![]() ![]()
![]() Seriously people who complain you really need to understand the differences between a Nation and a State. Disclaimer: This is Strictly my opinion on this matter not Pax community as a hold. If GW really want to stop this from happening They should add another rules: something like this, "No Charter Company of which is part of an establish alliances of Charter company. Whom have establish a settlement, shall be allow to establish another settlement. In this land rush or future land rush"
Without rules of that nature you cannot stop an alliance from establishing more than 1 settlement. With whom each CC is an pre-establish company prier to joining the alliance, and not a splinter group. Let me ask you what is the differences between An alliance of CC with a pre-establish settlement join together, and Alliance of CC join together than get separate settlement? Just my 2 cents ![]()
![]() Pax Shane Gifford wrote: And after 2.5 years your mount breeders will have their own equivalents to crafting Excalibur: could do horse-like mounts like Nightmeres, Pegasi, Unicorns, or something more unusual like Bulettes, Giant Spiders, or even small dragons or dragonkin! These types of mounts of course being very costly, complicated, and difficult to breed. i would expect something like this involve some ridiculous system where you have to go catch the wild version or some kind yuck. :( speaking of catching that bring back memory when i was catching mount in dofus. man that shit take forever. ![]()
![]() Audoucet wrote: Er, that is a little a too much precise question for me to answer, as I am just a player, but you must remember that in a game, you don't have to do everything on a 1/1 scale. Five horses in a little garden can easily represent a 100 heads herd ! I mistaken you for a dev haha XD <-- feel like an idiot now. :( ![]()
![]() oh here is an idea, actually is from dofus. it is part of their pet hp system. say mount have X hp everytime it die in battle it loss 1 hp once you lose all its hp you lose the mount. one could incorporate a system where the mount have to be return to paddock/shed or whatever system to regain its hp after a period of time. on top of that mount have to be feed once every X hours so it doesn't go hungry. If the owner fail to feed it during the allocated time it lose hp as a result. how about that system? oh yea I wouldn't expecting all 100 to be shown in screen it is just a random number i pick. my point is how to move large number of it from point A to B. :D ![]()
![]() Here is another question. How would a breeder transport a herd of mount to X settlement? for the sake of argument lets say X settlement order er 100 mount, and have to transport it there. it would be kind of annoying if they have to come here and ride a small group of mount back. that would just be silly. any idea out there that would speed this up? ideally do it in 1 or 2 run. ![]()
![]() Audoucet wrote: I think that you should have a "minimum wage" mount which can't be killed, or which is replaced upon death (like the EvE beginner frigate), but yes, better mount being lost under certain conditions is an interesting idea. Maybe a percentage chance of dying after a defeat, to encourage people to actually buy one without thinking "Hell with it, I'll lose it anyway", plus an "ageing" system ? That is pretty much what I am thinking if mount die too easily, personally I would just to hell with it it is going to die anyhow. I didn't know you can program it such that it have a probability of dieing. and ageing of course. My personal opinion is that it is not that easy to flood the market with mount. I think people over estimating breeder capacity to flood market with mount. remember breeding is not easy and not everyone have patient for it. Also it is really tedious from my experiences so i won't expect more than a handful of full time breeder out there tbh. another point I want to make is that does mount going to give some other status other than just raw speed? For example in Dofus each pure type mount is represented by a colour and they give curtain status. you can mix and match them to get the status you desire. ![]()
![]() Wurner wrote:
Hmm what you suggesting definitely good news from breeder point of view. but from the way you describe it sound to me like mount made of glass a little poke and its gone. I think having a mechanic where a mount is warn out after you continuously use it. or having mount use armour for its protection instate of just making the mount look good. to prevent it from getting kill and such. ![]()
![]() Using Dofus as an example to get the best mount which is 10th gen mount. It take at lest a year and half for a breeder to get there. on top of that the gestation period for 10th gen mount is 6 and half days. So yea I don't think people need to worry too much about too many mount in circulation, assuming they programme it right. :p on the note on mount killable I think killable mount in combat abit over kill.
Believe me it is not easy to fill the market with so many mount that it ruin things. ![]()
![]() Before we start I just like that mention this is my personal opinion on this thing and some ideas taken from Dofus about breeding. I would like people to provide practical opinions about breeding. In Dofus I used to be a large scale breeder, In that game the mount that everybody used has to be breed by a breeder. They are call Dragonturkey(DT/Chocobo) for short. There is several key points about breeding that stand out.
Let's start with infrastructure.
1)Shed: This is where your mount can rest up after training in the paddock. The shed is also where your mount gives birth and where you store your mount. In Dofus shed is not a building rather it is sort of character space for mount.
2) and 3) kinda go together so I'll explain it together. In simpler term each paddock has limited space for the number of mounts you can train in it at any given time. And, each breeding item increase certain statuses on the mount you want to increase so you can continue breeding. Every time a mount interacts with a breeding item it gains tiredness, hence it have to rest in shed. As the mount gain tiredness the status it gains also increases by x%. I'll use Dofus as an example since there is number we can use. A full tiredness amount has a tired value of 240 so to reduce the tiredness it have to rest a day/24 hours to clear the tiredness bar. PFO could use different kind of food for mount to gain maturity? or for it to gain the status in other means. or just have different kind of paddock that give different status and the mount is require to train in there for X number of hours. if you like more detail version about how Dofus does its breeding here is a link.
Next is mount.
Before anyone can ride a mount a breeder has to go through a ridiculous trial to gain the mount taming ability. Then they have to go catch the type of wild mount so they can breed the wild mount. where the new generation can be mounted. In Dofus mounts are split into 10 generations where odd generations give pure mounts and even generations give strip mounts. And, each mount has a family tree that goes back 4 generations. So, to give a higher % getting a mount you wanted. breeder tends to interbreed the mount so that the family tree is pure. In simplest terms it is easier to deal with if you know what mount you are getting. In short, pure mount give single status, and strip mount give a mix of 2 status. I'll just quickly cover gestation period of mount 'cus is important. In Dofus the gestation period of a mount is 72 hours for 1st generation then increases by 12 hours every successive generation. I think PFO can use similar system for different type of mount/pet etc. this system sounds hard but it really is simple yet consumes a lot of time, win win either way as far as content goes. ![]()
![]() Stephen Cheney wrote:
I know this may or may not happen in future, but Would player be able to breed mount? I have to ask curiosity driving me nuts. |