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About Penka BorsayStatistics:
Female Human Alchemist (Chirurgeon, Crypt Breaker, Dimensional Excavator) 2
CG Medium Humanoid (Human) Init +3; Senses Perception +5 ------------------------------ DEFENSE ------------------------------ AC 16, touch 13, flat-footed 14 (+3 armor, +3 dex) hp 11 Fort +5, Ref +6, Will +1 (+3 vs Charm/Compulsion) ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee +1 | +4 (finesse) Ranged +4
Local Ties (Camapiagn):
Focused Disciple (Faith):
Mathematical Prodigy (Magic):
Dependent (Drawback):
Feats Precise Shot
Throw Anything
Technologist
Skills (16 points; 8 class, 6 INT , 2 Skilled)
*ACP applies to these skills
Languages Taldane, Dwarven, Hallit, Gnome Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ Human Alchemist (Crypt Breaker/Chirurgeon/Dimensional Excavator): Alchemy (Su)
An alchemist can create three special types of magical items—extracts, bombs, and mutagens are transformative elixirs that the alchemist drinks to enhance his physical abilities—both of these are detailed in their own sections below. Extracts are the most varied of the three. In many ways, they behave like spells in potion form, and as such their effects can be dispelled by effects like dispel magic using the alchemist's level as the caster level. Unlike potions, though, extracts can have powerful effects and duplicate spells that a potion normally could not. An alchemist can create only a certain number of extracts of each level per day. His base daily allotment of extracts is given on Table: Alchemist. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. When an alchemist mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. An extract immediately becomes inert if it leaves the alchemist's possession, reactivating as soon as it returns to his keeping—an alchemist cannot normally pass out his extracts for allies to use (but see the “infusion” discovery below). An extract, once created, remains potent for 1 day before becoming inert, so an alchemist must re-prepare his extracts every day. Mixing an extract takes 1 minute of work—most alchemists prepare many extracts at the start of the day or just before going on an adventure, but it's not uncommon for an alchemist to keep some (or even all) of his daily extract slots open so that he can prepare extracts in the field as needed. Although the alchemist doesn't actually cast spells, he does have a formulae list that determines what extracts he can create. An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so). An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist. The alchemist uses his level as the caster level to determine any effect based on caster level. Creating extracts consumes raw materials, but the cost of these materials is insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular extract. Extracts cannot be made from spells that have focus requirements (alchemist extracts that duplicate divine spells never have a divine focus requirement). An alchemist can prepare an extract of any formula he knows. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract's level. The Difficulty Class for a saving throw against an alchemist's extract is 10 + the extract level + the alchemist's Intelligence modifier. An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs and time requirements. An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them. Bomb (Su):
Alkahest Bombs (Su):
Crypt Breaker’s Draught (Su):
Trapfinding:
Poison Resistance (Ex):
Infused Curative:
Discoveries:
Extradimensional Extract (Su):
Precise Bombs:
Discoveries:
Formulae:
------------------------------ Formula List ------------------------------ 1st (2+1/day) Cure Light Wounds
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS Studded Leather Armor
Money 1 GP 6 SP 8 CP
Appearance and Personality:
Height: 5'2" | Weight: 110 | Hair: Dark Brown | Eyes: Brown Penka is short and rather small-framed. Her head is topped by a great mass of long brown hair that comes over her shoulders. Her skin is tanned from plenty of time in the sun, which has freckled her cheeks and nose as well. Her nose is a prominent feature on her face, long and thin, and it can give her a slightly bird-like appearance. She is not unattractive, but she doesn't put much effort into highlighting her looks. She typically wears clothing that is practical for dirty and messy work. Tough durable fabrics like canvas in colors that do not show stains well are her choice because stains, burns, and other chemical mishaps wreck nicer clothes so easily. Dark brown trousers with boots, a loose black cotton shirt, and a pocketed vest of brown or dark green is what she can usually be found in. Penka is not great with people. It's not that she is unfriendly or mean spirited, quite the opposite actually. She tries to make friends and she's helpful and considerate (to the extent her distractions allow her to recognize others' wants and needs). She is not good at reading people, so she usually misses the interpersonal cues people give in communicating. She is also very focused on her particular interests so while some few people might find alchemical processes and gadgetry interesting, she usually bores people without realizing it. Generally she is cheerful and positive in her outlook towards things. She is an optimist who rarely gives up without good reason. She is also not terribly concerned with, or necessarily aware of, many social rules and norms. This can mean companions or friends of hers must sometimes show patience with her and be willing to take the lead in dealing with strangers while finding a way to keep her quiet. Background:
