Hero Point
fangs: 1d20 + 9 ⇒ (18) + 9 = 27 for piercing: 1d6 + 1 ⇒ (2) + 1 = 3
Deadly: 1d8 ⇒ 5
Gerald holding breath (effectively) 3 rounds.
I'm actually down 21, since Gerald and I share HP.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perian and Gerald coordinate their actions to get into better positions.

Once he closes with the div, Gerald attacks!


◆◆Act Together
--◆Perian: Command Familiar (Stride, Stride)
--◆Gerald: Stride
--◆Gerald: Strike
◆Gerlad: Strike

fangs: 1d20 + 9 ⇒ (18) + 9 = 27 for piercing: 1d6 + 1 ⇒ (6) + 1 = 7
claws: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17 for slashing: 1d6 + 1 ⇒ (5) + 1 = 6

If that first one is a crit...
deadly: 1d8 ⇒ 6

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Berty is sniffing at the porcelain wren, so Perian puts that on the last altar.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Perhaps this lovely silver plate would be beautiful enough as well? *I* think it's quite striking."

Perian puts the plate on one of the altars.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Let's get them, Gerald!"

Perian unleashes a blast of electricity against the gray and red cultists, while Gerald calmly strolls up to the gray cultist and takes a bite.


◆◆Act Together
◆◆Perian cast electric arc
◆ Gerald Stride
◆Gerald Strike

electric arc: 1d4 + 4 ⇒ (3) + 4 = 7 Basic Reflex DC 18

fangs: 1d20 + 9 ⇒ (11) + 9 = 20 for piercing: 1d6 + 1 ⇒ (3) + 1 = 4

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Seems we should gather any beautiful trinkets we find. We should to try to destroy whatever was trapped here. It won't do to have people stumbling into it."

Perian nudges his mount forward into the ruins.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Will: 1d20 + 7 ⇒ (20) + 7 = 27

"La, la, la! I'm not listening!"

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Okay, this time Perian will cast heal, blasting back the incorporeal manifestations.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Well, they cast light and you can often use them to prove you are a Pathfinder. The also work as a compass, which can help with Survival checks. There are also some upgraded versions that are pretty useful.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

You can basically get a free one after your second adventure, now. (Through the Boons tab. It's free through!)

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Gerald tries to smack the bones away with his claws.

Strike: 1d20 + 9 ⇒ (14) + 9 = 23

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

I'll cast light on Barty's collar.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Down, down! Unnatural spirits!"

Perian will cast heal (1st) to drive back the spirits.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Ah, if this some sort of tomb? I would not have expected it, when we are looking for a spring."

Perian scratches his head.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Just a little scratch. I'm ready to move on when everyone else is."

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Desert Lore: 1d20 + 6 ⇒ (2) + 6 = 8
Hero Point
Desert Lore: 1d20 + 6 ⇒ (17) + 6 = 23
Barty yips some directions at everyone.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

"What a dump," Gerald hisses as he leans against one of the walls.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 3/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: Poisoned 2

"Not following careful archeological procedures, are they? The deans would have a fit."

Perian and Gerald (whom he will summon) will both search, at Perception +5. Gerald has scent.



Is there such a thing if I want to play a character similar to a paladin ie some kind of divine or arcane abilities, heavy armor/fighter type, but without the slippery slope of morality that the paladin are bound to. I'd rather not have to multi-class but that is an option I suppose.

Are there cleric builds or some other archetypes that could mimic a paladins fighting ability but aren't so morally set in stone?


So I have noticed both in reading, video, and real life playing that many GM's myself included often "force" players to dialogue out any interaction with NPC's for diplomacy and intimidation etc. This is always justified by immersion or role playing. However I just got to thinking about this from another perspective.

We don't ask our players to describe in detail how they will disarm that magic trap, or what exact techniques are being used to extract an alchemical poison etc... something they likely would not know how to do in their personal OOC life. But many players are equally challenged on how to actually speak diplomatically or in an intimidating way. Yet we expect our player to actually be able to speak in the way their character would speak even if they are not personally skilled in it.

This seems like a double standard. A player should theoretically be able to pull the "disarm magic traps" card and say "I don't personally know what to say, but my character would, I want to speak to the unruly mob diplomatically to calm them down" and then roll a diplomacy check, just as they would if they said "I want to disarm the magic trap". I see so many example of GM's who stop and say "well what are you actually saying to them?". I think if you as a player know what you would want to say you should be able to, and maybe reward them with an additional +1 or something if it is really good. But players shouldn't be penalized for not being good at what their PC is good at IMO.


I am playing a PFS unchained Rouge. Strangely I end up tanking about half or more of the times I play, mainly due to my AC 18. I spent every last GP I had getting +1 darkleaf lamellar leather. In the last scenario I played this armor is the only reason I didn't die like 3-4 times. That last play put me into 3rd level, and I am debating between dodge for a +1 AC, or Godless healing so I can heal myself if I do get hit. Several times we have had to play with no healer in the group, at best a caster with a wand of CLW. But being able to be more self sufficient with healing would be ideal since I am also usually behind enemy lines flanking.

Is it more valuable to have a AC 19 over an AC 18, and possibly get hit less often or be able recover from a hit since I only have 18 HP.


In the past I have played with a GM who would award skill proficiency/levels or make it a class skill through role playing. In one instance a character I played was constantly coming up with ridiculous stories and excuses for why certain things were happening ie why he had just snuck up into the lady of the house's bedroom through the window.... I was awarded perform:comedy or something similar.

Curious what others think of this house rule. I like the idea and I think it encourages more vigorous role playing since there is possibly a more tangible reward for it.

As a side note, this GM would also award different amounts of XP based on good role playing. Does anyone else do this? I do like this idea but it did start to make a difference since certain players who were better at this did slowly advanced faster then the rest of the party.


Is it just assumed that most magic weapons are created by casters with levels above any conceivable PC/NPC? In theory a dispel magic spell should render a magic weapon a master crafted weapon if you were a high enough caster level right? Is the process for making a magic weapon/armor different so that dispel doesn't work on it?


Can I use 2 prestige points to take 750 GP off of a more expensive item? The rules seem to not allow it based on how they are written but I guess I don't see why it wouldn't be able to work that way.


I'm curious if anyone has a house rule for any feats that make a skill a class skill, where a character already has that class skill.

These feats usually give a +2 to the skill and then also make that skill a class skill for that character. I was contemplating making it an additional +1 if it is already a class skill. It seems like many of these skill feats are geared towards non-rogue classes. Rogues already have most of these skills as class skills, so while the bonus is nice half the feat is "wasted" since it has no real effect.

Any thoughts?


I have been reading through the Goblins of Golarion, and this tribe of Goblins sparked my interest and it seemed like a great campaign for a group. But in doing some searching this is the only mention of the aristocrat alchemist Jurdan Terzain.

Has anyone seen any further supporting information about these guys? It seems like it'd be a lot of work to flesh this out myself but it could be equally rewarding if I did.


Can someone give me the readers digest version of the difference or benefits of having the codex vs just getting all the bestiaries? Is the codex more for if you want to let your characters play monstrous races? Based on the description of the codex I'm just a little confused as to what it would really be used for, or allows you to do.


I see a lot of discussion about min/maxing and peaking class abilities to get the best modifiers for a given class. This makes some sense as the characters who make the best model of their class will be more likely to head out and adventure because they are good at what they do.

Does anyone play a more mid level ability to give the max amount of bonuses across all the abilities? More of a Jack of all Trades type approach?

I like the idea of this kind of character but before I put the work into building it I thought I would get some input if this is a good way to play, a frustrating way to play? and why.

Thanks.