Silver Dragon

Percy Dorn, Indarius's page

675 posts. Organized Play character for Azil.

Full Name

Percival Dorn, Indarius


Dragon, Silver


Guilty, Hopeless, Insecure
| Labels- Danger:+0 Freak:+3 Savior:+3 Superior:-1 Mundane:-1 |Burn:


influence Given to:
Caio, Devil Diva, Femtite
Has influence on:
Caio, Nightclaw, Devil Diva, Femtite, Lua, Conflux
Influence locked out:

About Percy Dorn, Indarius



Take a move from another playbook(1/2)- C'mon Lucky(Beacon)- You have a pet of some kind, a smaller companion that helps you out. Detail it. Choose three basic moves and tell the GM how it helps you with those moves. Whenever your pet could help you, take +1 to that move. If your pet ever gets hurt, treat it as taking a powerful blow. Assess and comfort/support for certain. One because an extra pair of eyes is always helpful, the other because a cute cuddly companion always helps smooth things over. As well as Directly engage, providing opportunities by causing distractions.

Unlock three new flares

Unlock your Moment of Truth

Take a move from another playbook(2/2)- There when it matters - When you defend someone, on a hit you can hold 1 instead of choosing one from the list. Spend your hold when they are in danger later to arrive on the scene ready to help.

Unlock three new flares(All flares unlocked)

Take an adult move(1/2) - Wield your powers
When you wield your powers with precision or grace, roll + Freak. On a hit, choose one. On a 10+, choose two.
• take hold of something vulnerable to you
• create something useful from your environment
• neutralize an opponent or threat, at least for now
Someone permanently loses Influence over you(Mathers Sr.);
add +1 to a Label(Savior)

Change Playbook->Transformed[/ooc]

[b]Take an adult move(2/2) - Standing up for Something
When you stand up for something, roll + Savior. On a 10+, choose two. On a 7-9, choose one.
• listeners can’t keep doing what they’re doing
• listeners can’t flee without addressing you
• listeners can’t attack you without
losing status or position



Percy Dorn, child of Reginald Dorn and Felicity Dorn(Formerly Kastello) was born to an lower middle class family in Halcyon and had a fairly normal childhood growing up in a city filled with heroes and villains. While there were always interesting things going on in the news, it always seemed to happen in the less fancy districts of town more often than those inhabited by the well off folk. So Percy's family and friends were often the targets of some lesser known villains and saved by the similarly lower noted heroes. As a young child Percy was given every opportunity to better himself that his parents could afford, knowing that they could give him a better future than the one that they eked out. Having a natural affinity for scholastics helped as well, and Percy was admitted to a school for gifted Youngsters, though he wasn't at the tier of 'hyper intelligent' that some kids were who happened to be the progeny of intellectual heroes he made it along in his schoolwork with passing grades. While a student in Trismegistus Academy for Young Minds, Percy met and bonded with Tobias Caldez who would grow as his lifelong childhood friend and the pair were often rivals as well as partners to many mischiefs.

Percy's parents were often unseen during his school years having to pick double shifts many days to pay for his education. As such he made many attempts to find something to stimulate his mind, traveling to the even at the time fairly run down library in his neighborhood, he befriended the elderly librarian and scoured the bookshelves for tomes that interested him. One such day while searching the darkened back halls where dusty books sat in their vigil on petrified shelves, a single well maintained book found his attention oddly bereft of any sort of dust or damage. He took the book and moved to a table to study it, finding the mysterious writing making very little sense to him, but even the young boy had felt some kind of connection to it and decided he'd take it home and even to the school to study it further. The elderly librarian agreed and let the enterprising young man take the tome as he had many many times before with the other books in the library, with the intent to return it at the necessary date. Percy studied the book and when he returned a week later to renew his time with it found the library destroyed, the remains being swept up by construction equipment. He later learned that it had been destroyed in a clash of superheroes, the caretaker was unaccounted for and they hadn't found a body yet, of course they told the boy in less grim terms that he could keep the book until they could get ahold of the librarian.

Months passed and Percy studied the tome learning that it was a gateway to learning magic, not street tricks or optical illusions, but honest to goodness magic spells. Tobias urged him onwards to try more and more ludicrous spellwork with the tome with the continued pressing of 'think what we could do with that'. Eventually Percy managed to cast his first spell, it was simple and rather unrefined, a simple gout of flame, but the experience pushed the youths to continue their experimentation. Within the year Percy had deciphered more of the tome and was haphazardly launching fireballs, gouts of water, and even the first onset of animating toys to fight for their amusement.

Now young teens Percy and Tobias were excited, about what they could accomplish going forward. Tobias's family was well known for their inventions and had already seen more than one member of the family go into the hero business, now Percy could join them. Donning costumes they paraded the streets looking for evil to undo, which in a place like Halcyon was only a matter of time. The two thought the world of themselves when they walked up upon the 'then' fearful Deathshead, a frightening moth themed villain who was still a pretty low hazard ruffian. The two thought their gadgets and magic would be plenty to defeat Deathshead before the authorities arrived and so their conflict soon began. The senior villain however proved to be more than a match for the youngsters and pushed them back and down using toxic dusts and paralytics against them, with no qualms of squashing the would-be heroes. Percy saw a cloud of the deadly dust fast approaching his best friend and whipped up a wind spell to shield him, but messed up the incantation as his power flared and sent Tobias spiraling across the street colliding with a street lamp with a sick crunch. It was at this moment all pretense of super heroics were dropped as Percy sprinted over to his friend and through sobbing tears and panic'd apologies he tried to revive the fallen inventor to no avail. When all seemed lost for the two Feya Firestorm appeared on the scene, burning away the mothman's dangerous dust and igniting his wings which quickly put the villain on the retreat only to be caught by the authorities shortly after his departure. Feya saw and aided the two boys ensuring Percy that Tobias would live and that they shouldn't have been so reckless especially with magic.

