Monk

Paza's page

50 posts. Alias of Aebliss.


Full Name

Paza (Pasara Rogarvia)

Race

Human

Classes/Levels

Druid 1 (Feral Child); Init +5; Perception +7 / +9 in natural surroundings; AC 15 (FF 14, Touch 11); hp 10 Fort +4; Ref +1; Will +6

Gender

Female

Size

Medium

Age

16

Special Abilities

Beast family (Wolf), Nature bond (Animal companion), Nature sense, Orisons Skilled, Wild empathy

Alignment

NG

Deity

Empyreal Lords, Green Faith

Languages

Common, Draconic, Hallit

Strength 12
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 17
Charisma 12

About Paza

NG Female Taldan human Druid 1 (Feral Child)
Init +5; Senses Perception +7 / +9 in natural surroundings

AC 15 (+1 Dex., +4 armour)

hp 10

Fort +4; Ref +1; Will +6 (+1 trait bonus)

Speed 30 ft.

Melee
+1 Unarmed strike, 1d3+1
+2 Quarterstaff (Darkwood; masterwork), 1d6+1/1d6+1, x2

Ranged
+1

Str 12, Dex 12, Con 14, Int 12, Wis 17, Cha 12

Base Atk +0; CMB +1; CMD +12

Feats
Green Faith Acolyte
Improved Initiative
Improved Unarmed Strike (Feral Child bonus feat)

Skills
Acrobatics +2 (1 rank, +1 Dex., +3 class skill, -3 ACP)
Handle animal +5 (1 rank, +1 Cha., +3 class skill)
Heal +7 (1 rank, +3 Wis., +3 class skill)
Knowledge (nature) +7 (1 rank, +1 Int., +3 class skill, +2 nature sense)
Linguistics +2 (1 rank, +1 Int.)
Perception +7 (1 rank, +3 Wis., +3 class skill)
Perception in natural surroundings +9 (1 rank, +3 Wis., +3 class skill, +2)
Survival +9 (1 rank, +3 Wis., +3 class skill, +2 nature sense)

Traits
Bastard: Rogarvia
Eyes of the Wild

Languages
Common, Draconic, Hallit

Magic
Spells/day: 3 / 2

SQ
Beast family (Wolf)
Nature bond (Animal companion)
Nature sense
Orisons
Skilled
Wild empathy

Equipment
46 gp
6 sp

Backpack
Balancing pole
Belt pouch
Blanket (winter)
Flint& steel
Furs
Hide armour
Holly & mistletoe
Quarterstaff (Darkwood)
Signet ring
Sling
Sling bullets (10)
Spell component pouch
Waterskin

Background
She remembered fire. Fire and screams. The big woman, lifting her out of her bed and carrying her, running into the darkness and the cold while behind them, the fire rages out of control, rising higher and higher. Fire... Then there was the den, the big woman putting her down with the young after she killed one and rubbed its body all over her. The big woman left... and the parents came. They were confused, whining, but they could smell the young on her and they could do nothing but accept her. She grew strong on their milk and, later, the meat they brought. Sick first, strong later. Weakness, burned out of her by sheer bloody-mindedness. And dimly, after the day's hunting and foraging was done, she remembered.

Paza was raised by the wild wolves of the Gronzi Forest in Brevoy, a Feral Child in tune with the wilderness. She was aware of more 'civilized' creatures, but avoided them due to her blurry memories of the fire and the big woman who left her with the wolves. She was uncertain whether she had been left there to survive or to perish, and she was uncomfortable with the strange creatures, their fires and metal, their tamed beasts -- and the fact that she saw them hunting and killing with such abandon. Instead, she withdrew into the shadows of the woods, where she could hear the whispers of the trees, the groaning of the deep earth underfoot, the murmur of the waters in stream, pool and raindrops -- and the raw, red voices of her adopted kin as she joined them on their hunts. And then she met her first human: a Druid who had retreated into the sylvan depths to meditate on the nature of the wild. That first meeting was... less than auspicious. Paza rushed the intruder along with her four-legged kin, snarling and growling as they had taught her to do, teeth snapping for flesh. To her astonishment and horror, however, the stranger enforced calm on her hunting kin with a few simple words, soothing them to sleep while she stood unaffected. While she still dithered whether to run or stand and defend her kin, the stranger walked up to her and touched her hand. "I know what you must have thought," he told her, smiling, "but in truth, it is you who does not belong here." And she understood what he was saying, recalled dimly that the noises he made came from a language called 'Common', and that this... this was a member of her own species, and her time in the forest was at an end.

Ironically, perhaps, it was the Druids that took Paza out of the wilds. They took her under their wing, teaching her at least the basics of human interaction and how to manifest the bond that she had formed with the world around her. She would probably have been welcome to stay with a circle, or just with a Druid master (more than one member of the circle joked that she was more of an animal companion than a student), but she left as soon as she knew how to control her growing powers and read. She did not feel at peace with the Druids, who were content to withdraw from or oppose the civilized humans; she wanted to meet them head-on. From what people on the road told her, Restov was the largest city in the area, so she went there, confident in her strength and speed. The reality of the city confounded her, however; the thronging masses of people, the smells, the towering structures with their unnatural angles... She was on the verge of breaking away and running for the nearest forest when she heard a town crier calling out the Charter of Exploration in a village square. Here, she felt, was an acceptable alternative! To go into the wilderness, which was home, with a group of these civilized humans. She could get used to them gradually in a place where they would need her help.

Physical description
Paza looks like a fairly typical Brevoy girl, albeit one who is short for her age. She has the dark hair and eyes, her skin is tanned by over a decade of living outside, and she has the slender, willowy build that comes with years of hunting and foraging for her survival. If she but knew it, she has classic Rogarvia facial features; anyone who has met a Rogarvia before would be able to see the resemblance without any trouble.
Paza has learned to wear clothes, both for protection and modesty, but her choice of clothing is motivated solely by utility and comfort of wear, not by beauty or fashion. She tends to clothes that leave her arms and legs free, and has a violent dislike for shoes and boots, save when she strictly needs them. She ties her hair back so it does not hang in her face, but otherwise allows it to hang free.

Personality
Paza may have left the kinship of the wolves, but much of the wolf remains with her. She is initially leery of strangers and tends to be silent and cautious in unfamiliar situations. She tends to defer to people obviously more powerful or more competent than her, but keeps her eyes open for opportunities to advance her standing.
Underneath the savagery lurks uncertainty. Paza knows she is a creature caught between two worlds. She would like to know who she truly is, so as to have a foundation to build on, and she is eager to create a future for herself, any kind of future, so she would know what to do with herself.