Harsk

Pelagios Inkskin's page

14 posts. Alias of Kalizkan.


Full Name

Pelagios Inskin

Race

Duergar

Classes/Levels

Cryptic 1

Gender

Male

Size

Medium

Age

78

Alignment

True Neutral

Location

Phaeselis

Languages

Common, Dwarvish, Undercommon, 3 more

Occupation

Tattoo Artist

Strength 12
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 13
Charisma 6

About Pelagios Inkskin

Statblock Summary from Myth-Weavers:
Pelagios Inkskin
Male True Neutral Duergar Cryptic 1, Level 1, Init +2, HP 10/10, Speed 20 ft.
AC 15, Touch 12, Flat-footed 13, CMD 13, Fort +2, Ref +4, Will +3, CMB +1, Base Attack Bonus 0, Power Points 2/2
Disrupt Pattern +2 (1d6, 20 x2)
Light Crossbow (20 Bolts) +2 (1d8, 19-20 x2)
Morningstar +1 (1d8+1, 20 x2)
Studded Leather (+3 Armor, +2 Dex)
Abilities Str 12, Dex 14, Con 14, Int 16, Wis 13, Cha 6
Condition None
Duergar Immunities: Immune to paralysis, phantasms, and poison. +2 racial bonus on saves against spells and spell-like abilities.

Stability: +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.

Darkvision: 60 ft.

Strength of the Land: You gain a +1 trait bonus on caster level checks while touching the ground or unworked stone. This includes dispel checks and checks to overcome spell resistance.


Powers and Abilities :
Power Points: 2/2

Powers Known
Talents (DC 13): Create Sound, Far Hand
1st Level (DC 14): Minor Metamorphosis

Concentration: +6 (+1 Level+3 Int+2 Trait)

Active Abilities
Altered Defense 1: 7/7 Rounds
Enlarge Person: 1/1
Invisibility: 1/1

Passive Abilities
Active Type: Humanoid(Elf). See Disrupt Pattern for details.
Focused Mind: +2 to concentration checks
Strength of the Land: You gain a +1 trait bonus on caster level checks while touching the ground or unworked stone. This includes dispel checks and checks to overcome spell resistance.
Pattern Designs: With a spellcraft check, Pelagios' powers known can be identified. DC= 10 for talents, 12 for 1st level powers.
Duergar Immunities: Immune to paralysis, poison, and phantasms. +2 racial bonus to saving throws against Spells and SLAs
Stability: +4 racial bonus to their CMD against bull rush or trip attempts while on solid ground.
Darkvision: 60 ft.


Special Abilities:
Racial Abilities
Slow and Steady
Duergar Immunities
Stability
Enlarge Person
Invisibility
Daysighted

Class Abilities
Altered Defense 1: A cryptic learns early on to modify the patterns around her to grant her protection as a swift action. The cryptic chooses from the options below and may only have one such effect active at any given time. The cryptic can use this ability for a number of rounds per day equal to 4 + her Intelligence modifier. The cryptic can maintain this ability as long as she wants as long as she has rounds available, or dismiss it at any time as a free action.

Absorb: The cryptic gains DR 1/-.
Deflect: The cryptic gains a +1 dodge bonus to his AC.
Retaliate: The cryptic gains a +1 bonus on his attack rolls against any opponent that successfully hit him since his last turn.

Every four cryptic levels thereafter, this bonus increases by 1 (to 2 at 5th level, 3 at 9th level, 4 at 13th level, and 5 at 17th level).

Disrupt Pattern 1d6: All cryptics are able to disrupt the patterns they can perceive, although the potency of this disruption is based on the cryptic's focus. When a cryptic gains psionic focus, she selects one creature type as her active type (she does not need to select a subtype). As a standard action, the cryptic can make a ranged touch attack with a range of 30 feet, firing a ray of black energy at the target. If the attack is successful, the cryptic deals 1d6 points of damage + additional damage equal to the cryptic's Intelligence modifier. This attack deals half damage if the target's type is not of the cryptic's active type. Like some other rays, if the attack roll of this ability would indicate a critical hit, the damage is doubled. This ability can only be used once per round, even if an item or other effect would duplicate it.

Pattern Designs: Unlike normal manifesters, a cryptic manipulates the world around her by creating tattoos and patterns that alters reality in different ways. Cryptic powers show up on the cryptic's body in the form of tattoos. The cryptic's known powers can be identified via Spellcraft checks with a DC equal to 10 + double the power's level. These tattoos do not count against the number of psionic tattoos that the cryptic can safely wear.

When a cryptic manifests one of her powers, it creates a visual pattern of energy during the action taken to manifest the pattern. While the cryptic's powers have the normal displays for psionic powers – auditory, mental, and the like – this visual pattern unique to the cryptic cannot be suppressed as normal displays can be suppressed.

Trapfinding: A cryptic adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A cryptic can use Disable Device to disarm magic traps.

Trapmaking: A cryptic gains a competence bonus on Craft (traps) checks equal to her class level.


Feats and Traits:
Trait 1: Focused Mind
Trait 2: Strength of the Land
Class Bonus: Scribe Tattoo
1st: Open-Minded

Skills:
9 gained per level (4 Class+3 Int+1 Favored Class+1 Open Minded)

Trained
Acrobatics: +6 (1 Rank+2 Dex+3 Class)
Autohypnosis: +5 (1 Rank+1 Wis+3 Class)
Craft (Calligraphy): +7 (1 Rank+3 Int+3 Class)
Disable Device: +7 (1 Rank+2 Dex+3 Class+1 Trapfinding)
Knowledge (Psionics): +7 (1 Rank+3 Int+3 Class)
Perception: +5 (1 Rank+ 1 Wis+3 Class), +6 to locate traps (+1 Trapfinding)
Sleight of Hand: +6 (1 Rank+2 Dex+3 Class)
Stealth: +6 (1 Rank+ 2 Dex+ 3 Class)
Use Magic Device: +2 (1 Rank-2 Cha+3 Class)

All unlisted skills only add the appropriate ability modifier to rolls.


Equipment and Monies:
63 Gold
Light Crossbow
Morningstar
Dagger
Studded Leather Armor
Psionic Tattoo (Minor Metamorphosis, CL1)

Appearance:
Actor: Donald Sutherland

Background: