Valeros

Peenicks's page

Organized Play Member. 24 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.




For some reason, there are rules for item damage but only some specific creatures can target them with certain abilities.

So what would happen if for example I were to target a players armor or item?

The example I'm drawing from is the Naunets, they have the options to choose adamantite for their attacks, but there's no ability to use that for apart from shield users which will be gone in a single snap. And against a pair of PC's the other variants are useless as well.

Has anyone done something like

Strike to attack a specific item a player is wearing = players AC following the rules for Shields? Anything past hardness damages the item and the player?


2 people marked this as a favorite.

Hello, I want to talk about the fighter and how weak it feels when it competes in terms of DPS towards other classes and it feels weak, in terms of what it can do, apart from attack and the occasional shield block to defend a friendly character. I will be speaking about 10th level.

The first issue I have come upon is the flavor text of the fighter:

"During combat, you stand between allies and enemies if you’re a melee fighter. You draw fire and deal out major damage with unmatched accuracy. Your ability to attack foes who move away lets you punish those who try to get past you. If you’re a ranged fighter, you deliver precise shots from a distance. It’s likely you’ll benefit from spells from spellcasting allies to make you tougher, faster, or better at attacking."

The thing is, there is no ability which allows you to draw fire, and I am clearly out DPS'ed by other classes. There's literally no Taunt ability which allows me to shield my allies. The Coerce ability works if I speak for 1 minute but I'm sure enemies won't wait for me to finish my emotional speech.

Sure the DM might decide that since I go first enemies would attack me, but other than that in an ambush I can't make my enemies draw the fire to me.

There is no incentive for me to play as a Fighter with a sword and a shield dishing out massive damage, where clearly the damage is not there.

Sure, I can take Power Attack, and the damage would seldom increase when I mix it with Forceful weapons such as the Scimitar and the Orc NeckSplitter. But that would be 5d8 at most,

Now that's only DPS wise.

Versatility wise, the class is lacking. If you look at fighters throughout they can complete combat feats which others aren't able to do normally. Their weapon training would allow them to do much more and clearly with the critical specialization that was the intention.

But it is still lacking. I still would need to roll a critical hit against a creature which means going over it's AC or rolling a 20 which is hard however you look at it. I would allow the fighters to use the critical specialization without having them hit a Critical at any case.

I would love to hear what other people think. :D