Penka is born and raised in Torch. While her ancestry is Kellid, her family has lived in Torch for three generations including Penka, and their connection to any tribal ways is weak at best. Her family is small, just her mother Bogarka and an uncle Nojus. Penka’s father died a number of years ago due to an illness. Bogarka owns a small bakery where she and Penka work. Nojus is a porter, carrying tools and materials back and forth for the smiths who work at the flame on top of the hill. Penka came to alchemy through baking. Her mother is a baker of great artistry. As she taught the young Penka her craft, Bogarka endlessly emphasized the mastery of fundamentals: exact proportions of ingredients, precision in timing and temperature. It was those things, Bogarka said, that can make even the plain loaf of bread stand above the most delicious looking pastry or tart. “Baking is edible chymistry” Bogarka asserted. Only after the fundamentals are mastered should one look to infuse baking with imagination, to follow one’s inspirations in creation. Penka is one hell of a baker as a result of her mother’s efforts. In her teens Penka began looking beyond baking. She was very smart, and curious about what else in the world might follow similar rules. Using whatever texts or advice she could scrounge, Penka began taking her mother’s baking fundamentals, precise ratios of ingredients, careful application of heat, and exact timing, in other directions. Penka soon discovered she must have inherited some small spark of magic from someone among her ancestors. With practice she was able to move beyond mundane chymistry and herbalism to true alchemy. Penka’s interests connected her to Khonnir Baine, who noticed her talents and began to mentor her. At first he would offer her a tip or advice on something she was struggling with, but over time their relationship developed into more of a teacher and student one. For a couple of years now, Penka begs off work for an afternoon or two a week to go spend dabbling in this and that with him. Penka is also friendly with Val, Khonnir’s daughter. 10 Minute Background:
10 Minute Background Write five things about your character's concept and background - five things that you think are the most essential parts of your character. 1. Penka is very, very smart. While she may have little formal education, she is very good at cobbling together an impressive body of knowledge about those things that interest her. 2. Penka is very socially awkward. She doesn’t understand people and what makes them tick very well. She does try, but her jokes are complex and usually require special knowledge to understand. Her efforts to be nice or have conversations with people tend to result in the other party being put off for some reason, a perception of condescension, boredom, confusion, etc. 3. Penka loves alchemy. While she is interested in machines and tinkering in general, it is chemicals and their reactions when mixed, along with the required precision of the work that gets her up in the morning. 4. Penka is more practical and analytical than emotional. 5. Penka is curious and interested in seeing or learning about new things, but she’s not exceptionally brave. She is never looking for a fight. If there is one, her goal is to end it as quickly and completely as possible to prevent herself or those with her from being injured. List two goals for the character that you, as a player, think would be cool to see accomplished in-game. First to gain some sort of recognition for something she has invented, or more generally to be recognized for her intelligence in some positive way. Second, to make some friends who genuinely like her despite her awkwardness and foibles.
Party Roles and Advancement:
Penka will be more of a ranged character with her bombs and crossbow than a melee fighter. As an Alchemist, she's more of a small town style jack-of-all-trades than a specialist. As a starting point she is set up to develop according to party needs, with a few different potential paths. Chirurgeon will make her a bit better at healing than usual. If needed, depending on party composition, she can lean more into that role and take the Healing Hands feat line for skills-based healing. Crypt Breaker gives her Rogue essentials (her best skill presently is Disable Device). I've taken the Technologist feat as well. She's a techie type and her skills will reflect that. The archetype also helps her bombs versus constructs. Dimensional Excavator will allow Penka to provide some battlefield control later on by giving her the "Pit" line of spells as thrown extracts. Although I don't have definite plans for it, Penka could dip a level in Fighter or Slayer if she needs to be a bit stouter.
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