
PepticBurrito |
Before I begin, let's visit Natural Attack rules found in the Core Rulebook.
Page 182: "You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack." (this is also found in the PRD at http://paizo.com/prd/combat.html)
What this means is the following. At BaB of 1, a creature with natural attacks will only get one attack per round. At BaB of 6, if the creature has multiple limbs capable of completely natural attacks, it will get two natural attacks per round. The first limb is at BaB of 6, the second limb is at BaB of 1. Each increase of BaB by 6 increases the number of limbs that can be attacked with.
Two-weapon fighting does not apply to natural attacks. For the purposes of a second attack, the second limb capable of performing a natural attack is not an "off-hand". There is no default negative to be changed on a second attack for offhand, because there is no off hand.
Having no offhand also means that Power Attack can be used with every natural attack the creature has.
Catfolk, which can have natural attacks in the form of their claws, have an item called "Cat's Claws" that turns their claw damage type from "Natural" to "Melee Slashing". This makes their second claw become an "off hand", which allows two-weapon fighting to come into play. This also removes the ability to use "Power Attack" with either of the Claw attacks".
Now, let's look at the Bloodrager Bloodline Abyssal. Page 11 of Advanced Class Playtest.
"Claws (Su): At 1st level, you grow claws. These claws are
treated as natural weapons, allowing you to make two
claw attacks as a full-attack action using your full base
attack bonus"
This sentence makes absolutely no sense and leaves a huge hole in the rules as to what happens at BaB of 6.
If, at BaB of 1, a Bloodrager can do two attacks as a full round attack, then at BaB of 6 they would NOT get any more attacks from having a high BaB ("You do not receive additional natural attacks for a high base attack bonus."}. They are out of attacking limbs, there is no more limbs that can be attacked with. Two-weapon fighting doesn't apply, since there is no "off-hand".
Recommendation for fix. Change the language found for Claw in Bloodrager (Abyssal) to the following:
"Claws (Su): At 1st level, you grow claws. These claws are
treated as the player holding two masterwork melee slashing weapons for purposes of enchantment and two-weapon fighting."
To keep these claws as "Natural Attacks" would require a lot of rewriting of rules, a bunch of special feats and/or abilities, or a lot of confusion at a gaming table. Considering the the fact that some experienced GMs I know have no idea how Natural attacks are run and treat them as both Natural and Melee slashing (a Barbarian Catfolk in their games get's 4 attacks per round at BaB 6), having special rules for Natural attacks and the Bloodrager will do nothing other than confuse players.
I would also recommend considering giving the claws specific damage tables based off BaB. So that as the character levels, the claws do more damage. At level 1, they do d4 while enlarged. At Level 6, they do d6. Etc.