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Pentachill's page

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Eric Hinkle wrote:
So, what does 'Tamr at'Uwil translate to in English, anyway?

About 'Umr at-Tawil / Tawil at'Umr:

Hmm...I am hardly an expert in Arabic, but 'Tamr at'Uwil is probably not what you were looking for (depending on how you write that in Arabic...you might get something like "long/longer undertaking").

(Arabic incoming: remember to read the Arabic right-to-left.)

Regarding Tawil at'Umr...it's a bit off. Tawil (طويل) is "long", and Umr (عمر) is "life" or "age"; that's fine. The at' here is probably meant to be a definite article al (ال). Generally, you wouldn't see at'Umr, but rather al-Umr. You would pronounce ال as "at" if it prefixed a word beginning with T (e.g. Tawil), but not for a word beginning in U. I believe Chaosium reordered the transliteration of عمر الطويل (transliterated: 'Umr at-Tawil). Essentially they swapped "Umr" and "Tawil", but forgot that "at" should be "al" when used as a prefix to "Umr". More properly, Chaosium should probably have used Tawil al-Umr (طويل العمر) which is an acceptable writing of "long-lived".

However, this does not mean that 'Umr at-Tawil is actually wrong. In fact, it is a relatively common phrase for "longevity" or "long life", generally with the definite article "al" (ال) as a prefix. This means you might see العمر الطويل (al-Umr at-Tawil) used for "longevity". Removing the definite article "al" (ال) from the front of the phrase would leave you with the familiar 'Umr at-Tawil, still perfectly acceptable.

(Warning: Opinions Follow)

Grammar aside, it is a shame that Chaosium felt the need to change the name of a character created by H.P. Lovecraft and E. Hoffman Price. The original authors gave the name 'Umr at-Tawil; that should be fine for everyone.

(/End Opinion.)

I acknowledge that I may possibly be mistaken about one or two things here (as I said, I'm hardly an expert)...

Regardless, I can wholeheartedly say I am barely able to contain my excitement for this new bestiary. How can you say "no" to such lovely eldritch horrors and demigods?


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I've been trying to put together a list of spells that could ruin someone's day if they are using Astral Projection. Specifically, I'm looking at spells that do not kill the target, but rather render them unable to act or might cause other non-death inconveniences (e.g., body swapping). So far I've come up with the following:
Flesh to Stone
Imprisonment
Temporal Stasis
Trap the Soul
Major Mind Swap

Anyone got some others for that list?

(Thanks in advance!)


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Quoted Relevant Earlier Posts:
Tiny Coffee Golem wrote:
Murdock Mudeater wrote:
Tiny Coffee Golem wrote:
Pentachill wrote:

Or, for the low, low cost of being a Witch, with the Coven hex, this thingy and Leadership (and the ship smelling like a great deal of cheese):

Get 12 low level witch followers with the coven hex within 30 feet of you (net +12 to CL).

Then animate your ship...or something bigger with a few more minions I guess.

EDIT: spelling and such

Flying Witch borg cube it is
There's a few other ways to qualify as a witch for the witch coven bit. I know there's a sorcerer bloodline, and I think the changling race has some racial options there.
Depending on your reading of the coven hex it could mean witch only spells.

Also, some issue with qualifying for coven formation without the collar thingy, which explicitly removes the need for an actual hag (which might be hard to come by).

I'm unsure if other methods can work around requirement of having an actual hag quite so...easily?

EDIT: grammar


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Or, for the low, low cost of being a Witch, with the Coven hex, this thingy and Leadership (and the ship smelling like a great deal of cheese):

Get 12 low level witch followers with the coven hex within 30 feet of you (net +12 to CL).

Then animate your ship...or something bigger with a few more minions I guess.

EDIT: spelling and such


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wraithstrike wrote:
I think there is a trait that allows you to have a +1 higher caster level for a certain spell.

Perhaps Inspired by Greatness?

EDIT:

Tiny Coffee Golem wrote:
Trying to avoid mythic if possible.

Alternative: Be a witch...they get animate objects as a spell.

Then get the Coven hex and some buddies (already have one for Allied Spellcaster, right? Why not a few more, say from Leadership?)

I know, I know...Leadership is a bit taboo sometimes...


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j b 200 wrote:
if you are mythic, using either Heirophant or Archmage abilities give CL+2

That would get this to CL 31...if I can do math.

Math:

Be level 20: +20
Have Prayer beads: +4
Have Ioun Stone: +1
Have Varisian Tattoo: +1
Allied Spellcaster feat: +1
Spell Perfection (doubling Varisian Tattoo and Allied Spellcaster: +2
Mythic Stuff: +2

Total: 31

One to go!


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Spell perfection doubles set numerical bonuses (from feats) to any aspect of the spell. It should apply to Varisian Tattoo and Allied Spellcaster. That should get you to CL 29...

Spell Perfection:
Spell Perfection wrote:
Benefit: Pick one spell which you have the ability to cast. Whenever you cast that spell you may apply any one metamagic feat you have to that spell without affecting its level or casting time, as long as the total modified level of the spell does not use a spell slot above 9th level. In addition, if you have other feats which allow you to apply a set numerical bonus to any aspect of this spell (such as Spell Focus, Spell Penetration, Weapon Focus [ray], and so on), double the bonus granted by that feat when applied to this spell.


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There's also Varisian Tattoo, and we can't forget Spell Perfection.

EDIT: Also, have a friend along with Allied Spellcaster