Pathfinder Lost Omens, Rulebook Subscriber
With skeletons now being an option, and death knights being an archetype that some will want, having the level 19 class ability that is supposed to be really powerful do literally nothing to those with negative healing is a significant issue for some characters.
Pathfinder Lost Omens, Rulebook Subscriber
Fuzzypaws wrote:
The other two level 4 feats are both fantastic. More speed so you can get into and around combat easier? Yes please! Climb and swim speeds equal to land speed so again you are never stuck unable to get to the fight? Wow! They may not directly add to your damage in a theorycrafting sense but in practice I expect both to be invaluable. I skipped Swipe just because both other level 4 feats were too good to pass up!
Pathfinder Lost Omens, Rulebook Subscriber
So you want to be a full spellcaster with one of the better spell lists in the game (Heal and Fireball both) and also a respectable frontline fighter at the same time? No, they make you have to switch back and forth, you can't have both at once.
Pathfinder Lost Omens, Rulebook Subscriber
shroudb wrote:
I figure you just hit it and the dents pop right back out. :)
Pathfinder Lost Omens, Rulebook Subscriber
I've made a Fey Sorcerer and it all looks pretty cool until I get to the powers.
Maybe the Fey Sorcerer is being punished for getting the Primal spell list which is pretty cool. I don't know.
Pathfinder Lost Omens, Rulebook Subscriber
The new Dying rules intro says you are no longer slowed after having the Dying condition, you get Wounded instead.
|