A week after these events the now traumatized Percy was relieved to find out that his friend was stable, paralyzed from the waist down and in great pain but stable. Feya Firestorm approached the young magician and demanded to know what the two were thinking. "We just wanted to be heroes to make things better." was all the boy could say, it was true... they didn't want glory, they didn't want to hurt anyone, they genuinely wanted to save lives. She scowled at the young man but didn't reprimand him further seeing that it wouldn't do any good. She did however ensure that she would teach him how to control his powers better if of course he still wanted to be a hero. He accepted and added magical study to his list of scholastic learnings. By chance his prep-school received a new teacher shortly afterwards in the form of one, Myridia Vale. The mundane persona of Feya Firestorm, now taking a keen interest in watching over the developing mage.

The years rolled by, Percy on the cusp of graduation by now, Tobias is still injured from the incident but swears that he doesn't blame Percy for anything and tells him he should go be a hero even if his own parents have forbidden him from following that lifepath. Feya has tried to teach Percy the need for safety, but each mage is different in how they learn to control there powers and while she has given him tricks to help reset his mind to a better state it isn't foolproof. She believes that he needs to get past his fears of working with a team to really gain control of his power and ascend to new heights, otherwise he should put the staff and book down. Without control there is no hope of saving the common folk. Percy's parents are still hardworking citizens of Halcyon, the burden lightened ever so slightly with a stipend from the young heroes continuation fund they wish for nothing but greatness to their only son and place similar hopes in their daughter.

Nova questions:

When did you first use your powers? - My powers first manifested after I started reading from my spellbook specifically when i was at a park with my friend Toby and i managed to cast my first real spell. I found the book in a now destroyed library, when I was a little kid. The librarian saw how much I liked it and let me keep it, a week later it got shut down after being destroyed in a hero clash.

Who was the first person you accidentally hurt with your powers? - I accidentally hurt Toby when we tried to fight Deathshead, a moth based villain near our school as young teens.

Who, outside the team, helps you control your powers? - I have a pseudo mentor in the way of Myridia Vale, she's secretly the superhero, Feya Firestorm a powerful pyrokineticist but she uses spell sigils which are slower. She's way more stable though when pulling from the aether.

Why do you continue to use your powers? - I want to get better at using my powers, and I want to make the world better. I want to really make a difference for people, really I want to fix the problems I cause too. If I could help fix Toby's spine with my magic for example.

Why do you care about the team? - I've just met them, but Miss Vale says I need to learn to coordinate with a team if I want to learn to better control my powers. I just hope I can refrain from hurting them too.

We destroyed Hyperion Highschool, named after the late Hyperion who defended the children of Halcyon from Krumpus a villainous devil who stole away children, during the conflict when we redirected a pitch of bon-bombs. We were luckily able to stave off the collapse of the building until the people inside were evacuated, but it took up a large portion of my attention.

You hang out all the time with 'Conflux' to blow off steam.
You once hurt 'Steel Guardian' when you lost control of your powers.

Personality: Stern, grounded in the facts, worried he'll lose control again, honest. (mostly)Unshakable when it comes down to saving people or running.

Powers: Sorcery, Inhumane Strength, Impenetrable Armor.

Residual Nova Flares:

When you charge up your powers, roll + conditions you currently have marked. On a hit, hold 3 burn. On a 7-9, mark a condition. On a miss, hold 2 burn and mark three conditions. Spend your burn on your flares. You lose all burn at the end of the scene. Choose four flares.
Reality storm: You channel a destructive burst with your powers. Spend 1 burn to directly engage a threat using your powers, rolling + Freak instead of + Danger. If you do, you will cause unwanted collateral damage unless you spend another burn.

Shielding: You call up a fast protective field to stop a danger. Spend 1 burn to defend someone else from an immediate threat, rolling + Freak instead of + Savior.

Worship: You put out a tremendous display of your might. Spend 1 burn to awe an audience into silence, respect, and attention when you unleash your powers.

Snatch: Spend 1 burn to use your powers to seize any one object up to the size of a person from someone within view.


Not human enough : When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss.
Be the monster: When you frighten, intimidate, or cow others with your monstrous form, roll + Freak. On a hit, they are thrown off and make themselves vulnerable to you, or they flee. On a 10+, choose one. On a 7-9, choose two.
- you frighten others you had not intended to scare
- you hurt someone or break something you shouldn’t have
- you feel like more of a monster afterward; mark a condition (GM’s choice)
On a miss, they react with violence, hatred, and paranoia, and you suffer the brunt of it.

Look: Base outfit
Under-cloak and general coloration